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Cue-Elicited Anxiety and Alcohol Craving as Indicators of the Validity of ALCO-VR Software: A Virtual Reality Study

Background: This study is part of a larger project aiming to develop a virtual reality (VR) software to be implemented as a clinical tool for patients diagnosed with alcohol use disorder (AUD). The study is based on previous research in which we identified factors that elicit craving for alcohol in...

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Autores principales: Ghiţă, Alexandra, Hernández-Serrano, Olga, Fernández-Ruiz, Yolanda, Monras, Miquel, Ortega, Lluisa, Mondon, Silvia, Teixidor, Lidia, Gual, Antoni, Porras-García, Bruno, Ferrer-García, Marta, Gutiérrez-Maldonado, José
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6723764/
https://www.ncbi.nlm.nih.gov/pubmed/31382353
http://dx.doi.org/10.3390/jcm8081153
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author Ghiţă, Alexandra
Hernández-Serrano, Olga
Fernández-Ruiz, Yolanda
Monras, Miquel
Ortega, Lluisa
Mondon, Silvia
Teixidor, Lidia
Gual, Antoni
Porras-García, Bruno
Ferrer-García, Marta
Gutiérrez-Maldonado, José
author_facet Ghiţă, Alexandra
Hernández-Serrano, Olga
Fernández-Ruiz, Yolanda
Monras, Miquel
Ortega, Lluisa
Mondon, Silvia
Teixidor, Lidia
Gual, Antoni
Porras-García, Bruno
Ferrer-García, Marta
Gutiérrez-Maldonado, José
author_sort Ghiţă, Alexandra
collection PubMed
description Background: This study is part of a larger project aiming to develop a virtual reality (VR) software to be implemented as a clinical tool for patients diagnosed with alcohol use disorder (AUD). The study is based on previous research in which we identified factors that elicit craving for alcohol in a sample of AUD patients, and which led to the development of a virtual reality software to be used in cue exposure treatments of alcohol use disorder (ALCO-VR). The main objective of this study was to test the effectiveness of ALCO-VR to elicit cue-induced craving and anxiety responses among social drinkers (SD) and AUD patients. Our secondary objective was to explore which responses (cue-induced craving or anxiety) can best differentiate between AUD patients and the SD group. Method: Twenty-seven individuals (13 AUD patients and 14 SD) participated in this study after giving written informed consent. Their anxiety and alcohol craving levels were measured by different instruments at different stages of the procedure. The VR equipment consisted of Oculus Rift technology, and the software consisted of the ALCO-VR platform. Results: Our data indicate that the ALCO-VR software can elicit responses of anxiety and alcohol craving, especially in the group of AUD patients. The cue-induced anxiety response differentiated AUD patients and the SD group better than the cue-induced craving response. Conclusions: The general interest in applying new technologies to the assessment and treatment of mental health disorders has led to the development of immersive real-life simulations based on the advantages of VR technology. Our study concluded that the ALCO-VR software can elicit anxiety and craving responses and that cue-induced anxiety responses can distinguish between AUD and SD groups better than cue-induced craving. The data on craving and anxiety were assessed consistently by different instruments. In addition, we consider that ALCO-VR is able to ecologically assess cue-induced anxiety and alcohol craving levels during exposure to VR alcohol-related environments.
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spelling pubmed-67237642019-09-10 Cue-Elicited Anxiety and Alcohol Craving as Indicators of the Validity of ALCO-VR Software: A Virtual Reality Study Ghiţă, Alexandra Hernández-Serrano, Olga Fernández-Ruiz, Yolanda Monras, Miquel Ortega, Lluisa Mondon, Silvia Teixidor, Lidia Gual, Antoni Porras-García, Bruno Ferrer-García, Marta Gutiérrez-Maldonado, José J Clin Med Article Background: This study is part of a larger project aiming to develop a virtual reality (VR) software to be implemented as a clinical tool for patients diagnosed with alcohol use disorder (AUD). The study is based on previous research in which we identified factors that elicit craving for alcohol in a sample of AUD patients, and which led to the development of a virtual reality software to be used in cue exposure treatments of alcohol use disorder (ALCO-VR). The main objective of this study was to test the effectiveness of ALCO-VR to elicit cue-induced craving and anxiety responses among social drinkers (SD) and AUD patients. Our secondary objective was to explore which responses (cue-induced craving or anxiety) can best differentiate between AUD patients and the SD group. Method: Twenty-seven individuals (13 AUD patients and 14 SD) participated in this study after giving written informed consent. Their anxiety and alcohol craving levels were measured by different instruments at different stages of the procedure. The VR equipment consisted of Oculus Rift technology, and the software consisted of the ALCO-VR platform. Results: Our data indicate that the ALCO-VR software can elicit responses of anxiety and alcohol craving, especially in the group of AUD patients. The cue-induced anxiety response differentiated AUD patients and the SD group better than the cue-induced craving response. Conclusions: The general interest in applying new technologies to the assessment and treatment of mental health disorders has led to the development of immersive real-life simulations based on the advantages of VR technology. Our study concluded that the ALCO-VR software can elicit anxiety and craving responses and that cue-induced anxiety responses can distinguish between AUD and SD groups better than cue-induced craving. The data on craving and anxiety were assessed consistently by different instruments. In addition, we consider that ALCO-VR is able to ecologically assess cue-induced anxiety and alcohol craving levels during exposure to VR alcohol-related environments. MDPI 2019-08-02 /pmc/articles/PMC6723764/ /pubmed/31382353 http://dx.doi.org/10.3390/jcm8081153 Text en © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Ghiţă, Alexandra
Hernández-Serrano, Olga
Fernández-Ruiz, Yolanda
Monras, Miquel
Ortega, Lluisa
Mondon, Silvia
Teixidor, Lidia
Gual, Antoni
Porras-García, Bruno
Ferrer-García, Marta
Gutiérrez-Maldonado, José
Cue-Elicited Anxiety and Alcohol Craving as Indicators of the Validity of ALCO-VR Software: A Virtual Reality Study
title Cue-Elicited Anxiety and Alcohol Craving as Indicators of the Validity of ALCO-VR Software: A Virtual Reality Study
title_full Cue-Elicited Anxiety and Alcohol Craving as Indicators of the Validity of ALCO-VR Software: A Virtual Reality Study
title_fullStr Cue-Elicited Anxiety and Alcohol Craving as Indicators of the Validity of ALCO-VR Software: A Virtual Reality Study
title_full_unstemmed Cue-Elicited Anxiety and Alcohol Craving as Indicators of the Validity of ALCO-VR Software: A Virtual Reality Study
title_short Cue-Elicited Anxiety and Alcohol Craving as Indicators of the Validity of ALCO-VR Software: A Virtual Reality Study
title_sort cue-elicited anxiety and alcohol craving as indicators of the validity of alco-vr software: a virtual reality study
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6723764/
https://www.ncbi.nlm.nih.gov/pubmed/31382353
http://dx.doi.org/10.3390/jcm8081153
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