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Self-Adaptive Framework Based on MAPE Loop for Internet of Things †

The Internet of Things (IoT) connects a wide range of objects and the types of environments in which IoT can be deployed dynamically change. Therefore, these environments can be modified dynamically at runtime considering the emergence of other requirements. Self-adaptive software alters its behavio...

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Detalles Bibliográficos
Autores principales: Lee, Euijong, Seo, Young-Duk, Kim, Young-Gab
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6651336/
https://www.ncbi.nlm.nih.gov/pubmed/31284655
http://dx.doi.org/10.3390/s19132996
Descripción
Sumario:The Internet of Things (IoT) connects a wide range of objects and the types of environments in which IoT can be deployed dynamically change. Therefore, these environments can be modified dynamically at runtime considering the emergence of other requirements. Self-adaptive software alters its behavior to satisfy the requirements in a dynamic environment. In this context, the concept of self-adaptive software is suitable for some dynamic IoT environments (e.g., smart greenhouses, smart homes, and reality applications). In this study, we propose a self-adaptive framework for decision-making in an IoT environment at runtime. The framework comprises a finite-state machine model design and a game theoretic decision-making method for extracting efficient strategies. The framework was implemented as a prototype and experiments were conducted to evaluate its runtime performance. The results demonstrate that the proposed framework can be applied to IoT environments at runtime. In addition, a smart greenhouse-based use case is included to illustrate the usability of the proposed framework.