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Gait Training in Virtual Reality: Short-Term Effects of Different Virtual Manipulation Techniques in Parkinson’s Disease

It is well documented that there is a strong relationship between gait asymmetry and the freezing of gait (FOG) in Parkinson’s Disease. The purpose of this pilot study was to find a “virtual reality (VR)- based” gait manipulation strategy to improve gait symmetry by equalizing step length. Fifteen m...

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Autores principales: Janeh, Omar, Fründt, Odette, Schönwald, Beate, Gulberti, Alessandro, Buhmann, Carsten, Gerloff, Christian, Steinicke, Frank, Pötter-Nerger, Monika
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6562780/
https://www.ncbi.nlm.nih.gov/pubmed/31064145
http://dx.doi.org/10.3390/cells8050419
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author Janeh, Omar
Fründt, Odette
Schönwald, Beate
Gulberti, Alessandro
Buhmann, Carsten
Gerloff, Christian
Steinicke, Frank
Pötter-Nerger, Monika
author_facet Janeh, Omar
Fründt, Odette
Schönwald, Beate
Gulberti, Alessandro
Buhmann, Carsten
Gerloff, Christian
Steinicke, Frank
Pötter-Nerger, Monika
author_sort Janeh, Omar
collection PubMed
description It is well documented that there is a strong relationship between gait asymmetry and the freezing of gait (FOG) in Parkinson’s Disease. The purpose of this pilot study was to find a “virtual reality (VR)- based” gait manipulation strategy to improve gait symmetry by equalizing step length. Fifteen male PD patients (mean age of 67.6 years) with FOG were assessed on a GAITRite(®) walkway. Natural gait was compared with walking conditions during “VR-based” gait modulation tasks that aimed at equalizing gait symmetry using visual or proprioceptive signals. Compared to natural gait, VR manipulation tasks significantly increased step width and swing time variability for both body sides. Within the VR conditions, only the task with “proprioceptive-visual dissociation” by artificial backward shifting of the foot improved spatial asymmetry significantly with comparable step lengths of both sides. Specific, hypothesis-driven VR tasks represent an efficient tool to manipulate gait features as gait symmetry in PD potentially preventing FOG. This pilot study offers promising “VR-based” approaches for rehabilitative training strategies to achieve gait symmetry and prevent FOG.
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spelling pubmed-65627802019-06-17 Gait Training in Virtual Reality: Short-Term Effects of Different Virtual Manipulation Techniques in Parkinson’s Disease Janeh, Omar Fründt, Odette Schönwald, Beate Gulberti, Alessandro Buhmann, Carsten Gerloff, Christian Steinicke, Frank Pötter-Nerger, Monika Cells Article It is well documented that there is a strong relationship between gait asymmetry and the freezing of gait (FOG) in Parkinson’s Disease. The purpose of this pilot study was to find a “virtual reality (VR)- based” gait manipulation strategy to improve gait symmetry by equalizing step length. Fifteen male PD patients (mean age of 67.6 years) with FOG were assessed on a GAITRite(®) walkway. Natural gait was compared with walking conditions during “VR-based” gait modulation tasks that aimed at equalizing gait symmetry using visual or proprioceptive signals. Compared to natural gait, VR manipulation tasks significantly increased step width and swing time variability for both body sides. Within the VR conditions, only the task with “proprioceptive-visual dissociation” by artificial backward shifting of the foot improved spatial asymmetry significantly with comparable step lengths of both sides. Specific, hypothesis-driven VR tasks represent an efficient tool to manipulate gait features as gait symmetry in PD potentially preventing FOG. This pilot study offers promising “VR-based” approaches for rehabilitative training strategies to achieve gait symmetry and prevent FOG. MDPI 2019-05-06 /pmc/articles/PMC6562780/ /pubmed/31064145 http://dx.doi.org/10.3390/cells8050419 Text en © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Janeh, Omar
Fründt, Odette
Schönwald, Beate
Gulberti, Alessandro
Buhmann, Carsten
Gerloff, Christian
Steinicke, Frank
Pötter-Nerger, Monika
Gait Training in Virtual Reality: Short-Term Effects of Different Virtual Manipulation Techniques in Parkinson’s Disease
title Gait Training in Virtual Reality: Short-Term Effects of Different Virtual Manipulation Techniques in Parkinson’s Disease
title_full Gait Training in Virtual Reality: Short-Term Effects of Different Virtual Manipulation Techniques in Parkinson’s Disease
title_fullStr Gait Training in Virtual Reality: Short-Term Effects of Different Virtual Manipulation Techniques in Parkinson’s Disease
title_full_unstemmed Gait Training in Virtual Reality: Short-Term Effects of Different Virtual Manipulation Techniques in Parkinson’s Disease
title_short Gait Training in Virtual Reality: Short-Term Effects of Different Virtual Manipulation Techniques in Parkinson’s Disease
title_sort gait training in virtual reality: short-term effects of different virtual manipulation techniques in parkinson’s disease
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6562780/
https://www.ncbi.nlm.nih.gov/pubmed/31064145
http://dx.doi.org/10.3390/cells8050419
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