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Virtual Reality Rehabilitation Versus Conventional Physical Therapy for Improving Balance and Gait in Parkinson’s Disease Patients: A Randomized Controlled Trial

BACKGROUND: The aim of this study was to investigate the effect of virtual reality (VR) technology on balance and gait in patients with Parkinson’s disease (PD). MATERIAL/METHODS: The study design was a single-blinded, randomized, controlled study. Twenty-eight patients with PD were randomly divided...

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Autores principales: Feng, Hao, Li, Cuiyun, Liu, Jiayu, Wang, Liang, Ma, Jing, Li, Guanglei, Gan, Lu, Shang, Xiaoying, Wu, Zhixuan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: International Scientific Literature, Inc. 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6563647/
https://www.ncbi.nlm.nih.gov/pubmed/31165721
http://dx.doi.org/10.12659/MSM.916455
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author Feng, Hao
Li, Cuiyun
Liu, Jiayu
Wang, Liang
Ma, Jing
Li, Guanglei
Gan, Lu
Shang, Xiaoying
Wu, Zhixuan
author_facet Feng, Hao
Li, Cuiyun
Liu, Jiayu
Wang, Liang
Ma, Jing
Li, Guanglei
Gan, Lu
Shang, Xiaoying
Wu, Zhixuan
author_sort Feng, Hao
collection PubMed
description BACKGROUND: The aim of this study was to investigate the effect of virtual reality (VR) technology on balance and gait in patients with Parkinson’s disease (PD). MATERIAL/METHODS: The study design was a single-blinded, randomized, controlled study. Twenty-eight patients with PD were randomly divided into the experimental group (n=14) and the control group (n=14). The experimental group received VR training, and the control group received conventional physical therapy. Patients performed 45 minutes per session, 5 days a week, for 12 weeks. Individuals were assessed pre- and post-rehabilitation with the Berg Balance Scale (BBS), Timed Up and Go Test (TUGT), Third Part of Unified Parkinson’s Disease Rating Scale (UPDRS3), and Functional Gait Assessment (FGA). RESULTS: After treatment, BBS, TUGT, and FGA scores had improved significantly in both groups (P<0.05). However, there was no significant difference in the UPDRS3 between the pre- and post-rehabilitation data of the control group (P>0.05). VR training resulted in significantly better performance compared with the conventional physical therapy group (P<0.05). CONCLUSIONS: The results of this study indicate that 12 weeks of VR rehabilitation resulted in a greater improvement in the balance and gait of individuals with PD when compared to conventional physical therapy.
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spelling pubmed-65636472019-07-29 Virtual Reality Rehabilitation Versus Conventional Physical Therapy for Improving Balance and Gait in Parkinson’s Disease Patients: A Randomized Controlled Trial Feng, Hao Li, Cuiyun Liu, Jiayu Wang, Liang Ma, Jing Li, Guanglei Gan, Lu Shang, Xiaoying Wu, Zhixuan Med Sci Monit Clinical Research BACKGROUND: The aim of this study was to investigate the effect of virtual reality (VR) technology on balance and gait in patients with Parkinson’s disease (PD). MATERIAL/METHODS: The study design was a single-blinded, randomized, controlled study. Twenty-eight patients with PD were randomly divided into the experimental group (n=14) and the control group (n=14). The experimental group received VR training, and the control group received conventional physical therapy. Patients performed 45 minutes per session, 5 days a week, for 12 weeks. Individuals were assessed pre- and post-rehabilitation with the Berg Balance Scale (BBS), Timed Up and Go Test (TUGT), Third Part of Unified Parkinson’s Disease Rating Scale (UPDRS3), and Functional Gait Assessment (FGA). RESULTS: After treatment, BBS, TUGT, and FGA scores had improved significantly in both groups (P<0.05). However, there was no significant difference in the UPDRS3 between the pre- and post-rehabilitation data of the control group (P>0.05). VR training resulted in significantly better performance compared with the conventional physical therapy group (P<0.05). CONCLUSIONS: The results of this study indicate that 12 weeks of VR rehabilitation resulted in a greater improvement in the balance and gait of individuals with PD when compared to conventional physical therapy. International Scientific Literature, Inc. 2019-06-05 /pmc/articles/PMC6563647/ /pubmed/31165721 http://dx.doi.org/10.12659/MSM.916455 Text en © Med Sci Monit, 2019 This work is licensed under Creative Common Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0 (https://creativecommons.org/licenses/by-nc-nd/4.0/) )
spellingShingle Clinical Research
Feng, Hao
Li, Cuiyun
Liu, Jiayu
Wang, Liang
Ma, Jing
Li, Guanglei
Gan, Lu
Shang, Xiaoying
Wu, Zhixuan
Virtual Reality Rehabilitation Versus Conventional Physical Therapy for Improving Balance and Gait in Parkinson’s Disease Patients: A Randomized Controlled Trial
title Virtual Reality Rehabilitation Versus Conventional Physical Therapy for Improving Balance and Gait in Parkinson’s Disease Patients: A Randomized Controlled Trial
title_full Virtual Reality Rehabilitation Versus Conventional Physical Therapy for Improving Balance and Gait in Parkinson’s Disease Patients: A Randomized Controlled Trial
title_fullStr Virtual Reality Rehabilitation Versus Conventional Physical Therapy for Improving Balance and Gait in Parkinson’s Disease Patients: A Randomized Controlled Trial
title_full_unstemmed Virtual Reality Rehabilitation Versus Conventional Physical Therapy for Improving Balance and Gait in Parkinson’s Disease Patients: A Randomized Controlled Trial
title_short Virtual Reality Rehabilitation Versus Conventional Physical Therapy for Improving Balance and Gait in Parkinson’s Disease Patients: A Randomized Controlled Trial
title_sort virtual reality rehabilitation versus conventional physical therapy for improving balance and gait in parkinson’s disease patients: a randomized controlled trial
topic Clinical Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6563647/
https://www.ncbi.nlm.nih.gov/pubmed/31165721
http://dx.doi.org/10.12659/MSM.916455
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