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Competition for novelty reduces information sampling in a research game—a registered report
Incentive structures shape scientists' research practices. One incentive in particular, rewarding priority of publication, is hypothesized to harm scientific reliability by promoting rushed, low-quality research. Here, we develop a laboratory experiment to test whether competition affects infor...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Royal Society
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6549967/ https://www.ncbi.nlm.nih.gov/pubmed/31218016 http://dx.doi.org/10.1098/rsos.180934 |
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author | Tiokhin, Leonid Derex, Maxime |
author_facet | Tiokhin, Leonid Derex, Maxime |
author_sort | Tiokhin, Leonid |
collection | PubMed |
description | Incentive structures shape scientists' research practices. One incentive in particular, rewarding priority of publication, is hypothesized to harm scientific reliability by promoting rushed, low-quality research. Here, we develop a laboratory experiment to test whether competition affects information sampling and guessing accuracy in a game that mirrors aspects of scientific investigation. In our experiment, individuals gather data in order to guess true states of the world and face a tradeoff between guessing quickly and increasing accuracy by acquiring more information. To test whether competition affects accuracy, we compare a treatment in which individuals are rewarded for each correct guess to a treatment where individuals face the possibility of being ‘scooped’ by a competitor. In a second set of conditions, we make information acquisition contingent on solving arithmetic problems to test whether competition increases individual effort (i.e. arithmetic-problem solving speed). We find that competition causes individuals to make guesses using less information, thereby reducing their accuracy (H1a and H1b confirmed). We find no evidence that competition increases individual effort (H2, inconclusive evidence). Our experiment provides proof of concept that rewarding priority of publication can incentivize individuals to acquire less information, producing lower-quality research as a consequence. |
format | Online Article Text |
id | pubmed-6549967 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | The Royal Society |
record_format | MEDLINE/PubMed |
spelling | pubmed-65499672019-06-19 Competition for novelty reduces information sampling in a research game—a registered report Tiokhin, Leonid Derex, Maxime R Soc Open Sci Psychology and Cognitive Neuroscience Incentive structures shape scientists' research practices. One incentive in particular, rewarding priority of publication, is hypothesized to harm scientific reliability by promoting rushed, low-quality research. Here, we develop a laboratory experiment to test whether competition affects information sampling and guessing accuracy in a game that mirrors aspects of scientific investigation. In our experiment, individuals gather data in order to guess true states of the world and face a tradeoff between guessing quickly and increasing accuracy by acquiring more information. To test whether competition affects accuracy, we compare a treatment in which individuals are rewarded for each correct guess to a treatment where individuals face the possibility of being ‘scooped’ by a competitor. In a second set of conditions, we make information acquisition contingent on solving arithmetic problems to test whether competition increases individual effort (i.e. arithmetic-problem solving speed). We find that competition causes individuals to make guesses using less information, thereby reducing their accuracy (H1a and H1b confirmed). We find no evidence that competition increases individual effort (H2, inconclusive evidence). Our experiment provides proof of concept that rewarding priority of publication can incentivize individuals to acquire less information, producing lower-quality research as a consequence. The Royal Society 2019-05-01 /pmc/articles/PMC6549967/ /pubmed/31218016 http://dx.doi.org/10.1098/rsos.180934 Text en © 2019 The Authors. http://creativecommons.org/licenses/by/4.0/ Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited. |
spellingShingle | Psychology and Cognitive Neuroscience Tiokhin, Leonid Derex, Maxime Competition for novelty reduces information sampling in a research game—a registered report |
title | Competition for novelty reduces information sampling in a research game—a registered report |
title_full | Competition for novelty reduces information sampling in a research game—a registered report |
title_fullStr | Competition for novelty reduces information sampling in a research game—a registered report |
title_full_unstemmed | Competition for novelty reduces information sampling in a research game—a registered report |
title_short | Competition for novelty reduces information sampling in a research game—a registered report |
title_sort | competition for novelty reduces information sampling in a research game—a registered report |
topic | Psychology and Cognitive Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6549967/ https://www.ncbi.nlm.nih.gov/pubmed/31218016 http://dx.doi.org/10.1098/rsos.180934 |
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