Cargando…

Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls

PURPOSE: Exercise programs designed for falls prevention have been proven effective in reducing falls by approximately 21%. Virtual reality may provide a viable alternative intervention for falls prevention. This study compared the effects of virtual reality training using the Balance Rehabilitation...

Descripción completa

Detalles Bibliográficos
Autores principales: Phu, Steven, Vogrin, Sara, Al Saedi, Ahmed, Duque, Gustavo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Dove 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6717859/
https://www.ncbi.nlm.nih.gov/pubmed/31695345
http://dx.doi.org/10.2147/CIA.S220890
_version_ 1783447628560728064
author Phu, Steven
Vogrin, Sara
Al Saedi, Ahmed
Duque, Gustavo
author_facet Phu, Steven
Vogrin, Sara
Al Saedi, Ahmed
Duque, Gustavo
author_sort Phu, Steven
collection PubMed
description PURPOSE: Exercise programs designed for falls prevention have been proven effective in reducing falls by approximately 21%. Virtual reality may provide a viable alternative intervention for falls prevention. This study compared the effects of virtual reality training using the Balance Rehabilitation Unit (BRU) versus exercise using a modified Otago Exercise Programme (EX) on improving balance and physical performance in the short-term restorative care setting of the Gait and Balance Gym (Gabagym). PATIENTS AND METHODS: This was a pre- and post-intervention study of 195 participants (median age 78 years, IQR 73–84; 67% female) who presented with a risk and/or history of falls. Participants were assigned to either EX (n=82) or BRU (n=63). Supervised sessions occurred twice a week for 6 weeks. Participants receiving interventions were compared to a separate group (n=50) with similar characteristics who did not receive any intervention. Balance and physical performance were assessed at initial and final attendance and included the 5 Times Sit to Stand (5STS) test, Timed Up and Go (TUG), gait speed and posturography assessment using the BRU. Fear of falling was assessed using the Falls Efficacy Scale. Handgrip strength and adherence were also monitored. RESULTS: Post-intervention, EX and BRU groups achieved similar improvements and reported similar adherence rates (71% vs 72%, respectively). Both intervention groups improved in balance and physical performance measures. Both interventions showed significantly better improvement than the non-intervention group in TUG (p<0.001), gait speed (p=0.021), limits of stability in posturography assessment (p=0.008), FES-I score (p=0.013) and handgrip strength (p=0.021). Only the BRU group improved control of static posture in the eyes closed (p=0.002) and foam eyes closed (p=0.006) tasks. CONCLUSION: This study highlights the potential use of virtual reality as a practical alternative to improve outcomes of balance training for reduction of falls risk in older adults.
format Online
Article
Text
id pubmed-6717859
institution National Center for Biotechnology Information
language English
publishDate 2019
publisher Dove
record_format MEDLINE/PubMed
spelling pubmed-67178592019-11-06 Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls Phu, Steven Vogrin, Sara Al Saedi, Ahmed Duque, Gustavo Clin Interv Aging Original Research PURPOSE: Exercise programs designed for falls prevention have been proven effective in reducing falls by approximately 21%. Virtual reality may provide a viable alternative intervention for falls prevention. This study compared the effects of virtual reality training using the Balance Rehabilitation Unit (BRU) versus exercise using a modified Otago Exercise Programme (EX) on improving balance and physical performance in the short-term restorative care setting of the Gait and Balance Gym (Gabagym). PATIENTS AND METHODS: This was a pre- and post-intervention study of 195 participants (median age 78 years, IQR 73–84; 67% female) who presented with a risk and/or history of falls. Participants were assigned to either EX (n=82) or BRU (n=63). Supervised sessions occurred twice a week for 6 weeks. Participants receiving interventions were compared to a separate group (n=50) with similar characteristics who did not receive any intervention. Balance and physical performance were assessed at initial and final attendance and included the 5 Times Sit to Stand (5STS) test, Timed Up and Go (TUG), gait speed and posturography assessment using the BRU. Fear of falling was assessed using the Falls Efficacy Scale. Handgrip strength and adherence were also monitored. RESULTS: Post-intervention, EX and BRU groups achieved similar improvements and reported similar adherence rates (71% vs 72%, respectively). Both intervention groups improved in balance and physical performance measures. Both interventions showed significantly better improvement than the non-intervention group in TUG (p<0.001), gait speed (p=0.021), limits of stability in posturography assessment (p=0.008), FES-I score (p=0.013) and handgrip strength (p=0.021). Only the BRU group improved control of static posture in the eyes closed (p=0.002) and foam eyes closed (p=0.006) tasks. CONCLUSION: This study highlights the potential use of virtual reality as a practical alternative to improve outcomes of balance training for reduction of falls risk in older adults. Dove 2019-08-28 /pmc/articles/PMC6717859/ /pubmed/31695345 http://dx.doi.org/10.2147/CIA.S220890 Text en © 2019 Phu et al. http://creativecommons.org/licenses/by-nc/3.0/ This work is published and licensed by Dove Medical Press Limited. The full terms of this license are available at https://www.dovepress.com/terms.php and incorporate the Creative Commons Attribution – Non Commercial (unported, v3.0) License (http://creativecommons.org/licenses/by-nc/3.0/). By accessing the work you hereby accept the Terms. Non-commercial uses of the work are permitted without any further permission from Dove Medical Press Limited, provided the work is properly attributed. For permission for commercial use of this work, please see paragraphs 4.2 and 5 of our Terms (https://www.dovepress.com/terms.php).
spellingShingle Original Research
Phu, Steven
Vogrin, Sara
Al Saedi, Ahmed
Duque, Gustavo
Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls
title Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls
title_full Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls
title_fullStr Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls
title_full_unstemmed Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls
title_short Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls
title_sort balance training using virtual reality improves balance and physical performance in older adults at high risk of falls
topic Original Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6717859/
https://www.ncbi.nlm.nih.gov/pubmed/31695345
http://dx.doi.org/10.2147/CIA.S220890
work_keys_str_mv AT phusteven balancetrainingusingvirtualrealityimprovesbalanceandphysicalperformanceinolderadultsathighriskoffalls
AT vogrinsara balancetrainingusingvirtualrealityimprovesbalanceandphysicalperformanceinolderadultsathighriskoffalls
AT alsaediahmed balancetrainingusingvirtualrealityimprovesbalanceandphysicalperformanceinolderadultsathighriskoffalls
AT duquegustavo balancetrainingusingvirtualrealityimprovesbalanceandphysicalperformanceinolderadultsathighriskoffalls