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Mental health facility codesign: A new research method for integrating the service user voice in design processes using virtual reality
BACKGROUND: Within healthcare environments, the emerging field of evidence-based design (EBD) explores the links between wellbeing and good design practice of the built environment. AIM: By optimising both design processes and design outcomes, knowledge produced within this field seeks to improve st...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BMJ Publishing Group
2019
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6677934/ https://www.ncbi.nlm.nih.gov/pubmed/31423474 http://dx.doi.org/10.1136/gpsych-2019-100061 |
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author | Liddicoat, Stephanie |
author_facet | Liddicoat, Stephanie |
author_sort | Liddicoat, Stephanie |
collection | PubMed |
description | BACKGROUND: Within healthcare environments, the emerging field of evidence-based design (EBD) explores the links between wellbeing and good design practice of the built environment. AIM: By optimising both design processes and design outcomes, knowledge produced within this field seeks to improve staff performance, augment patient healing and enhance service outcomes and experiences. METHODS: In a prior study by the author, a mental health service building design was developed which integrated feedback from mental health service users relative to what aspects of the built environments of their care would enhance their service outcomes and experiences, encourage them to avail themselves of services and/or engage in therapy, and those that would reduce their willingness to avail themselves of services. RESULTS: The research project protocol detailed here is the final testing stage of this body of work, where service users are invited to evaluate the final building design, experienced through virtual reality. This study addresses a gap in the literature, and aims to advance the field of EBD, and codesign with mental health service users, using virtual reality. CONCLUSIONS: This research method details the aims, study design, methods and limitations of the study, with recommendations for future researchers. |
format | Online Article Text |
id | pubmed-6677934 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | BMJ Publishing Group |
record_format | MEDLINE/PubMed |
spelling | pubmed-66779342019-08-16 Mental health facility codesign: A new research method for integrating the service user voice in design processes using virtual reality Liddicoat, Stephanie Gen Psychiatr Research Methods in Psychiatry BACKGROUND: Within healthcare environments, the emerging field of evidence-based design (EBD) explores the links between wellbeing and good design practice of the built environment. AIM: By optimising both design processes and design outcomes, knowledge produced within this field seeks to improve staff performance, augment patient healing and enhance service outcomes and experiences. METHODS: In a prior study by the author, a mental health service building design was developed which integrated feedback from mental health service users relative to what aspects of the built environments of their care would enhance their service outcomes and experiences, encourage them to avail themselves of services and/or engage in therapy, and those that would reduce their willingness to avail themselves of services. RESULTS: The research project protocol detailed here is the final testing stage of this body of work, where service users are invited to evaluate the final building design, experienced through virtual reality. This study addresses a gap in the literature, and aims to advance the field of EBD, and codesign with mental health service users, using virtual reality. CONCLUSIONS: This research method details the aims, study design, methods and limitations of the study, with recommendations for future researchers. BMJ Publishing Group 2019-07-23 /pmc/articles/PMC6677934/ /pubmed/31423474 http://dx.doi.org/10.1136/gpsych-2019-100061 Text en © Author(s) (or their employer(s)) 2019. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/. |
spellingShingle | Research Methods in Psychiatry Liddicoat, Stephanie Mental health facility codesign: A new research method for integrating the service user voice in design processes using virtual reality |
title | Mental health facility codesign: A new research method for integrating the service user voice in design processes using virtual reality |
title_full | Mental health facility codesign: A new research method for integrating the service user voice in design processes using virtual reality |
title_fullStr | Mental health facility codesign: A new research method for integrating the service user voice in design processes using virtual reality |
title_full_unstemmed | Mental health facility codesign: A new research method for integrating the service user voice in design processes using virtual reality |
title_short | Mental health facility codesign: A new research method for integrating the service user voice in design processes using virtual reality |
title_sort | mental health facility codesign: a new research method for integrating the service user voice in design processes using virtual reality |
topic | Research Methods in Psychiatry |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6677934/ https://www.ncbi.nlm.nih.gov/pubmed/31423474 http://dx.doi.org/10.1136/gpsych-2019-100061 |
work_keys_str_mv | AT liddicoatstephanie mentalhealthfacilitycodesignanewresearchmethodforintegratingtheserviceuservoiceindesignprocessesusingvirtualreality |