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Modeling human intuitions about liquid flow with particle-based simulation
Humans can easily describe, imagine, and, crucially, predict a wide variety of behaviors of liquids—splashing, squirting, gushing, sloshing, soaking, dripping, draining, trickling, pooling, and pouring—despite tremendous variability in their material and dynamical properties. Here we propose and tes...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6675131/ https://www.ncbi.nlm.nih.gov/pubmed/31329579 http://dx.doi.org/10.1371/journal.pcbi.1007210 |
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author | Bates, Christopher J. Yildirim, Ilker Tenenbaum, Joshua B. Battaglia, Peter |
author_facet | Bates, Christopher J. Yildirim, Ilker Tenenbaum, Joshua B. Battaglia, Peter |
author_sort | Bates, Christopher J. |
collection | PubMed |
description | Humans can easily describe, imagine, and, crucially, predict a wide variety of behaviors of liquids—splashing, squirting, gushing, sloshing, soaking, dripping, draining, trickling, pooling, and pouring—despite tremendous variability in their material and dynamical properties. Here we propose and test a computational model of how people perceive and predict these liquid dynamics, based on coarse approximate simulations of fluids as collections of interacting particles. Our model is analogous to a “game engine in the head”, drawing on techniques for interactive simulations (as in video games) that optimize for efficiency and natural appearance rather than physical accuracy. In two behavioral experiments, we found that the model accurately captured people’s predictions about how liquids flow among complex solid obstacles, and was significantly better than several alternatives based on simple heuristics and deep neural networks. Our model was also able to explain how people’s predictions varied as a function of the liquids’ properties (e.g., viscosity and stickiness). Together, the model and empirical results extend the recent proposal that human physical scene understanding for the dynamics of rigid, solid objects can be supported by approximate probabilistic simulation, to the more complex and unexplored domain of fluid dynamics. |
format | Online Article Text |
id | pubmed-6675131 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-66751312019-08-06 Modeling human intuitions about liquid flow with particle-based simulation Bates, Christopher J. Yildirim, Ilker Tenenbaum, Joshua B. Battaglia, Peter PLoS Comput Biol Research Article Humans can easily describe, imagine, and, crucially, predict a wide variety of behaviors of liquids—splashing, squirting, gushing, sloshing, soaking, dripping, draining, trickling, pooling, and pouring—despite tremendous variability in their material and dynamical properties. Here we propose and test a computational model of how people perceive and predict these liquid dynamics, based on coarse approximate simulations of fluids as collections of interacting particles. Our model is analogous to a “game engine in the head”, drawing on techniques for interactive simulations (as in video games) that optimize for efficiency and natural appearance rather than physical accuracy. In two behavioral experiments, we found that the model accurately captured people’s predictions about how liquids flow among complex solid obstacles, and was significantly better than several alternatives based on simple heuristics and deep neural networks. Our model was also able to explain how people’s predictions varied as a function of the liquids’ properties (e.g., viscosity and stickiness). Together, the model and empirical results extend the recent proposal that human physical scene understanding for the dynamics of rigid, solid objects can be supported by approximate probabilistic simulation, to the more complex and unexplored domain of fluid dynamics. Public Library of Science 2019-07-22 /pmc/articles/PMC6675131/ /pubmed/31329579 http://dx.doi.org/10.1371/journal.pcbi.1007210 Text en © 2019 Bates et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Bates, Christopher J. Yildirim, Ilker Tenenbaum, Joshua B. Battaglia, Peter Modeling human intuitions about liquid flow with particle-based simulation |
title | Modeling human intuitions about liquid flow with particle-based simulation |
title_full | Modeling human intuitions about liquid flow with particle-based simulation |
title_fullStr | Modeling human intuitions about liquid flow with particle-based simulation |
title_full_unstemmed | Modeling human intuitions about liquid flow with particle-based simulation |
title_short | Modeling human intuitions about liquid flow with particle-based simulation |
title_sort | modeling human intuitions about liquid flow with particle-based simulation |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6675131/ https://www.ncbi.nlm.nih.gov/pubmed/31329579 http://dx.doi.org/10.1371/journal.pcbi.1007210 |
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