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Effects of the FIT Game on Physical Activity in Sixth Graders: A Pilot Reversal Design Intervention Study
BACKGROUND: The FIT Game is a low-cost intervention that increases fruit and vegetable consumption in elementary school children. For this study, the FIT Game was adapted into an intervention designed to increase children’s physical activity at school. OBJECTIVE: We aimed to evaluate if the FIT Game...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6604505/ https://www.ncbi.nlm.nih.gov/pubmed/31215508 http://dx.doi.org/10.2196/13051 |
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author | Joyner, Damon Wengreen, Heidi Aguilar, Sheryl Madden, Gregory |
author_facet | Joyner, Damon Wengreen, Heidi Aguilar, Sheryl Madden, Gregory |
author_sort | Joyner, Damon |
collection | PubMed |
description | BACKGROUND: The FIT Game is a low-cost intervention that increases fruit and vegetable consumption in elementary school children. For this study, the FIT Game was adapted into an intervention designed to increase children’s physical activity at school. OBJECTIVE: We aimed to evaluate if the FIT Game could increase children’s physical activity relative to their baseline levels. METHODS: A total of 29 participants were recruited from a sixth-grade classroom. An ABAB reversal design was used. Participants wore an accelerometer while at school during pre/postintervention baseline (A) and intervention (B) phases. During the FIT Game intervention, daily physical activity goals encouraged the class to increase their median daily step count above the 60th percentile of the previous 10 days. When daily goals were met, game-based accomplishments were realized. RESULTS: Children met their activity goals 80% of the time during the intervention phases. Physical activity at school increased from a median of 3331 steps per day during the baseline to 4102 steps during the FIT Game phases (P<.001, Friedman test). CONCLUSIONS: Preliminary evidence showed that playing the FIT Game could positively influence children’s physical activity at school. |
format | Online Article Text |
id | pubmed-6604505 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-66045052019-07-17 Effects of the FIT Game on Physical Activity in Sixth Graders: A Pilot Reversal Design Intervention Study Joyner, Damon Wengreen, Heidi Aguilar, Sheryl Madden, Gregory JMIR Serious Games Original Paper BACKGROUND: The FIT Game is a low-cost intervention that increases fruit and vegetable consumption in elementary school children. For this study, the FIT Game was adapted into an intervention designed to increase children’s physical activity at school. OBJECTIVE: We aimed to evaluate if the FIT Game could increase children’s physical activity relative to their baseline levels. METHODS: A total of 29 participants were recruited from a sixth-grade classroom. An ABAB reversal design was used. Participants wore an accelerometer while at school during pre/postintervention baseline (A) and intervention (B) phases. During the FIT Game intervention, daily physical activity goals encouraged the class to increase their median daily step count above the 60th percentile of the previous 10 days. When daily goals were met, game-based accomplishments were realized. RESULTS: Children met their activity goals 80% of the time during the intervention phases. Physical activity at school increased from a median of 3331 steps per day during the baseline to 4102 steps during the FIT Game phases (P<.001, Friedman test). CONCLUSIONS: Preliminary evidence showed that playing the FIT Game could positively influence children’s physical activity at school. JMIR Publications 2019-06-18 /pmc/articles/PMC6604505/ /pubmed/31215508 http://dx.doi.org/10.2196/13051 Text en ©Damon Joyner, Heidi Wengreen, Sheryl Aguilar, Gregory Madden. Originally published in JMIR Serious Games (http://games.jmir.org), 18.06.2019. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Joyner, Damon Wengreen, Heidi Aguilar, Sheryl Madden, Gregory Effects of the FIT Game on Physical Activity in Sixth Graders: A Pilot Reversal Design Intervention Study |
title | Effects of the FIT Game on Physical Activity in Sixth Graders: A Pilot Reversal Design Intervention Study |
title_full | Effects of the FIT Game on Physical Activity in Sixth Graders: A Pilot Reversal Design Intervention Study |
title_fullStr | Effects of the FIT Game on Physical Activity in Sixth Graders: A Pilot Reversal Design Intervention Study |
title_full_unstemmed | Effects of the FIT Game on Physical Activity in Sixth Graders: A Pilot Reversal Design Intervention Study |
title_short | Effects of the FIT Game on Physical Activity in Sixth Graders: A Pilot Reversal Design Intervention Study |
title_sort | effects of the fit game on physical activity in sixth graders: a pilot reversal design intervention study |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6604505/ https://www.ncbi.nlm.nih.gov/pubmed/31215508 http://dx.doi.org/10.2196/13051 |
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