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Virtual reality-based balance training system augmented with operant conditioning paradigm

BACKGROUND: Stroke-related sensory and motor deficits often steal away the independent mobility and balance from stroke survivors. Often, this compels the stroke survivors to rely heavily on their non-paretic leg during weight shifting to execute activities of daily living (ADL), with reduced usage...

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Autores principales: Kumar, Deepesh, Sinha, Nirvik, Dutta, Anirban, Lahiri, Uttama
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6712808/
https://www.ncbi.nlm.nih.gov/pubmed/31455355
http://dx.doi.org/10.1186/s12938-019-0709-3
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author Kumar, Deepesh
Sinha, Nirvik
Dutta, Anirban
Lahiri, Uttama
author_facet Kumar, Deepesh
Sinha, Nirvik
Dutta, Anirban
Lahiri, Uttama
author_sort Kumar, Deepesh
collection PubMed
description BACKGROUND: Stroke-related sensory and motor deficits often steal away the independent mobility and balance from stroke survivors. Often, this compels the stroke survivors to rely heavily on their non-paretic leg during weight shifting to execute activities of daily living (ADL), with reduced usage of the paretic leg. Increased reliance on non-paretic leg often leads to learned nonuse of the paretic leg. Therefore, it is necessary to measure the contribution of individual legs toward one’s overall balance. In turn, techniques can be developed to condition the usage of both the legs during one’s balance training, thereby encouraging the hemiplegic patients for increased use of their paretic leg. The aim of this study is to (1) develop a virtual reality (VR)-based balance training platform that can estimate the contribution of each leg during VR-based weight-shifting tasks in an individualized manner and (2) understand the implication of operant conditioning paradigm during balance training on the overall balance of hemiplegic stroke patients. RESULT: Twenty-nine hemiplegic patients participated in a single session of VR-based balance training. The participants maneuvered virtual objects in the virtual environment using two Wii Balance Boards that measured displacement in the center of pressure (CoP) due to each leg when one performed weight-shifting tasks. For operant conditioning, the weight distribution across both the legs was conditioned (during normal trial) to reward participants for increased usage of the paretic leg during the weight-shifting task. The participants were offered multiple levels of normal trials with intermediate catch trial (with equal weight distribution between both legs) in an individualized manner. The effect of operant conditioning during the normal trials was measured in the following catch trials. The participants showed significantly improved performance in the final catch trial compared to their initial catch trial task. Also, the enhancement in CoP displacement of the paretic leg was significant in the final catch trial compared to the initial catch trial. CONCLUSION: The developed system was able to encourage participants for improved usage of their paretic leg during weight-shifting tasks. Such an approach has the potential to address the issue of learned nonuse of the paretic leg in stroke patients.
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spelling pubmed-67128082019-08-29 Virtual reality-based balance training system augmented with operant conditioning paradigm Kumar, Deepesh Sinha, Nirvik Dutta, Anirban Lahiri, Uttama Biomed Eng Online Research BACKGROUND: Stroke-related sensory and motor deficits often steal away the independent mobility and balance from stroke survivors. Often, this compels the stroke survivors to rely heavily on their non-paretic leg during weight shifting to execute activities of daily living (ADL), with reduced usage of the paretic leg. Increased reliance on non-paretic leg often leads to learned nonuse of the paretic leg. Therefore, it is necessary to measure the contribution of individual legs toward one’s overall balance. In turn, techniques can be developed to condition the usage of both the legs during one’s balance training, thereby encouraging the hemiplegic patients for increased use of their paretic leg. The aim of this study is to (1) develop a virtual reality (VR)-based balance training platform that can estimate the contribution of each leg during VR-based weight-shifting tasks in an individualized manner and (2) understand the implication of operant conditioning paradigm during balance training on the overall balance of hemiplegic stroke patients. RESULT: Twenty-nine hemiplegic patients participated in a single session of VR-based balance training. The participants maneuvered virtual objects in the virtual environment using two Wii Balance Boards that measured displacement in the center of pressure (CoP) due to each leg when one performed weight-shifting tasks. For operant conditioning, the weight distribution across both the legs was conditioned (during normal trial) to reward participants for increased usage of the paretic leg during the weight-shifting task. The participants were offered multiple levels of normal trials with intermediate catch trial (with equal weight distribution between both legs) in an individualized manner. The effect of operant conditioning during the normal trials was measured in the following catch trials. The participants showed significantly improved performance in the final catch trial compared to their initial catch trial task. Also, the enhancement in CoP displacement of the paretic leg was significant in the final catch trial compared to the initial catch trial. CONCLUSION: The developed system was able to encourage participants for improved usage of their paretic leg during weight-shifting tasks. Such an approach has the potential to address the issue of learned nonuse of the paretic leg in stroke patients. BioMed Central 2019-08-28 /pmc/articles/PMC6712808/ /pubmed/31455355 http://dx.doi.org/10.1186/s12938-019-0709-3 Text en © The Author(s) 2019 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Research
Kumar, Deepesh
Sinha, Nirvik
Dutta, Anirban
Lahiri, Uttama
Virtual reality-based balance training system augmented with operant conditioning paradigm
title Virtual reality-based balance training system augmented with operant conditioning paradigm
title_full Virtual reality-based balance training system augmented with operant conditioning paradigm
title_fullStr Virtual reality-based balance training system augmented with operant conditioning paradigm
title_full_unstemmed Virtual reality-based balance training system augmented with operant conditioning paradigm
title_short Virtual reality-based balance training system augmented with operant conditioning paradigm
title_sort virtual reality-based balance training system augmented with operant conditioning paradigm
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6712808/
https://www.ncbi.nlm.nih.gov/pubmed/31455355
http://dx.doi.org/10.1186/s12938-019-0709-3
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