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Augmented rotations in virtual reality for users with a reduced range of head movement

INTRODUCTION: A large body of research in the field of virtual reality is focused on making user interfaces more natural and intuitive by leveraging natural body movements to explore a virtual environment. For example, head-tracked user interfaces allow users to naturally look around a virtual space...

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Detalles Bibliográficos
Autores principales: Norouzi, Nahal, Bölling, Luke, Bruder, Gerd, Welch, Greg
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6582373/
https://www.ncbi.nlm.nih.gov/pubmed/31245034
http://dx.doi.org/10.1177/2055668319841309
Descripción
Sumario:INTRODUCTION: A large body of research in the field of virtual reality is focused on making user interfaces more natural and intuitive by leveraging natural body movements to explore a virtual environment. For example, head-tracked user interfaces allow users to naturally look around a virtual space by moving their head. However, such approaches may not be appropriate for users with temporary or permanent limitations of their head movement. METHODS: In this paper, we present techniques that allow these users to get virtual benefits from a reduced range of physical movements. Specifically, we describe two techniques that augment virtual rotations relative to physical movement thresholds. RESULTS: We describe how each of the two techniques can be implemented with either a head tracker or an eye tracker, e.g. in cases when no physical head rotations are possible. CONCLUSIONS: We discuss their differences and limitations and we provide guidelines for the practical use of such augmented user interfaces.