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Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review

Research investigating female gaming has begun to emerge despite gaming being traditionally more popular with males. Research in the 21st century has drawn attention to the role of women in culture, society, and technology, and female gaming is one of the growing phenomena not to have been researche...

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Autores principales: Lopez-Fernandez, Olatz, Williams, A. Jess, Griffiths, Mark D., Kuss, Daria J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6635696/
https://www.ncbi.nlm.nih.gov/pubmed/31354536
http://dx.doi.org/10.3389/fpsyt.2019.00454
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author Lopez-Fernandez, Olatz
Williams, A. Jess
Griffiths, Mark D.
Kuss, Daria J.
author_facet Lopez-Fernandez, Olatz
Williams, A. Jess
Griffiths, Mark D.
Kuss, Daria J.
author_sort Lopez-Fernandez, Olatz
collection PubMed
description Research investigating female gaming has begun to emerge despite gaming being traditionally more popular with males. Research in the 21st century has drawn attention to the role of women in culture, society, and technology, and female gaming is one of the growing phenomena not to have been researched in depth. The aim of the present paper was to review female gaming (i.e., the role of females within video game culture) and identify any associated psychopathological symptomatology. The review adapted the Sample, Phenomenon of Interest, Design, Evaluation, Research (SPIDER) model in conducting a narrative literature review. A search of three scientific electronic databases yielded 49 papers for further evaluation. From a methodological perspective, studies had to fulfill the following criteria to be included: i) published between the years 2000 and 2018; ii) assessed female gaming or the female position within gaming culture, iii) contained quantitative, qualitative, or mixed methods approaches to produce empirical data or discuss theoretical implications through reviews, iv) be retrievable as a full-text peer-reviewed journal paper, and v) published in English, German, Polish, Spanish, Italian, Portuguese, or French. Four categories emerged from the papers: i) the benefits of female gaming, ii) why women might play video games less than men, iii) perceptions and realities of female characters within video games, and iv) women’s position in gaming culture. The main findings showed playing video games has benefits for women in terms of enhancing cognitive, social, and physical abilities. However, they are less encouraged to play video games due to negative expectations based on gender and/or experiences during game play. Video games are associated with stereotypical male characteristics, such as being overly aggressive, and frequently contain sexualized content. Female gamers appear to require coping strategies to handle online harassment. Females look for different things in video games, which are not often included in game designs thereby limiting their abilities. For instance, female avatar representation—which is exaggerated and hypersexualized—can prompt social comparisons and lead to feelings of decreased self-esteem, depression, and other impacts on well-being. Overall, there are still obstacles for women playing video games even though they comprise half of the gaming population.
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spelling pubmed-66356962019-07-26 Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review Lopez-Fernandez, Olatz Williams, A. Jess Griffiths, Mark D. Kuss, Daria J. Front Psychiatry Psychiatry Research investigating female gaming has begun to emerge despite gaming being traditionally more popular with males. Research in the 21st century has drawn attention to the role of women in culture, society, and technology, and female gaming is one of the growing phenomena not to have been researched in depth. The aim of the present paper was to review female gaming (i.e., the role of females within video game culture) and identify any associated psychopathological symptomatology. The review adapted the Sample, Phenomenon of Interest, Design, Evaluation, Research (SPIDER) model in conducting a narrative literature review. A search of three scientific electronic databases yielded 49 papers for further evaluation. From a methodological perspective, studies had to fulfill the following criteria to be included: i) published between the years 2000 and 2018; ii) assessed female gaming or the female position within gaming culture, iii) contained quantitative, qualitative, or mixed methods approaches to produce empirical data or discuss theoretical implications through reviews, iv) be retrievable as a full-text peer-reviewed journal paper, and v) published in English, German, Polish, Spanish, Italian, Portuguese, or French. Four categories emerged from the papers: i) the benefits of female gaming, ii) why women might play video games less than men, iii) perceptions and realities of female characters within video games, and iv) women’s position in gaming culture. The main findings showed playing video games has benefits for women in terms of enhancing cognitive, social, and physical abilities. However, they are less encouraged to play video games due to negative expectations based on gender and/or experiences during game play. Video games are associated with stereotypical male characteristics, such as being overly aggressive, and frequently contain sexualized content. Female gamers appear to require coping strategies to handle online harassment. Females look for different things in video games, which are not often included in game designs thereby limiting their abilities. For instance, female avatar representation—which is exaggerated and hypersexualized—can prompt social comparisons and lead to feelings of decreased self-esteem, depression, and other impacts on well-being. Overall, there are still obstacles for women playing video games even though they comprise half of the gaming population. Frontiers Media S.A. 2019-07-10 /pmc/articles/PMC6635696/ /pubmed/31354536 http://dx.doi.org/10.3389/fpsyt.2019.00454 Text en Copyright © 2019 Lopez-Fernandez, Williams, Griffiths and Kuss http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychiatry
Lopez-Fernandez, Olatz
Williams, A. Jess
Griffiths, Mark D.
Kuss, Daria J.
Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review
title Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review
title_full Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review
title_fullStr Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review
title_full_unstemmed Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review
title_short Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review
title_sort female gaming, gaming addiction, and the role of women within gaming culture: a narrative literature review
topic Psychiatry
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6635696/
https://www.ncbi.nlm.nih.gov/pubmed/31354536
http://dx.doi.org/10.3389/fpsyt.2019.00454
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