Cargando…

Competition for novelty reduces information sampling in a research game—a registered report

Incentive structures shape scientists' research practices. One incentive in particular, rewarding priority of publication, is hypothesized to harm scientific reliability by promoting rushed, low-quality research. Here, we develop a laboratory experiment to test whether competition affects infor...

Descripción completa

Detalles Bibliográficos
Autores principales: Tiokhin, Leonid, Derex, Maxime
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Royal Society 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6549967/
https://www.ncbi.nlm.nih.gov/pubmed/31218016
http://dx.doi.org/10.1098/rsos.180934
_version_ 1783424103137411072
author Tiokhin, Leonid
Derex, Maxime
author_facet Tiokhin, Leonid
Derex, Maxime
author_sort Tiokhin, Leonid
collection PubMed
description Incentive structures shape scientists' research practices. One incentive in particular, rewarding priority of publication, is hypothesized to harm scientific reliability by promoting rushed, low-quality research. Here, we develop a laboratory experiment to test whether competition affects information sampling and guessing accuracy in a game that mirrors aspects of scientific investigation. In our experiment, individuals gather data in order to guess true states of the world and face a tradeoff between guessing quickly and increasing accuracy by acquiring more information. To test whether competition affects accuracy, we compare a treatment in which individuals are rewarded for each correct guess to a treatment where individuals face the possibility of being ‘scooped’ by a competitor. In a second set of conditions, we make information acquisition contingent on solving arithmetic problems to test whether competition increases individual effort (i.e. arithmetic-problem solving speed). We find that competition causes individuals to make guesses using less information, thereby reducing their accuracy (H1a and H1b confirmed). We find no evidence that competition increases individual effort (H2, inconclusive evidence). Our experiment provides proof of concept that rewarding priority of publication can incentivize individuals to acquire less information, producing lower-quality research as a consequence.
format Online
Article
Text
id pubmed-6549967
institution National Center for Biotechnology Information
language English
publishDate 2019
publisher The Royal Society
record_format MEDLINE/PubMed
spelling pubmed-65499672019-06-19 Competition for novelty reduces information sampling in a research game—a registered report Tiokhin, Leonid Derex, Maxime R Soc Open Sci Psychology and Cognitive Neuroscience Incentive structures shape scientists' research practices. One incentive in particular, rewarding priority of publication, is hypothesized to harm scientific reliability by promoting rushed, low-quality research. Here, we develop a laboratory experiment to test whether competition affects information sampling and guessing accuracy in a game that mirrors aspects of scientific investigation. In our experiment, individuals gather data in order to guess true states of the world and face a tradeoff between guessing quickly and increasing accuracy by acquiring more information. To test whether competition affects accuracy, we compare a treatment in which individuals are rewarded for each correct guess to a treatment where individuals face the possibility of being ‘scooped’ by a competitor. In a second set of conditions, we make information acquisition contingent on solving arithmetic problems to test whether competition increases individual effort (i.e. arithmetic-problem solving speed). We find that competition causes individuals to make guesses using less information, thereby reducing their accuracy (H1a and H1b confirmed). We find no evidence that competition increases individual effort (H2, inconclusive evidence). Our experiment provides proof of concept that rewarding priority of publication can incentivize individuals to acquire less information, producing lower-quality research as a consequence. The Royal Society 2019-05-01 /pmc/articles/PMC6549967/ /pubmed/31218016 http://dx.doi.org/10.1098/rsos.180934 Text en © 2019 The Authors. http://creativecommons.org/licenses/by/4.0/ Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited.
spellingShingle Psychology and Cognitive Neuroscience
Tiokhin, Leonid
Derex, Maxime
Competition for novelty reduces information sampling in a research game—a registered report
title Competition for novelty reduces information sampling in a research game—a registered report
title_full Competition for novelty reduces information sampling in a research game—a registered report
title_fullStr Competition for novelty reduces information sampling in a research game—a registered report
title_full_unstemmed Competition for novelty reduces information sampling in a research game—a registered report
title_short Competition for novelty reduces information sampling in a research game—a registered report
title_sort competition for novelty reduces information sampling in a research game—a registered report
topic Psychology and Cognitive Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6549967/
https://www.ncbi.nlm.nih.gov/pubmed/31218016
http://dx.doi.org/10.1098/rsos.180934
work_keys_str_mv AT tiokhinleonid competitionfornoveltyreducesinformationsamplinginaresearchgamearegisteredreport
AT derexmaxime competitionfornoveltyreducesinformationsamplinginaresearchgamearegisteredreport