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Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies

Objective: To study the impact of active video games on Body Mass Index (BMI) in children and adolescents. Design and Methods: A systematic review and meta-analysis. Data were pooled in meta-analysis using the method of random effects or fixed effects, as appropriate, after examination of statistica...

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Autores principales: Hernández-Jiménez, Carlos, Sarabia, Raquel, Paz-Zulueta, María, Paras-Bravo, Paula, Pellico, Amada, Ruiz Azcona, Laura, Blanco, Cristina, Madrazo, María, Agudo, María Jesus, Sarabia, Carmen, Santibáñez, Miguel
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6650803/
https://www.ncbi.nlm.nih.gov/pubmed/31288460
http://dx.doi.org/10.3390/ijerph16132424
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author Hernández-Jiménez, Carlos
Sarabia, Raquel
Paz-Zulueta, María
Paras-Bravo, Paula
Pellico, Amada
Ruiz Azcona, Laura
Blanco, Cristina
Madrazo, María
Agudo, María Jesus
Sarabia, Carmen
Santibáñez, Miguel
author_facet Hernández-Jiménez, Carlos
Sarabia, Raquel
Paz-Zulueta, María
Paras-Bravo, Paula
Pellico, Amada
Ruiz Azcona, Laura
Blanco, Cristina
Madrazo, María
Agudo, María Jesus
Sarabia, Carmen
Santibáñez, Miguel
author_sort Hernández-Jiménez, Carlos
collection PubMed
description Objective: To study the impact of active video games on Body Mass Index (BMI) in children and adolescents. Design and Methods: A systematic review and meta-analysis. Data were pooled in meta-analysis using the method of random effects or fixed effects, as appropriate, after examination of statistical heterogeneity. Data sources and eligibility criteria for selecting studies. A comprehensive literature research was conducted in Medline (PubMed), ISI web of Knowledge, and SCOPUS up to April 2018, in relation to clinical trials (both controlled and non-controlled) in children and adolescents, whose intervention was based on active video games. Results: The overall intragroup effect of the intervention based on active video games was in favor of the intervention, reaching statistical significance using the fixed effects model: (standardized mean difference (SMD) = −0.138; 95% CI (−0.237 to −0.038), p = 0.007 and was of borderline statistical significance in the random effects model: SMD= −0.191; 95% CI (−0.386 to 0.003), p = 0.053. The individual results of the determinations of the 15 included studies for this analysis showed a high heterogeneity among them (I(2) = 82.91%). When the intervention was applied to children and adolescents with greater than or equal to 85 (overweight or obese) BMI percentile showed a greater effect in favor of the active video games: SMD= −0.483, p = 0.012. The overall intra-group effect in the control group was close to zero (SMD = 0.087). With respect to the non-standardized mean difference (MD) between groups, it was also in favor of active video games for both BMI (Kg/m(2)): DM = −0.317, 95% CI (−0.442 to −0.193), p = < 0.001 and BMI z-score: DM = −0.077, 95% CI (−0.139 to −0.016), p = 0.013. Conclusions: Our meta-analysis show a statistically significant effect in favor of using active video games on BMI in children and adolescents. The clinical relevance of this positive effect must be evaluated.
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spelling pubmed-66508032019-08-07 Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies Hernández-Jiménez, Carlos Sarabia, Raquel Paz-Zulueta, María Paras-Bravo, Paula Pellico, Amada Ruiz Azcona, Laura Blanco, Cristina Madrazo, María Agudo, María Jesus Sarabia, Carmen Santibáñez, Miguel Int J Environ Res Public Health Article Objective: To study the impact of active video games on Body Mass Index (BMI) in children and adolescents. Design and Methods: A systematic review and meta-analysis. Data were pooled in meta-analysis using the method of random effects or fixed effects, as appropriate, after examination of statistical heterogeneity. Data sources and eligibility criteria for selecting studies. A comprehensive literature research was conducted in Medline (PubMed), ISI web of Knowledge, and SCOPUS up to April 2018, in relation to clinical trials (both controlled and non-controlled) in children and adolescents, whose intervention was based on active video games. Results: The overall intragroup effect of the intervention based on active video games was in favor of the intervention, reaching statistical significance using the fixed effects model: (standardized mean difference (SMD) = −0.138; 95% CI (−0.237 to −0.038), p = 0.007 and was of borderline statistical significance in the random effects model: SMD= −0.191; 95% CI (−0.386 to 0.003), p = 0.053. The individual results of the determinations of the 15 included studies for this analysis showed a high heterogeneity among them (I(2) = 82.91%). When the intervention was applied to children and adolescents with greater than or equal to 85 (overweight or obese) BMI percentile showed a greater effect in favor of the active video games: SMD= −0.483, p = 0.012. The overall intra-group effect in the control group was close to zero (SMD = 0.087). With respect to the non-standardized mean difference (MD) between groups, it was also in favor of active video games for both BMI (Kg/m(2)): DM = −0.317, 95% CI (−0.442 to −0.193), p = < 0.001 and BMI z-score: DM = −0.077, 95% CI (−0.139 to −0.016), p = 0.013. Conclusions: Our meta-analysis show a statistically significant effect in favor of using active video games on BMI in children and adolescents. The clinical relevance of this positive effect must be evaluated. MDPI 2019-07-08 2019-07 /pmc/articles/PMC6650803/ /pubmed/31288460 http://dx.doi.org/10.3390/ijerph16132424 Text en © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Hernández-Jiménez, Carlos
Sarabia, Raquel
Paz-Zulueta, María
Paras-Bravo, Paula
Pellico, Amada
Ruiz Azcona, Laura
Blanco, Cristina
Madrazo, María
Agudo, María Jesus
Sarabia, Carmen
Santibáñez, Miguel
Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies
title Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies
title_full Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies
title_fullStr Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies
title_full_unstemmed Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies
title_short Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies
title_sort impact of active video games on body mass index in children and adolescents: systematic review and meta-analysis evaluating the quality of primary studies
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6650803/
https://www.ncbi.nlm.nih.gov/pubmed/31288460
http://dx.doi.org/10.3390/ijerph16132424
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