Cargando…

Locomotor skill acquisition in virtual reality shows sustained transfer to the real world

BACKGROUND: Virtual reality (VR) is a potentially promising tool for enhancing real-world locomotion in individuals with mobility impairment through its ability to provide personalized performance feedback and simulate real-world challenges. However, it is unknown whether novel locomotor skills lear...

Descripción completa

Detalles Bibliográficos
Autores principales: Kim, Aram, Schweighofer, Nicolas, Finley, James M.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6744642/
https://www.ncbi.nlm.nih.gov/pubmed/31521167
http://dx.doi.org/10.1186/s12984-019-0584-y
_version_ 1783451413090664448
author Kim, Aram
Schweighofer, Nicolas
Finley, James M.
author_facet Kim, Aram
Schweighofer, Nicolas
Finley, James M.
author_sort Kim, Aram
collection PubMed
description BACKGROUND: Virtual reality (VR) is a potentially promising tool for enhancing real-world locomotion in individuals with mobility impairment through its ability to provide personalized performance feedback and simulate real-world challenges. However, it is unknown whether novel locomotor skills learned in VR show sustained transfer to the real world. Here, as an initial step towards developing a VR-based clinical intervention, we study how young adults learn and transfer a treadmill-based virtual obstacle negotiation skill to the real world. METHODS: On Day 1, participants crossed virtual obstacles while walking on a treadmill, with the instruction to minimize foot clearance during obstacle crossing. Gradual changes in performance during training were fit via non-linear mixed effect models. Immediate transfer was measured by foot clearance during physical obstacle crossing while walking over-ground. Retention of the obstacle negotiation skill in VR and retention of over-ground transfer were assessed after 24 h. RESULTS: On Day 1, participants systematically reduced foot clearance throughout practice by an average of 5 cm (SD 4 cm) and transferred 3 cm (SD 1 cm) of this reduction to over-ground walking. The acquired reduction in foot clearance was also retained after 24 h in VR and over-ground. There was only a small, but significant 0.8 cm increase in foot clearance in VR and no significant increase in clearance over-ground on Day 2. Moreover, individual differences in final performance at the end of practice on Day 1 predicted retention both in VR and in the real environment. CONCLUSIONS: Overall, our results support the use of VR for locomotor training as skills learned in a virtual environment readily transfer to real-world locomotion. Future work is needed to determine if VR-based locomotor training leads to sustained transfer in clinical populations with mobility impairments, such as individuals with Parkinson’s disease and stroke survivors.
format Online
Article
Text
id pubmed-6744642
institution National Center for Biotechnology Information
language English
publishDate 2019
publisher BioMed Central
record_format MEDLINE/PubMed
spelling pubmed-67446422019-09-18 Locomotor skill acquisition in virtual reality shows sustained transfer to the real world Kim, Aram Schweighofer, Nicolas Finley, James M. J Neuroeng Rehabil Research BACKGROUND: Virtual reality (VR) is a potentially promising tool for enhancing real-world locomotion in individuals with mobility impairment through its ability to provide personalized performance feedback and simulate real-world challenges. However, it is unknown whether novel locomotor skills learned in VR show sustained transfer to the real world. Here, as an initial step towards developing a VR-based clinical intervention, we study how young adults learn and transfer a treadmill-based virtual obstacle negotiation skill to the real world. METHODS: On Day 1, participants crossed virtual obstacles while walking on a treadmill, with the instruction to minimize foot clearance during obstacle crossing. Gradual changes in performance during training were fit via non-linear mixed effect models. Immediate transfer was measured by foot clearance during physical obstacle crossing while walking over-ground. Retention of the obstacle negotiation skill in VR and retention of over-ground transfer were assessed after 24 h. RESULTS: On Day 1, participants systematically reduced foot clearance throughout practice by an average of 5 cm (SD 4 cm) and transferred 3 cm (SD 1 cm) of this reduction to over-ground walking. The acquired reduction in foot clearance was also retained after 24 h in VR and over-ground. There was only a small, but significant 0.8 cm increase in foot clearance in VR and no significant increase in clearance over-ground on Day 2. Moreover, individual differences in final performance at the end of practice on Day 1 predicted retention both in VR and in the real environment. CONCLUSIONS: Overall, our results support the use of VR for locomotor training as skills learned in a virtual environment readily transfer to real-world locomotion. Future work is needed to determine if VR-based locomotor training leads to sustained transfer in clinical populations with mobility impairments, such as individuals with Parkinson’s disease and stroke survivors. BioMed Central 2019-09-14 /pmc/articles/PMC6744642/ /pubmed/31521167 http://dx.doi.org/10.1186/s12984-019-0584-y Text en © The Author(s). 2019 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Research
Kim, Aram
Schweighofer, Nicolas
Finley, James M.
Locomotor skill acquisition in virtual reality shows sustained transfer to the real world
title Locomotor skill acquisition in virtual reality shows sustained transfer to the real world
title_full Locomotor skill acquisition in virtual reality shows sustained transfer to the real world
title_fullStr Locomotor skill acquisition in virtual reality shows sustained transfer to the real world
title_full_unstemmed Locomotor skill acquisition in virtual reality shows sustained transfer to the real world
title_short Locomotor skill acquisition in virtual reality shows sustained transfer to the real world
title_sort locomotor skill acquisition in virtual reality shows sustained transfer to the real world
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6744642/
https://www.ncbi.nlm.nih.gov/pubmed/31521167
http://dx.doi.org/10.1186/s12984-019-0584-y
work_keys_str_mv AT kimaram locomotorskillacquisitioninvirtualrealityshowssustainedtransfertotherealworld
AT schweighofernicolas locomotorskillacquisitioninvirtualrealityshowssustainedtransfertotherealworld
AT finleyjamesm locomotorskillacquisitioninvirtualrealityshowssustainedtransfertotherealworld