Cargando…

Advanced virtual reality-based rehabilitation of balance and gait in clinical practice

BACKGROUND: Extensive research shows that virtual reality (VR) enhances motor learning and has advantages in balance and gait rehabilitation of neurological patients. There is still uncertainty, however, as for the practicality and efficacy of VR in long-term clinical routine. The objective of this...

Descripción completa

Detalles Bibliográficos
Autores principales: Cano Porras, Desiderio, Sharon, Hadar, Inzelberg, Rivka, Ziv-Ner, Yitzhak, Zeilig, Gabriel, Plotnik, Meir
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6710712/
https://www.ncbi.nlm.nih.gov/pubmed/31489154
http://dx.doi.org/10.1177/2040622319868379
_version_ 1783446392581128192
author Cano Porras, Desiderio
Sharon, Hadar
Inzelberg, Rivka
Ziv-Ner, Yitzhak
Zeilig, Gabriel
Plotnik, Meir
author_facet Cano Porras, Desiderio
Sharon, Hadar
Inzelberg, Rivka
Ziv-Ner, Yitzhak
Zeilig, Gabriel
Plotnik, Meir
author_sort Cano Porras, Desiderio
collection PubMed
description BACKGROUND: Extensive research shows that virtual reality (VR) enhances motor learning and has advantages in balance and gait rehabilitation of neurological patients. There is still uncertainty, however, as for the practicality and efficacy of VR in long-term clinical routine. The objective of this study was to report on 3 years of clinical practice conducting VR-based rehabilitation of balance and gait in a large medical center. METHODS: This retrospective study systematically analyzed clinical records of patients who received VR-based rehabilitation in a large rehabilitation center during 3 years. We evaluated the effect of VR-based rehabilitation treatments on balance and gait, cognitive dual-task load, patient’s balance confidence (ABC-scale) and perception of suitability. Patients were either neurological patients, allocated to five groups: Parkinson’s disease (PD), poststroke (PS), multiple sclerosis, traumatic brain injury, and ‘other conditions’, or non-neurological patients. RESULTS: Records of 167 patients were analyzed. The availability of multiple VR systems and environments contributed to highly personalized interventions that tailored specific deficits with therapeutic goals. VR-based rehabilitation significantly improved balance and gait (measured by 10-Meter Walk Test, Timed-Up-and-Go, Berg Balance Scale, and Mini BESTest). Patients with PD and PS decreased dual-task cost while walking. Patients increased balance confidence and deemed VR suitable for rehabilitation. CONCLUSIONS: Our results suggest that VR-based rehabilitation is practicable and effective in clinical routine. Functional measures of balance and gait show significant improvements following VR-based interventions. Clinical approaches should exploit VR advantages for promoting motor learning and motivation. This study serves to aid transition to long-term clinical implementation of VR.
format Online
Article
Text
id pubmed-6710712
institution National Center for Biotechnology Information
language English
publishDate 2019
publisher SAGE Publications
record_format MEDLINE/PubMed
spelling pubmed-67107122019-09-05 Advanced virtual reality-based rehabilitation of balance and gait in clinical practice Cano Porras, Desiderio Sharon, Hadar Inzelberg, Rivka Ziv-Ner, Yitzhak Zeilig, Gabriel Plotnik, Meir Ther Adv Chronic Dis Original Research BACKGROUND: Extensive research shows that virtual reality (VR) enhances motor learning and has advantages in balance and gait rehabilitation of neurological patients. There is still uncertainty, however, as for the practicality and efficacy of VR in long-term clinical routine. The objective of this study was to report on 3 years of clinical practice conducting VR-based rehabilitation of balance and gait in a large medical center. METHODS: This retrospective study systematically analyzed clinical records of patients who received VR-based rehabilitation in a large rehabilitation center during 3 years. We evaluated the effect of VR-based rehabilitation treatments on balance and gait, cognitive dual-task load, patient’s balance confidence (ABC-scale) and perception of suitability. Patients were either neurological patients, allocated to five groups: Parkinson’s disease (PD), poststroke (PS), multiple sclerosis, traumatic brain injury, and ‘other conditions’, or non-neurological patients. RESULTS: Records of 167 patients were analyzed. The availability of multiple VR systems and environments contributed to highly personalized interventions that tailored specific deficits with therapeutic goals. VR-based rehabilitation significantly improved balance and gait (measured by 10-Meter Walk Test, Timed-Up-and-Go, Berg Balance Scale, and Mini BESTest). Patients with PD and PS decreased dual-task cost while walking. Patients increased balance confidence and deemed VR suitable for rehabilitation. CONCLUSIONS: Our results suggest that VR-based rehabilitation is practicable and effective in clinical routine. Functional measures of balance and gait show significant improvements following VR-based interventions. Clinical approaches should exploit VR advantages for promoting motor learning and motivation. This study serves to aid transition to long-term clinical implementation of VR. SAGE Publications 2019-08-23 /pmc/articles/PMC6710712/ /pubmed/31489154 http://dx.doi.org/10.1177/2040622319868379 Text en © The Author(s), 2019 http://www.creativecommons.org/licenses/by-nc/4.0/ This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (http://www.creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Original Research
Cano Porras, Desiderio
Sharon, Hadar
Inzelberg, Rivka
Ziv-Ner, Yitzhak
Zeilig, Gabriel
Plotnik, Meir
Advanced virtual reality-based rehabilitation of balance and gait in clinical practice
title Advanced virtual reality-based rehabilitation of balance and gait in clinical practice
title_full Advanced virtual reality-based rehabilitation of balance and gait in clinical practice
title_fullStr Advanced virtual reality-based rehabilitation of balance and gait in clinical practice
title_full_unstemmed Advanced virtual reality-based rehabilitation of balance and gait in clinical practice
title_short Advanced virtual reality-based rehabilitation of balance and gait in clinical practice
title_sort advanced virtual reality-based rehabilitation of balance and gait in clinical practice
topic Original Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6710712/
https://www.ncbi.nlm.nih.gov/pubmed/31489154
http://dx.doi.org/10.1177/2040622319868379
work_keys_str_mv AT canoporrasdesiderio advancedvirtualrealitybasedrehabilitationofbalanceandgaitinclinicalpractice
AT sharonhadar advancedvirtualrealitybasedrehabilitationofbalanceandgaitinclinicalpractice
AT inzelbergrivka advancedvirtualrealitybasedrehabilitationofbalanceandgaitinclinicalpractice
AT zivneryitzhak advancedvirtualrealitybasedrehabilitationofbalanceandgaitinclinicalpractice
AT zeiliggabriel advancedvirtualrealitybasedrehabilitationofbalanceandgaitinclinicalpractice
AT plotnikmeir advancedvirtualrealitybasedrehabilitationofbalanceandgaitinclinicalpractice