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The enemy’s gaze: Immersive virtual environments enhance peace promoting attitudes and emotions in violent intergroup conflicts
Perspective-taking is essential for improving intergroup relations. However, it is difficult to implement, especially in violent conflicts. Given that immersive virtual reality (VR) can simulate various points of view (POV), we examined whether it can lead to beneficial outcomes by promoting outgrou...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6738917/ https://www.ncbi.nlm.nih.gov/pubmed/31509584 http://dx.doi.org/10.1371/journal.pone.0222342 |
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author | Hasson, Yossi Schori-Eyal, Noa Landau, Daniel Hasler, Béatrice S. Levy, Jonathan Friedman, Doron Halperin, Eran |
author_facet | Hasson, Yossi Schori-Eyal, Noa Landau, Daniel Hasler, Béatrice S. Levy, Jonathan Friedman, Doron Halperin, Eran |
author_sort | Hasson, Yossi |
collection | PubMed |
description | Perspective-taking is essential for improving intergroup relations. However, it is difficult to implement, especially in violent conflicts. Given that immersive virtual reality (VR) can simulate various points of view (POV), we examined whether it can lead to beneficial outcomes by promoting outgroup perspective-taking, even in armed conflicts. In two studies, Jewish-Israelis watched a 360° VR scene depicting an Israeli-Palestinian confrontation from different POVs–outgroup’s, ingroup’s while imagining outgroup perspective or ingroup’s without imagined perspective-taking. Participants immersed in the outgroup’s POV, but not those who imagined the outgroup’s perspective, perceived the Palestinians more positively than those immersed in the ingroup’s POV. Moreover, participants in the outgroup’s POV perceived the Palestinian population in general more favorably and judged a real-life ingroup transgression more strictly than those in the ingroup’s POV, even five months after VR intervention. Results suggest that VR can promote conflict resolution by enabling effective perspective-taking. |
format | Online Article Text |
id | pubmed-6738917 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-67389172019-09-20 The enemy’s gaze: Immersive virtual environments enhance peace promoting attitudes and emotions in violent intergroup conflicts Hasson, Yossi Schori-Eyal, Noa Landau, Daniel Hasler, Béatrice S. Levy, Jonathan Friedman, Doron Halperin, Eran PLoS One Research Article Perspective-taking is essential for improving intergroup relations. However, it is difficult to implement, especially in violent conflicts. Given that immersive virtual reality (VR) can simulate various points of view (POV), we examined whether it can lead to beneficial outcomes by promoting outgroup perspective-taking, even in armed conflicts. In two studies, Jewish-Israelis watched a 360° VR scene depicting an Israeli-Palestinian confrontation from different POVs–outgroup’s, ingroup’s while imagining outgroup perspective or ingroup’s without imagined perspective-taking. Participants immersed in the outgroup’s POV, but not those who imagined the outgroup’s perspective, perceived the Palestinians more positively than those immersed in the ingroup’s POV. Moreover, participants in the outgroup’s POV perceived the Palestinian population in general more favorably and judged a real-life ingroup transgression more strictly than those in the ingroup’s POV, even five months after VR intervention. Results suggest that VR can promote conflict resolution by enabling effective perspective-taking. Public Library of Science 2019-09-11 /pmc/articles/PMC6738917/ /pubmed/31509584 http://dx.doi.org/10.1371/journal.pone.0222342 Text en © 2019 Hasson et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Hasson, Yossi Schori-Eyal, Noa Landau, Daniel Hasler, Béatrice S. Levy, Jonathan Friedman, Doron Halperin, Eran The enemy’s gaze: Immersive virtual environments enhance peace promoting attitudes and emotions in violent intergroup conflicts |
title | The enemy’s gaze: Immersive virtual environments enhance peace promoting attitudes and emotions in violent intergroup conflicts |
title_full | The enemy’s gaze: Immersive virtual environments enhance peace promoting attitudes and emotions in violent intergroup conflicts |
title_fullStr | The enemy’s gaze: Immersive virtual environments enhance peace promoting attitudes and emotions in violent intergroup conflicts |
title_full_unstemmed | The enemy’s gaze: Immersive virtual environments enhance peace promoting attitudes and emotions in violent intergroup conflicts |
title_short | The enemy’s gaze: Immersive virtual environments enhance peace promoting attitudes and emotions in violent intergroup conflicts |
title_sort | enemy’s gaze: immersive virtual environments enhance peace promoting attitudes and emotions in violent intergroup conflicts |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6738917/ https://www.ncbi.nlm.nih.gov/pubmed/31509584 http://dx.doi.org/10.1371/journal.pone.0222342 |
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