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Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games
BACKGROUND: Video game playing is a daily activity for many youths that replaces other media forms (eg, television); it serves as an important source of knowledge and can potentially impact their attitudes and behaviors. Researchers are, thus, concerned with the impact of video gaming on youth (eg,...
Autores principales: | Ferrari, Manuela, McIlwaine, Sarah V, Jordan, Gerald, Shah, Jai L, Lal, Shalini, Iyer, Srividya N |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6707601/ https://www.ncbi.nlm.nih.gov/pubmed/31066703 http://dx.doi.org/10.2196/12418 |
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