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PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem

Human strategies for solving the travelling salesperson problem (TSP) continue to draw the attention of the researcher community, both to further understanding of human decision-making and inspiration for the design of automated solvers. Online games represent an efficient way of collecting large am...

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Detalles Bibliográficos
Autores principales: Dumnić, Slaviša, Dupljanin, Đorđije, Božović, Vladimir, Ćulibrk, Dubravko
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6535870/
https://www.ncbi.nlm.nih.gov/pubmed/31214254
http://dx.doi.org/10.1155/2019/2351591
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author Dumnić, Slaviša
Dupljanin, Đorđije
Božović, Vladimir
Ćulibrk, Dubravko
author_facet Dumnić, Slaviša
Dupljanin, Đorđije
Božović, Vladimir
Ćulibrk, Dubravko
author_sort Dumnić, Slaviša
collection PubMed
description Human strategies for solving the travelling salesperson problem (TSP) continue to draw the attention of the researcher community, both to further understanding of human decision-making and inspiration for the design of automated solvers. Online games represent an efficient way of collecting large amounts of human solutions to the TSP, and PathGame is a game focusing on non-Euclideanclosed-form TSP. To capture the instinctive decision-making process of the users, PathGame requires users to solve the problem as quickly as possible, while still favouring more efficient tours. In the initial study presented here, we have used PathGame to collect a dataset of over 16,000 tours, containing over 22,000,000 destinations. Our analysis of the data revealed new insights related to ways in which humans solve TSP and the time it takes them when forced to solve TSPs of large complexity quickly.
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spelling pubmed-65358702019-06-18 PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem Dumnić, Slaviša Dupljanin, Đorđije Božović, Vladimir Ćulibrk, Dubravko Comput Intell Neurosci Research Article Human strategies for solving the travelling salesperson problem (TSP) continue to draw the attention of the researcher community, both to further understanding of human decision-making and inspiration for the design of automated solvers. Online games represent an efficient way of collecting large amounts of human solutions to the TSP, and PathGame is a game focusing on non-Euclideanclosed-form TSP. To capture the instinctive decision-making process of the users, PathGame requires users to solve the problem as quickly as possible, while still favouring more efficient tours. In the initial study presented here, we have used PathGame to collect a dataset of over 16,000 tours, containing over 22,000,000 destinations. Our analysis of the data revealed new insights related to ways in which humans solve TSP and the time it takes them when forced to solve TSPs of large complexity quickly. Hindawi 2019-05-13 /pmc/articles/PMC6535870/ /pubmed/31214254 http://dx.doi.org/10.1155/2019/2351591 Text en Copyright © 2019 Slaviša Dumnić et al. http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Dumnić, Slaviša
Dupljanin, Đorđije
Božović, Vladimir
Ćulibrk, Dubravko
PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem
title PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem
title_full PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem
title_fullStr PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem
title_full_unstemmed PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem
title_short PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem
title_sort pathgame: crowdsourcing time-constrained human solutions for the travelling salesperson problem
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6535870/
https://www.ncbi.nlm.nih.gov/pubmed/31214254
http://dx.doi.org/10.1155/2019/2351591
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