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Controlled trial of balance training using a video game console in community-dwelling older adults

BACKGROUND: gamification is a potentially attractive option for improving balance and reducing falls. OBJECTIVES: to assess the effect of balance training using the NintendoTM Wii game console on balance (primary outcome), falls and fear of falling. DESIGN: quasi-randomised, open-label, controlled c...

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Autores principales: Montero-Alía, Pilar, Miralles-Basseda, Ramón, López-Jiménez, Tomás, Muñoz-Ortiz, Laura, Jiménez-González, Mercè, Prat-Rovira, Josep, Albarrán-Sánchez, José Luís, Manresa-Domínguez, Josep Maria, Andreu-Concha, Celia Maria, Rodríguez-Pérez, M Carmen, Martí-Cervantes, Juan José, Sañudo-Blanco, Lidia, Sánchez-Pérez, Carlos Andrés, Dolader-Olivé, Sònia, Torán-Monserrat, Pere
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6593319/
https://www.ncbi.nlm.nih.gov/pubmed/31081504
http://dx.doi.org/10.1093/ageing/afz047
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author Montero-Alía, Pilar
Miralles-Basseda, Ramón
López-Jiménez, Tomás
Muñoz-Ortiz, Laura
Jiménez-González, Mercè
Prat-Rovira, Josep
Albarrán-Sánchez, José Luís
Manresa-Domínguez, Josep Maria
Andreu-Concha, Celia Maria
Rodríguez-Pérez, M Carmen
Martí-Cervantes, Juan José
Sañudo-Blanco, Lidia
Sánchez-Pérez, Carlos Andrés
Dolader-Olivé, Sònia
Torán-Monserrat, Pere
author_facet Montero-Alía, Pilar
Miralles-Basseda, Ramón
López-Jiménez, Tomás
Muñoz-Ortiz, Laura
Jiménez-González, Mercè
Prat-Rovira, Josep
Albarrán-Sánchez, José Luís
Manresa-Domínguez, Josep Maria
Andreu-Concha, Celia Maria
Rodríguez-Pérez, M Carmen
Martí-Cervantes, Juan José
Sañudo-Blanco, Lidia
Sánchez-Pérez, Carlos Andrés
Dolader-Olivé, Sònia
Torán-Monserrat, Pere
author_sort Montero-Alía, Pilar
collection PubMed
description BACKGROUND: gamification is a potentially attractive option for improving balance and reducing falls. OBJECTIVES: to assess the effect of balance training using the NintendoTM Wii game console on balance (primary outcome), falls and fear of falling. DESIGN: quasi-randomised, open-label, controlled clinical trial in parallel groups, carried out on community-dwelling patients over 70 years, able to walk independently. Participants were assigned 1:1 to the intervention or control group. Balance training was conducted using the Nintendo WiiFit(TM) twice a week for 3 months. Balance was assessed using the Tinetti balance test (primary outcome), the unipedal stance and the Wii balance tests at baseline, 3 months and 1 year. Falls were recorded and Fear of falling was assessed by the Falls Efficacy Scale (Short-FES-I). RESULTS: 1,016 subjects were recruited (508 in both the intervention and the control group; of whom 274 and 356 respectively completed the 3-month assessment). There was no between-group difference in the Tinetti balance test score, with a baseline mean of 14.7 (SD 1.8) in both groups, and 15.2 (1.3) at 3 months in the intervention group compared to 15.3 (1.7) in controls; the between-group difference was 0.06 (95% CI 0.30–0.41). No differences were seen in any of the other balance tests, or in incident falls. There was a reduction in the fear of falling at 3 months, but no effect at 1 year. CONCLUSIONS: the study found no effect of balance training using the Nintendo(TM) Wii on balance or falls in older community-dwelling patients. The study protocol is available at clinicaltrials.gov under the code NCT02570178.
