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Using Virtual Environments to Improve Real-World Motor Skills in Sports: A Systematic Review
In many settings, sports training can be difficult to organize, logistically complicated and very costly. Virtual environments (VE) have garnered interest as a tool to train real-world sports skills due to the realism and flexibility that they can deliver. A key assumption of VE-based training is th...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6763583/ https://www.ncbi.nlm.nih.gov/pubmed/31620063 http://dx.doi.org/10.3389/fpsyg.2019.02159 |
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author | Michalski, Stefan C. Szpak, Ancret Loetscher, Tobias |
author_facet | Michalski, Stefan C. Szpak, Ancret Loetscher, Tobias |
author_sort | Michalski, Stefan C. |
collection | PubMed |
description | In many settings, sports training can be difficult to organize, logistically complicated and very costly. Virtual environments (VE) have garnered interest as a tool to train real-world sports skills due to the realism and flexibility that they can deliver. A key assumption of VE-based training is that the learned skills and experiences transfer to the real world, but do they? Using PRISMA guidelines, this systematic review evaluated the available evidence regarding the transfer of motor skills from VE training to real-world sporting contexts. The initial search identified 448 articles, but only 4 of these articles met basic criteria necessary to assess real-world transfer. Key factors regarding the study design, learner characteristics and training environment of these studies are considered. In a relatively new area of research, the findings from these 4 articles are encouraging and provide initial support for the notion that skills training in a VE can improve real-world performance in sports. However, for a wider uptake of VEs in sports training, it is important that more research demonstrates real-world transfer. Study design recommendations are suggested for researchers, developers or trainers who are considering demonstrating real-world transfers from virtual to real-world environments. |
format | Online Article Text |
id | pubmed-6763583 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-67635832019-10-16 Using Virtual Environments to Improve Real-World Motor Skills in Sports: A Systematic Review Michalski, Stefan C. Szpak, Ancret Loetscher, Tobias Front Psychol Psychology In many settings, sports training can be difficult to organize, logistically complicated and very costly. Virtual environments (VE) have garnered interest as a tool to train real-world sports skills due to the realism and flexibility that they can deliver. A key assumption of VE-based training is that the learned skills and experiences transfer to the real world, but do they? Using PRISMA guidelines, this systematic review evaluated the available evidence regarding the transfer of motor skills from VE training to real-world sporting contexts. The initial search identified 448 articles, but only 4 of these articles met basic criteria necessary to assess real-world transfer. Key factors regarding the study design, learner characteristics and training environment of these studies are considered. In a relatively new area of research, the findings from these 4 articles are encouraging and provide initial support for the notion that skills training in a VE can improve real-world performance in sports. However, for a wider uptake of VEs in sports training, it is important that more research demonstrates real-world transfer. Study design recommendations are suggested for researchers, developers or trainers who are considering demonstrating real-world transfers from virtual to real-world environments. Frontiers Media S.A. 2019-09-20 /pmc/articles/PMC6763583/ /pubmed/31620063 http://dx.doi.org/10.3389/fpsyg.2019.02159 Text en Copyright © 2019 Michalski, Szpak and Loetscher. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Michalski, Stefan C. Szpak, Ancret Loetscher, Tobias Using Virtual Environments to Improve Real-World Motor Skills in Sports: A Systematic Review |
title | Using Virtual Environments to Improve Real-World Motor Skills in Sports: A Systematic Review |
title_full | Using Virtual Environments to Improve Real-World Motor Skills in Sports: A Systematic Review |
title_fullStr | Using Virtual Environments to Improve Real-World Motor Skills in Sports: A Systematic Review |
title_full_unstemmed | Using Virtual Environments to Improve Real-World Motor Skills in Sports: A Systematic Review |
title_short | Using Virtual Environments to Improve Real-World Motor Skills in Sports: A Systematic Review |
title_sort | using virtual environments to improve real-world motor skills in sports: a systematic review |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6763583/ https://www.ncbi.nlm.nih.gov/pubmed/31620063 http://dx.doi.org/10.3389/fpsyg.2019.02159 |
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