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Cues to Lying May be Deceptive: Speaker and Listener Behaviour in an Interactive Game of Deception

Are the cues that speakers produce when lying the same cues that listeners attend to when attempting to detect deceit? We used a two-person interactive game to explore the production and perception of speech and nonverbal cues to lying. In each game turn, participants viewed pairs of images, with th...

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Detalles Bibliográficos
Autores principales: Loy, Jia E., Rohde, Hannah, Corley, Martin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Ubiquity Press 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6634475/
https://www.ncbi.nlm.nih.gov/pubmed/31517215
http://dx.doi.org/10.5334/joc.46
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author Loy, Jia E.
Rohde, Hannah
Corley, Martin
author_facet Loy, Jia E.
Rohde, Hannah
Corley, Martin
author_sort Loy, Jia E.
collection PubMed
description Are the cues that speakers produce when lying the same cues that listeners attend to when attempting to detect deceit? We used a two-person interactive game to explore the production and perception of speech and nonverbal cues to lying. In each game turn, participants viewed pairs of images, with the location of some treasure indicated to the speaker but not to the listener. The speaker described the location of the treasure, with the objective of misleading the listener about its true location; the listener attempted to locate the treasure, based on their judgement of the speaker’s veracity. In line with previous comprehension research, listeners’ responses suggest that they attend primarily to behaviours associated with increased mental difficulty, perhaps because lying, under a cognitive hypothesis, is thought to cause an increased cognitive load. Moreover, a mouse-tracking analysis suggests that these judgements are made quickly, while the speakers’ utterances are still unfolding. However, there is a surprising mismatch between listeners and speakers: When producing false statements, speakers are less likely to produce the cues that listeners associate with lying. This production pattern is in keeping with an attempted control hypothesis, whereby liars may take into account listeners’ expectations and correspondingly manipulate their behaviour to avoid detection.
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spelling pubmed-66344752019-09-12 Cues to Lying May be Deceptive: Speaker and Listener Behaviour in an Interactive Game of Deception Loy, Jia E. Rohde, Hannah Corley, Martin J Cogn Research Article Are the cues that speakers produce when lying the same cues that listeners attend to when attempting to detect deceit? We used a two-person interactive game to explore the production and perception of speech and nonverbal cues to lying. In each game turn, participants viewed pairs of images, with the location of some treasure indicated to the speaker but not to the listener. The speaker described the location of the treasure, with the objective of misleading the listener about its true location; the listener attempted to locate the treasure, based on their judgement of the speaker’s veracity. In line with previous comprehension research, listeners’ responses suggest that they attend primarily to behaviours associated with increased mental difficulty, perhaps because lying, under a cognitive hypothesis, is thought to cause an increased cognitive load. Moreover, a mouse-tracking analysis suggests that these judgements are made quickly, while the speakers’ utterances are still unfolding. However, there is a surprising mismatch between listeners and speakers: When producing false statements, speakers are less likely to produce the cues that listeners associate with lying. This production pattern is in keeping with an attempted control hypothesis, whereby liars may take into account listeners’ expectations and correspondingly manipulate their behaviour to avoid detection. Ubiquity Press 2018-09-27 /pmc/articles/PMC6634475/ /pubmed/31517215 http://dx.doi.org/10.5334/joc.46 Text en Copyright: © 2018 The Author(s) http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution 4.0 International License (CC-BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. See http://creativecommons.org/licenses/by/4.0/.
spellingShingle Research Article
Loy, Jia E.
Rohde, Hannah
Corley, Martin
Cues to Lying May be Deceptive: Speaker and Listener Behaviour in an Interactive Game of Deception
title Cues to Lying May be Deceptive: Speaker and Listener Behaviour in an Interactive Game of Deception
title_full Cues to Lying May be Deceptive: Speaker and Listener Behaviour in an Interactive Game of Deception
title_fullStr Cues to Lying May be Deceptive: Speaker and Listener Behaviour in an Interactive Game of Deception
title_full_unstemmed Cues to Lying May be Deceptive: Speaker and Listener Behaviour in an Interactive Game of Deception
title_short Cues to Lying May be Deceptive: Speaker and Listener Behaviour in an Interactive Game of Deception
title_sort cues to lying may be deceptive: speaker and listener behaviour in an interactive game of deception
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6634475/
https://www.ncbi.nlm.nih.gov/pubmed/31517215
http://dx.doi.org/10.5334/joc.46
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