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Modeling human intuitions about liquid flow with particle-based simulation

Humans can easily describe, imagine, and, crucially, predict a wide variety of behaviors of liquids—splashing, squirting, gushing, sloshing, soaking, dripping, draining, trickling, pooling, and pouring—despite tremendous variability in their material and dynamical properties. Here we propose and tes...

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Detalles Bibliográficos
Autores principales: Bates, Christopher J., Yildirim, Ilker, Tenenbaum, Joshua B., Battaglia, Peter
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6675131/
https://www.ncbi.nlm.nih.gov/pubmed/31329579
http://dx.doi.org/10.1371/journal.pcbi.1007210
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author Bates, Christopher J.
Yildirim, Ilker
Tenenbaum, Joshua B.
Battaglia, Peter
author_facet Bates, Christopher J.
Yildirim, Ilker
Tenenbaum, Joshua B.
Battaglia, Peter
author_sort Bates, Christopher J.
collection PubMed
description Humans can easily describe, imagine, and, crucially, predict a wide variety of behaviors of liquids—splashing, squirting, gushing, sloshing, soaking, dripping, draining, trickling, pooling, and pouring—despite tremendous variability in their material and dynamical properties. Here we propose and test a computational model of how people perceive and predict these liquid dynamics, based on coarse approximate simulations of fluids as collections of interacting particles. Our model is analogous to a “game engine in the head”, drawing on techniques for interactive simulations (as in video games) that optimize for efficiency and natural appearance rather than physical accuracy. In two behavioral experiments, we found that the model accurately captured people’s predictions about how liquids flow among complex solid obstacles, and was significantly better than several alternatives based on simple heuristics and deep neural networks. Our model was also able to explain how people’s predictions varied as a function of the liquids’ properties (e.g., viscosity and stickiness). Together, the model and empirical results extend the recent proposal that human physical scene understanding for the dynamics of rigid, solid objects can be supported by approximate probabilistic simulation, to the more complex and unexplored domain of fluid dynamics.
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spelling pubmed-66751312019-08-06 Modeling human intuitions about liquid flow with particle-based simulation Bates, Christopher J. Yildirim, Ilker Tenenbaum, Joshua B. Battaglia, Peter PLoS Comput Biol Research Article Humans can easily describe, imagine, and, crucially, predict a wide variety of behaviors of liquids—splashing, squirting, gushing, sloshing, soaking, dripping, draining, trickling, pooling, and pouring—despite tremendous variability in their material and dynamical properties. Here we propose and test a computational model of how people perceive and predict these liquid dynamics, based on coarse approximate simulations of fluids as collections of interacting particles. Our model is analogous to a “game engine in the head”, drawing on techniques for interactive simulations (as in video games) that optimize for efficiency and natural appearance rather than physical accuracy. In two behavioral experiments, we found that the model accurately captured people’s predictions about how liquids flow among complex solid obstacles, and was significantly better than several alternatives based on simple heuristics and deep neural networks. Our model was also able to explain how people’s predictions varied as a function of the liquids’ properties (e.g., viscosity and stickiness). Together, the model and empirical results extend the recent proposal that human physical scene understanding for the dynamics of rigid, solid objects can be supported by approximate probabilistic simulation, to the more complex and unexplored domain of fluid dynamics. Public Library of Science 2019-07-22 /pmc/articles/PMC6675131/ /pubmed/31329579 http://dx.doi.org/10.1371/journal.pcbi.1007210 Text en © 2019 Bates et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Bates, Christopher J.
Yildirim, Ilker
Tenenbaum, Joshua B.
Battaglia, Peter
Modeling human intuitions about liquid flow with particle-based simulation
title Modeling human intuitions about liquid flow with particle-based simulation
title_full Modeling human intuitions about liquid flow with particle-based simulation
title_fullStr Modeling human intuitions about liquid flow with particle-based simulation
title_full_unstemmed Modeling human intuitions about liquid flow with particle-based simulation
title_short Modeling human intuitions about liquid flow with particle-based simulation
title_sort modeling human intuitions about liquid flow with particle-based simulation
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6675131/
https://www.ncbi.nlm.nih.gov/pubmed/31329579
http://dx.doi.org/10.1371/journal.pcbi.1007210
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