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Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality

Traumatic brain injury (TBI) is the most common cause of long-term disability and death among young adults, and it represents an enormous socioeconomic and healthcare burden. Our purpose is to evaluate the effects of a virtual reality training with BTs-Nirvana (BTs-N) on the recovery of cognitive fu...

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Autores principales: De Luca, Rosaria, Maggio, Maria Grazia, Maresca, Giuseppa, Latella, Desiree, Cannavò, Antonino, Sciarrone, Francesca, Lo Voi, Emanuele, Accorinti, Maria, Bramanti, Placido, Calabrò, Rocco Salvatore
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6701422/
https://www.ncbi.nlm.nih.gov/pubmed/31481980
http://dx.doi.org/10.1155/2019/9268179
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author De Luca, Rosaria
Maggio, Maria Grazia
Maresca, Giuseppa
Latella, Desiree
Cannavò, Antonino
Sciarrone, Francesca
Lo Voi, Emanuele
Accorinti, Maria
Bramanti, Placido
Calabrò, Rocco Salvatore
author_facet De Luca, Rosaria
Maggio, Maria Grazia
Maresca, Giuseppa
Latella, Desiree
Cannavò, Antonino
Sciarrone, Francesca
Lo Voi, Emanuele
Accorinti, Maria
Bramanti, Placido
Calabrò, Rocco Salvatore
author_sort De Luca, Rosaria
collection PubMed
description Traumatic brain injury (TBI) is the most common cause of long-term disability and death among young adults, and it represents an enormous socioeconomic and healthcare burden. Our purpose is to evaluate the effects of a virtual reality training with BTs-Nirvana (BTs-N) on the recovery of cognitive functions in TBI subjects, using the interactive semi-immersive program. One hundred patients with TBI were enrolled in this study and randomized into either the Traditional Cognitive Rehabilitation Group (TCRG: n = 50) or the Virtual Reality Training Group (VRTG: n = 50). The VRTG underwent a VRT with BTs-N, whereas the TCRG received a standard cognitive treatment. Each treatment session lasted 60 minutes and was repeated three times a week for 8 weeks. All of the patients were evaluated by a specific psychometric battery before (T0) and immediately (T1) after the end of the training. VRTG and TCRG had a significant improvement in cognitive functioning and in mood, but only VRTG presented with a significant increase in cognitive flexibility and shifting skills and in selective attention. In conclusion, our results suggest that VR may be a useful and effective approach for the rehabilitation of patients with TBI, leading to better cognitive and behavioral outcomes.
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spelling pubmed-67014222019-09-03 Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality De Luca, Rosaria Maggio, Maria Grazia Maresca, Giuseppa Latella, Desiree Cannavò, Antonino Sciarrone, Francesca Lo Voi, Emanuele Accorinti, Maria Bramanti, Placido Calabrò, Rocco Salvatore Behav Neurol Research Article Traumatic brain injury (TBI) is the most common cause of long-term disability and death among young adults, and it represents an enormous socioeconomic and healthcare burden. Our purpose is to evaluate the effects of a virtual reality training with BTs-Nirvana (BTs-N) on the recovery of cognitive functions in TBI subjects, using the interactive semi-immersive program. One hundred patients with TBI were enrolled in this study and randomized into either the Traditional Cognitive Rehabilitation Group (TCRG: n = 50) or the Virtual Reality Training Group (VRTG: n = 50). The VRTG underwent a VRT with BTs-N, whereas the TCRG received a standard cognitive treatment. Each treatment session lasted 60 minutes and was repeated three times a week for 8 weeks. All of the patients were evaluated by a specific psychometric battery before (T0) and immediately (T1) after the end of the training. VRTG and TCRG had a significant improvement in cognitive functioning and in mood, but only VRTG presented with a significant increase in cognitive flexibility and shifting skills and in selective attention. In conclusion, our results suggest that VR may be a useful and effective approach for the rehabilitation of patients with TBI, leading to better cognitive and behavioral outcomes. Hindawi 2019-07-30 /pmc/articles/PMC6701422/ /pubmed/31481980 http://dx.doi.org/10.1155/2019/9268179 Text en Copyright © 2019 Rosaria De Luca et al. http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
De Luca, Rosaria
Maggio, Maria Grazia
Maresca, Giuseppa
Latella, Desiree
Cannavò, Antonino
Sciarrone, Francesca
Lo Voi, Emanuele
Accorinti, Maria
Bramanti, Placido
Calabrò, Rocco Salvatore
Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality
title Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality
title_full Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality
title_fullStr Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality
title_full_unstemmed Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality
title_short Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality
title_sort improving cognitive function after traumatic brain injury: a clinical trial on the potential use of the semi-immersive virtual reality
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6701422/
https://www.ncbi.nlm.nih.gov/pubmed/31481980
http://dx.doi.org/10.1155/2019/9268179
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