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Serious Games and Their Effect Improving Attention in Students with Learning Disabilities

Previous studies have shown the positive effects of educational video games (serious games) in improving motivation, attention and other cognitive components in students with learning disabilities. This study analyzes the effects on attention of a serious game based on multiple intelligences in a sa...

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Detalles Bibliográficos
Autores principales: García-Redondo, Patricia, García, Trinidad, Areces, Débora, Núñez, José Carlos, Rodríguez, Celestino
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6679141/
https://www.ncbi.nlm.nih.gov/pubmed/31336804
http://dx.doi.org/10.3390/ijerph16142480
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author García-Redondo, Patricia
García, Trinidad
Areces, Débora
Núñez, José Carlos
Rodríguez, Celestino
author_facet García-Redondo, Patricia
García, Trinidad
Areces, Débora
Núñez, José Carlos
Rodríguez, Celestino
author_sort García-Redondo, Patricia
collection PubMed
description Previous studies have shown the positive effects of educational video games (serious games) in improving motivation, attention and other cognitive components in students with learning disabilities. This study analyzes the effects on attention of a serious game based on multiple intelligences in a sample of 44 students (age range = 6–16 years; experimental group = 24; control group = 20) with attention deficit hyperactivity disorder (ADHD) and specific learning disorder (SLD). Performance and observation measures of attention were used. The intervention consisted of 28 sessions (10 min each), in which the participants trained with 10 games based on multiple intelligences. A significant improvement in attention performance measures (visual attention) was found after the intervention, with the experimental and the control groups significantly differing in the posttest. These results invite consideration of the applicability of boosting different intelligences, talents or unique abilities through educational videogames as an important bridge to improving areas of deficit-in this case attention-in students with learning disabilities.
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spelling pubmed-66791412019-08-19 Serious Games and Their Effect Improving Attention in Students with Learning Disabilities García-Redondo, Patricia García, Trinidad Areces, Débora Núñez, José Carlos Rodríguez, Celestino Int J Environ Res Public Health Article Previous studies have shown the positive effects of educational video games (serious games) in improving motivation, attention and other cognitive components in students with learning disabilities. This study analyzes the effects on attention of a serious game based on multiple intelligences in a sample of 44 students (age range = 6–16 years; experimental group = 24; control group = 20) with attention deficit hyperactivity disorder (ADHD) and specific learning disorder (SLD). Performance and observation measures of attention were used. The intervention consisted of 28 sessions (10 min each), in which the participants trained with 10 games based on multiple intelligences. A significant improvement in attention performance measures (visual attention) was found after the intervention, with the experimental and the control groups significantly differing in the posttest. These results invite consideration of the applicability of boosting different intelligences, talents or unique abilities through educational videogames as an important bridge to improving areas of deficit-in this case attention-in students with learning disabilities. MDPI 2019-07-11 2019-07 /pmc/articles/PMC6679141/ /pubmed/31336804 http://dx.doi.org/10.3390/ijerph16142480 Text en © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
García-Redondo, Patricia
García, Trinidad
Areces, Débora
Núñez, José Carlos
Rodríguez, Celestino
Serious Games and Their Effect Improving Attention in Students with Learning Disabilities
title Serious Games and Their Effect Improving Attention in Students with Learning Disabilities
title_full Serious Games and Their Effect Improving Attention in Students with Learning Disabilities
title_fullStr Serious Games and Their Effect Improving Attention in Students with Learning Disabilities
title_full_unstemmed Serious Games and Their Effect Improving Attention in Students with Learning Disabilities
title_short Serious Games and Their Effect Improving Attention in Students with Learning Disabilities
title_sort serious games and their effect improving attention in students with learning disabilities
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6679141/
https://www.ncbi.nlm.nih.gov/pubmed/31336804
http://dx.doi.org/10.3390/ijerph16142480
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