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Need fulfilment and internet gaming disorder: A preliminary integrative model

BACKGROUND: The need for a better understanding of the risk factors underpinning disordered gaming has been consistently emphasized. Although, gaming may offer a simple and straightforward means of alleviating distress, relying on gaming to address one's unmet psychological needs could invite p...

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Autores principales: Scerri, Matthew, Anderson, Alastair, Stavropoulos, Vasileios, Hu, Elwin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6543453/
https://www.ncbi.nlm.nih.gov/pubmed/31193898
http://dx.doi.org/10.1016/j.abrep.2018.100144
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author Scerri, Matthew
Anderson, Alastair
Stavropoulos, Vasileios
Hu, Elwin
author_facet Scerri, Matthew
Anderson, Alastair
Stavropoulos, Vasileios
Hu, Elwin
author_sort Scerri, Matthew
collection PubMed
description BACKGROUND: The need for a better understanding of the risk factors underpinning disordered gaming has been consistently emphasized. Although, gaming may offer a simple and straightforward means of alleviating distress, relying on gaming to address one's unmet psychological needs could invite problematic usage. Self-determination theory highlights the significance of three universally inherent psychological needs for relatedness, competency, and autonomy. A motivation to engage in gaming may be to address unmet needs and may become problematic. OBJECTIVE: This study aimed to assess whether experienced levels of loneliness, depression and self-esteem mediate the association between Internet Gaming Disorder (IGD) behaviours and Need-Fulfilment deficits. METHOD: The participants comprised of 149 adults (83 males, 66 females), aged between 18 and 62 years. A series of self-reported questionaries assessing their levels of IGD behaviours, depression, loneliness, self-esteem and need-fulfilment were completed. RESULTS: Need-fulfilment deficits were linked to higher IGD behaviours. Interestingly, this association was mediated by the reported levels of self-esteem and depression and not loneliness. CONCLUSIONS: The findings lend further empirical support for the mediating role of psychological distress between need fulfilment deficits and IGD behaviours.
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spelling pubmed-65434532019-06-04 Need fulfilment and internet gaming disorder: A preliminary integrative model Scerri, Matthew Anderson, Alastair Stavropoulos, Vasileios Hu, Elwin Addict Behav Rep Virtual Special Section on ‘Internet Gaming Disorder’ BACKGROUND: The need for a better understanding of the risk factors underpinning disordered gaming has been consistently emphasized. Although, gaming may offer a simple and straightforward means of alleviating distress, relying on gaming to address one's unmet psychological needs could invite problematic usage. Self-determination theory highlights the significance of three universally inherent psychological needs for relatedness, competency, and autonomy. A motivation to engage in gaming may be to address unmet needs and may become problematic. OBJECTIVE: This study aimed to assess whether experienced levels of loneliness, depression and self-esteem mediate the association between Internet Gaming Disorder (IGD) behaviours and Need-Fulfilment deficits. METHOD: The participants comprised of 149 adults (83 males, 66 females), aged between 18 and 62 years. A series of self-reported questionaries assessing their levels of IGD behaviours, depression, loneliness, self-esteem and need-fulfilment were completed. RESULTS: Need-fulfilment deficits were linked to higher IGD behaviours. Interestingly, this association was mediated by the reported levels of self-esteem and depression and not loneliness. CONCLUSIONS: The findings lend further empirical support for the mediating role of psychological distress between need fulfilment deficits and IGD behaviours. Elsevier 2018-11-23 /pmc/articles/PMC6543453/ /pubmed/31193898 http://dx.doi.org/10.1016/j.abrep.2018.100144 Text en © 2018 Published by Elsevier Ltd. http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Virtual Special Section on ‘Internet Gaming Disorder’
Scerri, Matthew
Anderson, Alastair
Stavropoulos, Vasileios
Hu, Elwin
Need fulfilment and internet gaming disorder: A preliminary integrative model
title Need fulfilment and internet gaming disorder: A preliminary integrative model
title_full Need fulfilment and internet gaming disorder: A preliminary integrative model
title_fullStr Need fulfilment and internet gaming disorder: A preliminary integrative model
title_full_unstemmed Need fulfilment and internet gaming disorder: A preliminary integrative model
title_short Need fulfilment and internet gaming disorder: A preliminary integrative model
title_sort need fulfilment and internet gaming disorder: a preliminary integrative model
topic Virtual Special Section on ‘Internet Gaming Disorder’
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6543453/
https://www.ncbi.nlm.nih.gov/pubmed/31193898
http://dx.doi.org/10.1016/j.abrep.2018.100144
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