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Getting your game on: Using virtual reality to improve real table tennis skills

OBJECTIVE: The present study investigates skill transfer from Virtual Reality (VR) sports training to the real world, using the fast-paced sport of table tennis. BACKGROUND: A key assumption of VR training is that the learned skills and experiences transfer to the real world. Yet, in certain applica...

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Detalles Bibliográficos
Autores principales: Michalski, Stefan Carlo, Szpak, Ancret, Saredakis, Dimitrios, Ross, Tyler James, Billinghurst, Mark, Loetscher, Tobias
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6736297/
https://www.ncbi.nlm.nih.gov/pubmed/31504070
http://dx.doi.org/10.1371/journal.pone.0222351

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