Cargando…
A virtual reality tool for measuring and shaping trunk compensation for persons with stroke: Design and initial feasibility testing
Background: Compensatory movement, such as flexing the trunk during reaching, may negatively affect motor improvement during task-based practice for persons with stroke. Shaping, or incrementally decreasing, the amount of compensation used during rehabilitation may be a viable strategy with methods...
Autores principales: | Foreman, Matthew H, Engsberg, Jack R |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2019
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6582305/ https://www.ncbi.nlm.nih.gov/pubmed/31245028 http://dx.doi.org/10.1177/2055668318823673 |
Ejemplares similares
-
The Validity and Reliability of the Microsoft Kinect for Measuring Trunk Compensation during Reaching
por: Foreman, Matthew H., et al.
Publicado: (2020) -
The Potential of Personalized Virtual Reality in Palliative Care: A Feasibility Trial
por: Perna, MSc, MSW, Letizia, et al.
Publicado: (2021) -
Virtual Reality for Motor and Cognitive Rehabilitation From Clinic to Home: A Pilot Feasibility and Efficacy Study for Persons With Chronic Stroke
por: Jonsdottir, Johanna, et al.
Publicado: (2021) -
Size and shape constancy in consumer virtual reality
por: Hornsey, Rebecca L., et al.
Publicado: (2020) -
Using Free Internet Videogames in Upper Extremity Motor Training for Children with Cerebral Palsy
por: Sevick, Marisa, et al.
Publicado: (2016)