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Addictive Features of Social Media/Messenger Platforms and Freemium Games against the Background of Psychological and Economic Theories

Currently about 2.71 billion humans use a smartphone worldwide. Although smartphone technology has brought many advances, a growing number of scientists discuss potential detrimental effects due to excessive smartphone use. Of importance, the likely culprit to understand over-usage is not the smartp...

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Detalles Bibliográficos
Autores principales: Montag, Christian, Lachmann, Bernd, Herrlich, Marc, Zweig, Katharina
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6679162/
https://www.ncbi.nlm.nih.gov/pubmed/31340426
http://dx.doi.org/10.3390/ijerph16142612
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author Montag, Christian
Lachmann, Bernd
Herrlich, Marc
Zweig, Katharina
author_facet Montag, Christian
Lachmann, Bernd
Herrlich, Marc
Zweig, Katharina
author_sort Montag, Christian
collection PubMed
description Currently about 2.71 billion humans use a smartphone worldwide. Although smartphone technology has brought many advances, a growing number of scientists discuss potential detrimental effects due to excessive smartphone use. Of importance, the likely culprit to understand over-usage is not the smartphone itself, but the excessive use of applications installed on smartphones. As the current business model of many app-developers foresees an exchange of personal data for allowance to use an app, it is not surprising that many design elements can be found in social media apps and Freemium games prolonging app usage. It is the aim of the present work to analyze several prominent smartphone apps to carve out such elements. As a result of the analysis, a total of six different mechanisms are highlighted to illustrate the prevailing business model in smartphone app development. First, these app-elements are described and second linked to classic psychological/economic theories such as the mere-exposure effect, endowment effect, and Zeigarnik effect, but also to psychological mechanisms triggering social comparison. It is concluded that many of the here presented app-elements on smartphones are able to prolong usage time, but it is very hard to understand such an effect on the level of a single element. A systematic analysis would require insights into app data usually only being available for the app-designers, but not for independent scientists. Nevertheless, the present work supports the notion that it is time to critically reflect on the prevailing business model of ‘user data in exchange for app-use allowance’. Instead of using a service in exchange for data, it ultimately might be better to ban or regulate certain design elements in apps to come up with less addictive products. Instead, users could pay a reasonable fee for an app service.
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spelling pubmed-66791622019-08-19 Addictive Features of Social Media/Messenger Platforms and Freemium Games against the Background of Psychological and Economic Theories Montag, Christian Lachmann, Bernd Herrlich, Marc Zweig, Katharina Int J Environ Res Public Health Review Currently about 2.71 billion humans use a smartphone worldwide. Although smartphone technology has brought many advances, a growing number of scientists discuss potential detrimental effects due to excessive smartphone use. Of importance, the likely culprit to understand over-usage is not the smartphone itself, but the excessive use of applications installed on smartphones. As the current business model of many app-developers foresees an exchange of personal data for allowance to use an app, it is not surprising that many design elements can be found in social media apps and Freemium games prolonging app usage. It is the aim of the present work to analyze several prominent smartphone apps to carve out such elements. As a result of the analysis, a total of six different mechanisms are highlighted to illustrate the prevailing business model in smartphone app development. First, these app-elements are described and second linked to classic psychological/economic theories such as the mere-exposure effect, endowment effect, and Zeigarnik effect, but also to psychological mechanisms triggering social comparison. It is concluded that many of the here presented app-elements on smartphones are able to prolong usage time, but it is very hard to understand such an effect on the level of a single element. A systematic analysis would require insights into app data usually only being available for the app-designers, but not for independent scientists. Nevertheless, the present work supports the notion that it is time to critically reflect on the prevailing business model of ‘user data in exchange for app-use allowance’. Instead of using a service in exchange for data, it ultimately might be better to ban or regulate certain design elements in apps to come up with less addictive products. Instead, users could pay a reasonable fee for an app service. MDPI 2019-07-23 2019-07 /pmc/articles/PMC6679162/ /pubmed/31340426 http://dx.doi.org/10.3390/ijerph16142612 Text en © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Review
Montag, Christian
Lachmann, Bernd
Herrlich, Marc
Zweig, Katharina
Addictive Features of Social Media/Messenger Platforms and Freemium Games against the Background of Psychological and Economic Theories
title Addictive Features of Social Media/Messenger Platforms and Freemium Games against the Background of Psychological and Economic Theories
title_full Addictive Features of Social Media/Messenger Platforms and Freemium Games against the Background of Psychological and Economic Theories
title_fullStr Addictive Features of Social Media/Messenger Platforms and Freemium Games against the Background of Psychological and Economic Theories
title_full_unstemmed Addictive Features of Social Media/Messenger Platforms and Freemium Games against the Background of Psychological and Economic Theories
title_short Addictive Features of Social Media/Messenger Platforms and Freemium Games against the Background of Psychological and Economic Theories
title_sort addictive features of social media/messenger platforms and freemium games against the background of psychological and economic theories
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6679162/
https://www.ncbi.nlm.nih.gov/pubmed/31340426
http://dx.doi.org/10.3390/ijerph16142612
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