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PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem
Human strategies for solving the travelling salesperson problem (TSP) continue to draw the attention of the researcher community, both to further understanding of human decision-making and inspiration for the design of automated solvers. Online games represent an efficient way of collecting large am...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6535870/ https://www.ncbi.nlm.nih.gov/pubmed/31214254 http://dx.doi.org/10.1155/2019/2351591 |
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author | Dumnić, Slaviša Dupljanin, Đorđije Božović, Vladimir Ćulibrk, Dubravko |
author_facet | Dumnić, Slaviša Dupljanin, Đorđije Božović, Vladimir Ćulibrk, Dubravko |
author_sort | Dumnić, Slaviša |
collection | PubMed |
description | Human strategies for solving the travelling salesperson problem (TSP) continue to draw the attention of the researcher community, both to further understanding of human decision-making and inspiration for the design of automated solvers. Online games represent an efficient way of collecting large amounts of human solutions to the TSP, and PathGame is a game focusing on non-Euclideanclosed-form TSP. To capture the instinctive decision-making process of the users, PathGame requires users to solve the problem as quickly as possible, while still favouring more efficient tours. In the initial study presented here, we have used PathGame to collect a dataset of over 16,000 tours, containing over 22,000,000 destinations. Our analysis of the data revealed new insights related to ways in which humans solve TSP and the time it takes them when forced to solve TSPs of large complexity quickly. |
format | Online Article Text |
id | pubmed-6535870 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Hindawi |
record_format | MEDLINE/PubMed |
spelling | pubmed-65358702019-06-18 PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem Dumnić, Slaviša Dupljanin, Đorđije Božović, Vladimir Ćulibrk, Dubravko Comput Intell Neurosci Research Article Human strategies for solving the travelling salesperson problem (TSP) continue to draw the attention of the researcher community, both to further understanding of human decision-making and inspiration for the design of automated solvers. Online games represent an efficient way of collecting large amounts of human solutions to the TSP, and PathGame is a game focusing on non-Euclideanclosed-form TSP. To capture the instinctive decision-making process of the users, PathGame requires users to solve the problem as quickly as possible, while still favouring more efficient tours. In the initial study presented here, we have used PathGame to collect a dataset of over 16,000 tours, containing over 22,000,000 destinations. Our analysis of the data revealed new insights related to ways in which humans solve TSP and the time it takes them when forced to solve TSPs of large complexity quickly. Hindawi 2019-05-13 /pmc/articles/PMC6535870/ /pubmed/31214254 http://dx.doi.org/10.1155/2019/2351591 Text en Copyright © 2019 Slaviša Dumnić et al. http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Dumnić, Slaviša Dupljanin, Đorđije Božović, Vladimir Ćulibrk, Dubravko PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem |
title | PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem |
title_full | PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem |
title_fullStr | PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem |
title_full_unstemmed | PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem |
title_short | PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem |
title_sort | pathgame: crowdsourcing time-constrained human solutions for the travelling salesperson problem |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6535870/ https://www.ncbi.nlm.nih.gov/pubmed/31214254 http://dx.doi.org/10.1155/2019/2351591 |
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