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Playing a video game is more than mere procrastination

BACKGROUND: Procrastination is seen as a severe problem among young people, and many factors have been claimed to be associated with it, playing video games being one of them. One of the reasons why video games might be related to procrastination is their ability to offer instant gratification and f...

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Autores principales: Nordby, Kent, Løkken, Ronny Andre, Pfuhl, Gerit
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6567407/
https://www.ncbi.nlm.nih.gov/pubmed/31196191
http://dx.doi.org/10.1186/s40359-019-0309-9
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author Nordby, Kent
Løkken, Ronny Andre
Pfuhl, Gerit
author_facet Nordby, Kent
Løkken, Ronny Andre
Pfuhl, Gerit
author_sort Nordby, Kent
collection PubMed
description BACKGROUND: Procrastination is seen as a severe problem among young people, and many factors have been claimed to be associated with it, playing video games being one of them. One of the reasons why video games might be related to procrastination is their ability to offer instant gratification and feedback, while at the same time offer distractions from less tempting and rewarding tasks. It is not yet agreed on whether or not video game players are more prone towards procrastination and discounting of future rewards. METHOD: Over 500 participants across two studies completed two surveys on video gaming habits, as well as a measurement of procrastination tendencies. In study 1 participants performed an experiential discounting task, while participants in study 2 performed the 5-trial adjusting delay discounting task, both tasks assessing preference for delayed larger rewards. RESULTS: In study 1, hours of videogaming was not significantly related to procrastination or the discount rate. In study 2, hours of videogaming was not strongly associated with procrastination and delay discounting either. However, when asked why they play, those answering to escape reality and to reduce stress had more problems of procrastination than those who play for entertainment, reward or social reasons. Overall, the association between procrastination and hours spent playing video games was weak but positive, r(513) = .122. DISCUSSION: Time spent enjoying and engaging in video gaming is done for various reasons, only for a few this is related to procrastination. By using only hypothetical payouts in the discounting tasks, the absence of a relationship between hours spent video gaming, procrastination and delayed gratification requires further investigation. However, playing video games is more than mere procrastination.
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spelling pubmed-65674072019-06-20 Playing a video game is more than mere procrastination Nordby, Kent Løkken, Ronny Andre Pfuhl, Gerit BMC Psychol Research Article BACKGROUND: Procrastination is seen as a severe problem among young people, and many factors have been claimed to be associated with it, playing video games being one of them. One of the reasons why video games might be related to procrastination is their ability to offer instant gratification and feedback, while at the same time offer distractions from less tempting and rewarding tasks. It is not yet agreed on whether or not video game players are more prone towards procrastination and discounting of future rewards. METHOD: Over 500 participants across two studies completed two surveys on video gaming habits, as well as a measurement of procrastination tendencies. In study 1 participants performed an experiential discounting task, while participants in study 2 performed the 5-trial adjusting delay discounting task, both tasks assessing preference for delayed larger rewards. RESULTS: In study 1, hours of videogaming was not significantly related to procrastination or the discount rate. In study 2, hours of videogaming was not strongly associated with procrastination and delay discounting either. However, when asked why they play, those answering to escape reality and to reduce stress had more problems of procrastination than those who play for entertainment, reward or social reasons. Overall, the association between procrastination and hours spent playing video games was weak but positive, r(513) = .122. DISCUSSION: Time spent enjoying and engaging in video gaming is done for various reasons, only for a few this is related to procrastination. By using only hypothetical payouts in the discounting tasks, the absence of a relationship between hours spent video gaming, procrastination and delayed gratification requires further investigation. However, playing video games is more than mere procrastination. BioMed Central 2019-06-13 /pmc/articles/PMC6567407/ /pubmed/31196191 http://dx.doi.org/10.1186/s40359-019-0309-9 Text en © The Author(s). 2019 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Research Article
Nordby, Kent
Løkken, Ronny Andre
Pfuhl, Gerit
Playing a video game is more than mere procrastination
title Playing a video game is more than mere procrastination
title_full Playing a video game is more than mere procrastination
title_fullStr Playing a video game is more than mere procrastination
title_full_unstemmed Playing a video game is more than mere procrastination
title_short Playing a video game is more than mere procrastination
title_sort playing a video game is more than mere procrastination
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6567407/
https://www.ncbi.nlm.nih.gov/pubmed/31196191
http://dx.doi.org/10.1186/s40359-019-0309-9
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