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Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games

BACKGROUND: Video game playing is a daily activity for many youths that replaces other media forms (eg, television); it serves as an important source of knowledge and can potentially impact their attitudes and behaviors. Researchers are, thus, concerned with the impact of video gaming on youth (eg,...

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Detalles Bibliográficos
Autores principales: Ferrari, Manuela, McIlwaine, Sarah V, Jordan, Gerald, Shah, Jai L, Lal, Shalini, Iyer, Srividya N
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6707601/
https://www.ncbi.nlm.nih.gov/pubmed/31066703
http://dx.doi.org/10.2196/12418

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