Cargando…
Need fulfilment and internet gaming disorder: A preliminary integrative model
BACKGROUND: The need for a better understanding of the risk factors underpinning disordered gaming has been consistently emphasized. Although, gaming may offer a simple and straightforward means of alleviating distress, relying on gaming to address one's unmet psychological needs could invite p...
Autores principales: | , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2018
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6543453/ https://www.ncbi.nlm.nih.gov/pubmed/31193898 http://dx.doi.org/10.1016/j.abrep.2018.100144 |
_version_ | 1783423082316169216 |
---|---|
author | Scerri, Matthew Anderson, Alastair Stavropoulos, Vasileios Hu, Elwin |
author_facet | Scerri, Matthew Anderson, Alastair Stavropoulos, Vasileios Hu, Elwin |
author_sort | Scerri, Matthew |
collection | PubMed |
description | BACKGROUND: The need for a better understanding of the risk factors underpinning disordered gaming has been consistently emphasized. Although, gaming may offer a simple and straightforward means of alleviating distress, relying on gaming to address one's unmet psychological needs could invite problematic usage. Self-determination theory highlights the significance of three universally inherent psychological needs for relatedness, competency, and autonomy. A motivation to engage in gaming may be to address unmet needs and may become problematic. OBJECTIVE: This study aimed to assess whether experienced levels of loneliness, depression and self-esteem mediate the association between Internet Gaming Disorder (IGD) behaviours and Need-Fulfilment deficits. METHOD: The participants comprised of 149 adults (83 males, 66 females), aged between 18 and 62 years. A series of self-reported questionaries assessing their levels of IGD behaviours, depression, loneliness, self-esteem and need-fulfilment were completed. RESULTS: Need-fulfilment deficits were linked to higher IGD behaviours. Interestingly, this association was mediated by the reported levels of self-esteem and depression and not loneliness. CONCLUSIONS: The findings lend further empirical support for the mediating role of psychological distress between need fulfilment deficits and IGD behaviours. |
format | Online Article Text |
id | pubmed-6543453 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-65434532019-06-04 Need fulfilment and internet gaming disorder: A preliminary integrative model Scerri, Matthew Anderson, Alastair Stavropoulos, Vasileios Hu, Elwin Addict Behav Rep Virtual Special Section on ‘Internet Gaming Disorder’ BACKGROUND: The need for a better understanding of the risk factors underpinning disordered gaming has been consistently emphasized. Although, gaming may offer a simple and straightforward means of alleviating distress, relying on gaming to address one's unmet psychological needs could invite problematic usage. Self-determination theory highlights the significance of three universally inherent psychological needs for relatedness, competency, and autonomy. A motivation to engage in gaming may be to address unmet needs and may become problematic. OBJECTIVE: This study aimed to assess whether experienced levels of loneliness, depression and self-esteem mediate the association between Internet Gaming Disorder (IGD) behaviours and Need-Fulfilment deficits. METHOD: The participants comprised of 149 adults (83 males, 66 females), aged between 18 and 62 years. A series of self-reported questionaries assessing their levels of IGD behaviours, depression, loneliness, self-esteem and need-fulfilment were completed. RESULTS: Need-fulfilment deficits were linked to higher IGD behaviours. Interestingly, this association was mediated by the reported levels of self-esteem and depression and not loneliness. CONCLUSIONS: The findings lend further empirical support for the mediating role of psychological distress between need fulfilment deficits and IGD behaviours. Elsevier 2018-11-23 /pmc/articles/PMC6543453/ /pubmed/31193898 http://dx.doi.org/10.1016/j.abrep.2018.100144 Text en © 2018 Published by Elsevier Ltd. http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). |
spellingShingle | Virtual Special Section on ‘Internet Gaming Disorder’ Scerri, Matthew Anderson, Alastair Stavropoulos, Vasileios Hu, Elwin Need fulfilment and internet gaming disorder: A preliminary integrative model |
title | Need fulfilment and internet gaming disorder: A preliminary integrative model |
title_full | Need fulfilment and internet gaming disorder: A preliminary integrative model |
title_fullStr | Need fulfilment and internet gaming disorder: A preliminary integrative model |
title_full_unstemmed | Need fulfilment and internet gaming disorder: A preliminary integrative model |
title_short | Need fulfilment and internet gaming disorder: A preliminary integrative model |
title_sort | need fulfilment and internet gaming disorder: a preliminary integrative model |
topic | Virtual Special Section on ‘Internet Gaming Disorder’ |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6543453/ https://www.ncbi.nlm.nih.gov/pubmed/31193898 http://dx.doi.org/10.1016/j.abrep.2018.100144 |
work_keys_str_mv | AT scerrimatthew needfulfilmentandinternetgamingdisorderapreliminaryintegrativemodel AT andersonalastair needfulfilmentandinternetgamingdisorderapreliminaryintegrativemodel AT stavropoulosvasileios needfulfilmentandinternetgamingdisorderapreliminaryintegrativemodel AT huelwin needfulfilmentandinternetgamingdisorderapreliminaryintegrativemodel |