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spelling pubmed-65933192019-07-01 Controlled trial of balance training using a video game console in community-dwelling older adults Montero-Alía, Pilar Miralles-Basseda, Ramón López-Jiménez, Tomás Muñoz-Ortiz, Laura Jiménez-González, Mercè Prat-Rovira, Josep Albarrán-Sánchez, José Luís Manresa-Domínguez, Josep Maria Andreu-Concha, Celia Maria Rodríguez-Pérez, M Carmen Martí-Cervantes, Juan José Sañudo-Blanco, Lidia Sánchez-Pérez, Carlos Andrés Dolader-Olivé, Sònia Torán-Monserrat, Pere Age Ageing Research Paper BACKGROUND: gamification is a potentially attractive option for improving balance and reducing falls. OBJECTIVES: to assess the effect of balance training using the NintendoTM Wii game console on balance (primary outcome), falls and fear of falling. DESIGN: quasi-randomised, open-label, controlled clinical trial in parallel groups, carried out on community-dwelling patients over 70 years, able to walk independently. Participants were assigned 1:1 to the intervention or control group. Balance training was conducted using the Nintendo WiiFit(TM) twice a week for 3 months. Balance was assessed using the Tinetti balance test (primary outcome), the unipedal stance and the Wii balance tests at baseline, 3 months and 1 year. Falls were recorded and Fear of falling was assessed by the Falls Efficacy Scale (Short-FES-I). RESULTS: 1,016 subjects were recruited (508 in both the intervention and the control group; of whom 274 and 356 respectively completed the 3-month assessment). There was no between-group difference in the Tinetti balance test score, with a baseline mean of 14.7 (SD 1.8) in both groups, and 15.2 (1.3) at 3 months in the intervention group compared to 15.3 (1.7) in controls; the between-group difference was 0.06 (95% CI 0.30–0.41). No differences were seen in any of the other balance tests, or in incident falls. There was a reduction in the fear of falling at 3 months, but no effect at 1 year. CONCLUSIONS: the study found no effect of balance training using the Nintendo(TM) Wii on balance or falls in older community-dwelling patients. The study protocol is available at clinicaltrials.gov under the code NCT02570178. Oxford University Press 2019-07 2019-05-13 /pmc/articles/PMC6593319/ /pubmed/31081504 http://dx.doi.org/10.1093/ageing/afz047 Text en © The Author(s) 2018. Published by Oxford University Press on behalf of the British Geriatrics Society. All rights reserved. For permissions, please email: journals.permissions@oup.com http://creativecommons.org/licenses/by-nc/4.0/ This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited. For commercial re-use, please contact journals.permissions@oup.com
spellingShingle Research Paper
Montero-Alía, Pilar
Miralles-Basseda, Ramón
López-Jiménez, Tomás
Muñoz-Ortiz, Laura
Jiménez-González, Mercè
Prat-Rovira, Josep
Albarrán-Sánchez, José Luís
Manresa-Domínguez, Josep Maria
Andreu-Concha, Celia Maria
Rodríguez-Pérez, M Carmen
Martí-Cervantes, Juan José
Sañudo-Blanco, Lidia
Sánchez-Pérez, Carlos Andrés
Dolader-Olivé, Sònia
Torán-Monserrat, Pere
Controlled trial of balance training using a video game console in community-dwelling older adults
title Controlled trial of balance training using a video game console in community-dwelling older adults
title_full Controlled trial of balance training using a video game console in community-dwelling older adults
title_fullStr Controlled trial of balance training using a video game console in community-dwelling older adults
title_full_unstemmed Controlled trial of balance training using a video game console in community-dwelling older adults
title_short Controlled trial of balance training using a video game console in community-dwelling older adults
title_sort controlled trial of balance training using a video game console in community-dwelling older adults
topic Research Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6593319/
https://www.ncbi.nlm.nih.gov/pubmed/31081504
http://dx.doi.org/10.1093/ageing/afz047
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