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Augmented rotations in virtual reality for users with a reduced range of head movement

INTRODUCTION: A large body of research in the field of virtual reality is focused on making user interfaces more natural and intuitive by leveraging natural body movements to explore a virtual environment. For example, head-tracked user interfaces allow users to naturally look around a virtual space...

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Detalles Bibliográficos
Autores principales: Norouzi, Nahal, Bölling, Luke, Bruder, Gerd, Welch, Greg
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6582373/
https://www.ncbi.nlm.nih.gov/pubmed/31245034
http://dx.doi.org/10.1177/2055668319841309
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author Norouzi, Nahal
Bölling, Luke
Bruder, Gerd
Welch, Greg
author_facet Norouzi, Nahal
Bölling, Luke
Bruder, Gerd
Welch, Greg
author_sort Norouzi, Nahal
collection PubMed
description INTRODUCTION: A large body of research in the field of virtual reality is focused on making user interfaces more natural and intuitive by leveraging natural body movements to explore a virtual environment. For example, head-tracked user interfaces allow users to naturally look around a virtual space by moving their head. However, such approaches may not be appropriate for users with temporary or permanent limitations of their head movement. METHODS: In this paper, we present techniques that allow these users to get virtual benefits from a reduced range of physical movements. Specifically, we describe two techniques that augment virtual rotations relative to physical movement thresholds. RESULTS: We describe how each of the two techniques can be implemented with either a head tracker or an eye tracker, e.g. in cases when no physical head rotations are possible. CONCLUSIONS: We discuss their differences and limitations and we provide guidelines for the practical use of such augmented user interfaces.
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spelling pubmed-65823732019-06-26 Augmented rotations in virtual reality for users with a reduced range of head movement Norouzi, Nahal Bölling, Luke Bruder, Gerd Welch, Greg J Rehabil Assist Technol Eng ICDVRAT 2018 INTRODUCTION: A large body of research in the field of virtual reality is focused on making user interfaces more natural and intuitive by leveraging natural body movements to explore a virtual environment. For example, head-tracked user interfaces allow users to naturally look around a virtual space by moving their head. However, such approaches may not be appropriate for users with temporary or permanent limitations of their head movement. METHODS: In this paper, we present techniques that allow these users to get virtual benefits from a reduced range of physical movements. Specifically, we describe two techniques that augment virtual rotations relative to physical movement thresholds. RESULTS: We describe how each of the two techniques can be implemented with either a head tracker or an eye tracker, e.g. in cases when no physical head rotations are possible. CONCLUSIONS: We discuss their differences and limitations and we provide guidelines for the practical use of such augmented user interfaces. SAGE Publications 2019-05-21 /pmc/articles/PMC6582373/ /pubmed/31245034 http://dx.doi.org/10.1177/2055668319841309 Text en © The Author(s) 2019 http://creativecommons.org/licenses/by-nc/4.0/ Creative Commons Non Commercial CC BY-NC: This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (http://www.creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle ICDVRAT 2018
Norouzi, Nahal
Bölling, Luke
Bruder, Gerd
Welch, Greg
Augmented rotations in virtual reality for users with a reduced range of head movement
title Augmented rotations in virtual reality for users with a reduced range of head movement
title_full Augmented rotations in virtual reality for users with a reduced range of head movement
title_fullStr Augmented rotations in virtual reality for users with a reduced range of head movement
title_full_unstemmed Augmented rotations in virtual reality for users with a reduced range of head movement
title_short Augmented rotations in virtual reality for users with a reduced range of head movement
title_sort augmented rotations in virtual reality for users with a reduced range of head movement
topic ICDVRAT 2018
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6582373/
https://www.ncbi.nlm.nih.gov/pubmed/31245034
http://dx.doi.org/10.1177/2055668319841309
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