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Effect of an Augmented Reality Ultrasound Trainer App on the Motor Skills Needed for a Kidney Ultrasound: Prospective Trial

BACKGROUND: Medical education is evolving from "learning by doing" to simulation-based hands-on tutorials. OBJECTIVE: The aim of this prospective 2-armed study was to evaluate a newly developed augmented reality ultrasound app and its effect on educational training and diagnostic accuracy....

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Autores principales: Ebner, Florian, De Gregorio, Amelie, Schochter, Fabienne, Bekes, Inga, Janni, Wolfgang, Lato, Krisztian
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6658324/
https://www.ncbi.nlm.nih.gov/pubmed/31042155
http://dx.doi.org/10.2196/12713
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author Ebner, Florian
De Gregorio, Amelie
Schochter, Fabienne
Bekes, Inga
Janni, Wolfgang
Lato, Krisztian
author_facet Ebner, Florian
De Gregorio, Amelie
Schochter, Fabienne
Bekes, Inga
Janni, Wolfgang
Lato, Krisztian
author_sort Ebner, Florian
collection PubMed
description BACKGROUND: Medical education is evolving from "learning by doing" to simulation-based hands-on tutorials. OBJECTIVE: The aim of this prospective 2-armed study was to evaluate a newly developed augmented reality ultrasound app and its effect on educational training and diagnostic accuracy. METHODS: We recruited 66 medical students and, using imaging and measuring a kidney as quality indicators, tested them on the time they needed for these tasks. Both groups used textbooks as preparation; in addition, the study group had access to a virtual ultrasound simulation app for mobile devices. RESULTS: There was no significant difference between the study arms regarding age (P=.97), sex (P=.14), and previous ultrasound experience (P=.66). The time needed to complete the kidney measurements also did not differ significantly (P=.26). However, the results of the longitudinal kidney measurements differed significantly between the study and control groups, with larger, more realistic values in the study group (right kidney: study group median 105.3 mm, range 86.1-127.1 mm, control group median 92 mm, range 50.4-112.2 mm; P<.001; left kidney: study group median 100.3 mm, range 81.7-118.6 mm, control group median 85.3 mm, range 48.3-113.4 mm; P<.001). Furthermore, whereas all students of the study group obtained valid measurements, students of the control group did not obtain valid measurements of 1 or both kidneys in 7 cases. CONCLUSIONS: The newly developed augmented reality ultrasound simulator mobile app provides a useful add-on for ultrasound education and training. Our results indicate that medical students’ use of the mobile app for training purposes improved the quality of kidney measurements.
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spelling pubmed-66583242019-07-31 Effect of an Augmented Reality Ultrasound Trainer App on the Motor Skills Needed for a Kidney Ultrasound: Prospective Trial Ebner, Florian De Gregorio, Amelie Schochter, Fabienne Bekes, Inga Janni, Wolfgang Lato, Krisztian JMIR Serious Games Original Paper BACKGROUND: Medical education is evolving from "learning by doing" to simulation-based hands-on tutorials. OBJECTIVE: The aim of this prospective 2-armed study was to evaluate a newly developed augmented reality ultrasound app and its effect on educational training and diagnostic accuracy. METHODS: We recruited 66 medical students and, using imaging and measuring a kidney as quality indicators, tested them on the time they needed for these tasks. Both groups used textbooks as preparation; in addition, the study group had access to a virtual ultrasound simulation app for mobile devices. RESULTS: There was no significant difference between the study arms regarding age (P=.97), sex (P=.14), and previous ultrasound experience (P=.66). The time needed to complete the kidney measurements also did not differ significantly (P=.26). However, the results of the longitudinal kidney measurements differed significantly between the study and control groups, with larger, more realistic values in the study group (right kidney: study group median 105.3 mm, range 86.1-127.1 mm, control group median 92 mm, range 50.4-112.2 mm; P<.001; left kidney: study group median 100.3 mm, range 81.7-118.6 mm, control group median 85.3 mm, range 48.3-113.4 mm; P<.001). Furthermore, whereas all students of the study group obtained valid measurements, students of the control group did not obtain valid measurements of 1 or both kidneys in 7 cases. CONCLUSIONS: The newly developed augmented reality ultrasound simulator mobile app provides a useful add-on for ultrasound education and training. Our results indicate that medical students’ use of the mobile app for training purposes improved the quality of kidney measurements. JMIR Publications 2019-05-01 /pmc/articles/PMC6658324/ /pubmed/31042155 http://dx.doi.org/10.2196/12713 Text en ©Florian Ebner, Amelie De Gregorio, Fabienne Schochter, Inga Bekes, Wolfgang Janni, Krisztian Lato. Originally published in JMIR Serious Games (http://games.jmir.org), 01.05.2019. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Ebner, Florian
De Gregorio, Amelie
Schochter, Fabienne
Bekes, Inga
Janni, Wolfgang
Lato, Krisztian
Effect of an Augmented Reality Ultrasound Trainer App on the Motor Skills Needed for a Kidney Ultrasound: Prospective Trial
title Effect of an Augmented Reality Ultrasound Trainer App on the Motor Skills Needed for a Kidney Ultrasound: Prospective Trial
title_full Effect of an Augmented Reality Ultrasound Trainer App on the Motor Skills Needed for a Kidney Ultrasound: Prospective Trial
title_fullStr Effect of an Augmented Reality Ultrasound Trainer App on the Motor Skills Needed for a Kidney Ultrasound: Prospective Trial
title_full_unstemmed Effect of an Augmented Reality Ultrasound Trainer App on the Motor Skills Needed for a Kidney Ultrasound: Prospective Trial
title_short Effect of an Augmented Reality Ultrasound Trainer App on the Motor Skills Needed for a Kidney Ultrasound: Prospective Trial
title_sort effect of an augmented reality ultrasound trainer app on the motor skills needed for a kidney ultrasound: prospective trial
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6658324/
https://www.ncbi.nlm.nih.gov/pubmed/31042155
http://dx.doi.org/10.2196/12713
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