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Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults

INTRODUCTION: Promoting active lifestyles among older adults can bring drastic benefits for their quality of life. The innovative mechanics of pervasive games – that mix real and virtual worlds – can further engage and motivate elderly people into that goal. Using social interaction as a study case,...

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Autores principales: Santos, Luciano HO, Okamoto, Kazuya, Hiragi, Shusuke, Yamamoto, Goshiro, Sugiyama, Osamu, Aoyama, Tomoki, Kuroda, Tomohiro
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6600479/
https://www.ncbi.nlm.nih.gov/pubmed/31285836
http://dx.doi.org/10.1177/2055668319844443
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author Santos, Luciano HO
Okamoto, Kazuya
Hiragi, Shusuke
Yamamoto, Goshiro
Sugiyama, Osamu
Aoyama, Tomoki
Kuroda, Tomohiro
author_facet Santos, Luciano HO
Okamoto, Kazuya
Hiragi, Shusuke
Yamamoto, Goshiro
Sugiyama, Osamu
Aoyama, Tomoki
Kuroda, Tomohiro
author_sort Santos, Luciano HO
collection PubMed
description INTRODUCTION: Promoting active lifestyles among older adults can bring drastic benefits for their quality of life. The innovative mechanics of pervasive games – that mix real and virtual worlds – can further engage and motivate elderly people into that goal. Using social interaction as a study case, we designed and evaluated the feasibility of a pervasive game to investigate how game design elements can affect the levels of physical activity of older adults. METHODS: A mobile, location-based pervasive game was developed, and a study with community dwelling elderly volunteers from Kyoto, Japan was performed to evaluate its feasibility as an experiment system. RESULTS: Participants reported that the theme and visual style of the game was adequate, and that game rules and goals could be easily understood. The game was considered enjoyably challenging and engaging. Further analysis showed that next iterations of the system must pay special attention to the level of complexity of controls, and that new ways to connect players when there are few people playing or when they are too far apart are necessary. CONCLUSIONS: The design allowed to test for variations on pervasive mechanics and was effective to engage elderly people, encouraging further investigation.
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spelling pubmed-66004792019-07-08 Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults Santos, Luciano HO Okamoto, Kazuya Hiragi, Shusuke Yamamoto, Goshiro Sugiyama, Osamu Aoyama, Tomoki Kuroda, Tomohiro J Rehabil Assist Technol Eng ICDVRAT 2018 INTRODUCTION: Promoting active lifestyles among older adults can bring drastic benefits for their quality of life. The innovative mechanics of pervasive games – that mix real and virtual worlds – can further engage and motivate elderly people into that goal. Using social interaction as a study case, we designed and evaluated the feasibility of a pervasive game to investigate how game design elements can affect the levels of physical activity of older adults. METHODS: A mobile, location-based pervasive game was developed, and a study with community dwelling elderly volunteers from Kyoto, Japan was performed to evaluate its feasibility as an experiment system. RESULTS: Participants reported that the theme and visual style of the game was adequate, and that game rules and goals could be easily understood. The game was considered enjoyably challenging and engaging. Further analysis showed that next iterations of the system must pay special attention to the level of complexity of controls, and that new ways to connect players when there are few people playing or when they are too far apart are necessary. CONCLUSIONS: The design allowed to test for variations on pervasive mechanics and was effective to engage elderly people, encouraging further investigation. SAGE Publications 2019-06-28 /pmc/articles/PMC6600479/ /pubmed/31285836 http://dx.doi.org/10.1177/2055668319844443 Text en © The Author(s) 2019 http://creativecommons.org/licenses/by-nc/4.0/ Creative Commons Non Commercial CC BY-NC: This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (http://www.creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle ICDVRAT 2018
Santos, Luciano HO
Okamoto, Kazuya
Hiragi, Shusuke
Yamamoto, Goshiro
Sugiyama, Osamu
Aoyama, Tomoki
Kuroda, Tomohiro
Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults
title Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults
title_full Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults
title_fullStr Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults
title_full_unstemmed Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults
title_short Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults
title_sort pervasive game design to evaluate social interaction effects on levels of physical activity among older adults
topic ICDVRAT 2018
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6600479/
https://www.ncbi.nlm.nih.gov/pubmed/31285836
http://dx.doi.org/10.1177/2055668319844443
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