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Does playing violent video games cause aggression? A longitudinal intervention study
It is a widespread concern that violent video games promote aggression, reduce pro-social behaviour, increase impulsivity and interfere with cognition as well as mood in its players. Previous experimental studies have focussed on short-term effects of violent video gameplay on aggression, yet there...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6756088/ https://www.ncbi.nlm.nih.gov/pubmed/29535447 http://dx.doi.org/10.1038/s41380-018-0031-7 |
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author | Kühn, Simone Kugler, Dimitrij Tycho Schmalen, Katharina Weichenberger, Markus Witt, Charlotte Gallinat, Jürgen |
author_facet | Kühn, Simone Kugler, Dimitrij Tycho Schmalen, Katharina Weichenberger, Markus Witt, Charlotte Gallinat, Jürgen |
author_sort | Kühn, Simone |
collection | PubMed |
description | It is a widespread concern that violent video games promote aggression, reduce pro-social behaviour, increase impulsivity and interfere with cognition as well as mood in its players. Previous experimental studies have focussed on short-term effects of violent video gameplay on aggression, yet there are reasons to believe that these effects are mostly the result of priming. In contrast, the present study is the first to investigate the effects of long-term violent video gameplay using a large battery of tests spanning questionnaires, behavioural measures of aggression, sexist attitudes, empathy and interpersonal competencies, impulsivity-related constructs (such as sensation seeking, boredom proneness, risk taking, delay discounting), mental health (depressivity, anxiety) as well as executive control functions, before and after 2 months of gameplay. Our participants played the violent video game Grand Theft Auto V, the non-violent video game The Sims 3 or no game at all for 2 months on a daily basis. No significant changes were observed, neither when comparing the group playing a violent video game to a group playing a non-violent game, nor to a passive control group. Also, no effects were observed between baseline and posttest directly after the intervention, nor between baseline and a follow-up assessment 2 months after the intervention period had ended. The present results thus provide strong evidence against the frequently debated negative effects of playing violent video games in adults and will therefore help to communicate a more realistic scientific perspective on the effects of violent video gaming. |
format | Online Article Text |
id | pubmed-6756088 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-67560882019-09-24 Does playing violent video games cause aggression? A longitudinal intervention study Kühn, Simone Kugler, Dimitrij Tycho Schmalen, Katharina Weichenberger, Markus Witt, Charlotte Gallinat, Jürgen Mol Psychiatry Article It is a widespread concern that violent video games promote aggression, reduce pro-social behaviour, increase impulsivity and interfere with cognition as well as mood in its players. Previous experimental studies have focussed on short-term effects of violent video gameplay on aggression, yet there are reasons to believe that these effects are mostly the result of priming. In contrast, the present study is the first to investigate the effects of long-term violent video gameplay using a large battery of tests spanning questionnaires, behavioural measures of aggression, sexist attitudes, empathy and interpersonal competencies, impulsivity-related constructs (such as sensation seeking, boredom proneness, risk taking, delay discounting), mental health (depressivity, anxiety) as well as executive control functions, before and after 2 months of gameplay. Our participants played the violent video game Grand Theft Auto V, the non-violent video game The Sims 3 or no game at all for 2 months on a daily basis. No significant changes were observed, neither when comparing the group playing a violent video game to a group playing a non-violent game, nor to a passive control group. Also, no effects were observed between baseline and posttest directly after the intervention, nor between baseline and a follow-up assessment 2 months after the intervention period had ended. The present results thus provide strong evidence against the frequently debated negative effects of playing violent video games in adults and will therefore help to communicate a more realistic scientific perspective on the effects of violent video gaming. Nature Publishing Group UK 2018-03-13 2019 /pmc/articles/PMC6756088/ /pubmed/29535447 http://dx.doi.org/10.1038/s41380-018-0031-7 Text en © The Author(s) 2018 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Article Kühn, Simone Kugler, Dimitrij Tycho Schmalen, Katharina Weichenberger, Markus Witt, Charlotte Gallinat, Jürgen Does playing violent video games cause aggression? A longitudinal intervention study |
title | Does playing violent video games cause aggression? A longitudinal intervention study |
title_full | Does playing violent video games cause aggression? A longitudinal intervention study |
title_fullStr | Does playing violent video games cause aggression? A longitudinal intervention study |
title_full_unstemmed | Does playing violent video games cause aggression? A longitudinal intervention study |
title_short | Does playing violent video games cause aggression? A longitudinal intervention study |
title_sort | does playing violent video games cause aggression? a longitudinal intervention study |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6756088/ https://www.ncbi.nlm.nih.gov/pubmed/29535447 http://dx.doi.org/10.1038/s41380-018-0031-7 |
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