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Locomotor skill acquisition in virtual reality shows sustained transfer to the real world
BACKGROUND: Virtual reality (VR) is a potentially promising tool for enhancing real-world locomotion in individuals with mobility impairment through its ability to provide personalized performance feedback and simulate real-world challenges. However, it is unknown whether novel locomotor skills lear...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6744642/ https://www.ncbi.nlm.nih.gov/pubmed/31521167 http://dx.doi.org/10.1186/s12984-019-0584-y |
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author | Kim, Aram Schweighofer, Nicolas Finley, James M. |
author_facet | Kim, Aram Schweighofer, Nicolas Finley, James M. |
author_sort | Kim, Aram |
collection | PubMed |
description | BACKGROUND: Virtual reality (VR) is a potentially promising tool for enhancing real-world locomotion in individuals with mobility impairment through its ability to provide personalized performance feedback and simulate real-world challenges. However, it is unknown whether novel locomotor skills learned in VR show sustained transfer to the real world. Here, as an initial step towards developing a VR-based clinical intervention, we study how young adults learn and transfer a treadmill-based virtual obstacle negotiation skill to the real world. METHODS: On Day 1, participants crossed virtual obstacles while walking on a treadmill, with the instruction to minimize foot clearance during obstacle crossing. Gradual changes in performance during training were fit via non-linear mixed effect models. Immediate transfer was measured by foot clearance during physical obstacle crossing while walking over-ground. Retention of the obstacle negotiation skill in VR and retention of over-ground transfer were assessed after 24 h. RESULTS: On Day 1, participants systematically reduced foot clearance throughout practice by an average of 5 cm (SD 4 cm) and transferred 3 cm (SD 1 cm) of this reduction to over-ground walking. The acquired reduction in foot clearance was also retained after 24 h in VR and over-ground. There was only a small, but significant 0.8 cm increase in foot clearance in VR and no significant increase in clearance over-ground on Day 2. Moreover, individual differences in final performance at the end of practice on Day 1 predicted retention both in VR and in the real environment. CONCLUSIONS: Overall, our results support the use of VR for locomotor training as skills learned in a virtual environment readily transfer to real-world locomotion. Future work is needed to determine if VR-based locomotor training leads to sustained transfer in clinical populations with mobility impairments, such as individuals with Parkinson’s disease and stroke survivors. |
format | Online Article Text |
id | pubmed-6744642 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-67446422019-09-18 Locomotor skill acquisition in virtual reality shows sustained transfer to the real world Kim, Aram Schweighofer, Nicolas Finley, James M. J Neuroeng Rehabil Research BACKGROUND: Virtual reality (VR) is a potentially promising tool for enhancing real-world locomotion in individuals with mobility impairment through its ability to provide personalized performance feedback and simulate real-world challenges. However, it is unknown whether novel locomotor skills learned in VR show sustained transfer to the real world. Here, as an initial step towards developing a VR-based clinical intervention, we study how young adults learn and transfer a treadmill-based virtual obstacle negotiation skill to the real world. METHODS: On Day 1, participants crossed virtual obstacles while walking on a treadmill, with the instruction to minimize foot clearance during obstacle crossing. Gradual changes in performance during training were fit via non-linear mixed effect models. Immediate transfer was measured by foot clearance during physical obstacle crossing while walking over-ground. Retention of the obstacle negotiation skill in VR and retention of over-ground transfer were assessed after 24 h. RESULTS: On Day 1, participants systematically reduced foot clearance throughout practice by an average of 5 cm (SD 4 cm) and transferred 3 cm (SD 1 cm) of this reduction to over-ground walking. The acquired reduction in foot clearance was also retained after 24 h in VR and over-ground. There was only a small, but significant 0.8 cm increase in foot clearance in VR and no significant increase in clearance over-ground on Day 2. Moreover, individual differences in final performance at the end of practice on Day 1 predicted retention both in VR and in the real environment. CONCLUSIONS: Overall, our results support the use of VR for locomotor training as skills learned in a virtual environment readily transfer to real-world locomotion. Future work is needed to determine if VR-based locomotor training leads to sustained transfer in clinical populations with mobility impairments, such as individuals with Parkinson’s disease and stroke survivors. BioMed Central 2019-09-14 /pmc/articles/PMC6744642/ /pubmed/31521167 http://dx.doi.org/10.1186/s12984-019-0584-y Text en © The Author(s). 2019 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. |
spellingShingle | Research Kim, Aram Schweighofer, Nicolas Finley, James M. Locomotor skill acquisition in virtual reality shows sustained transfer to the real world |
title | Locomotor skill acquisition in virtual reality shows sustained transfer to the real world |
title_full | Locomotor skill acquisition in virtual reality shows sustained transfer to the real world |
title_fullStr | Locomotor skill acquisition in virtual reality shows sustained transfer to the real world |
title_full_unstemmed | Locomotor skill acquisition in virtual reality shows sustained transfer to the real world |
title_short | Locomotor skill acquisition in virtual reality shows sustained transfer to the real world |
title_sort | locomotor skill acquisition in virtual reality shows sustained transfer to the real world |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6744642/ https://www.ncbi.nlm.nih.gov/pubmed/31521167 http://dx.doi.org/10.1186/s12984-019-0584-y |
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