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Short-Term Effects of the Serious Game “Fit, Food, Fun” on Nutritional Knowledge: A Pilot Study among Children and Adolescents

“Serious games” are a novel and entertaining approach for nutritional education. The aim of this pilot study was to evaluate the short-term effectiveness of “Fit, Food, Fun” (FFF), a serious game to impart nutritional knowledge among children and adolescents. Data collection was conducted at two sec...

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Autores principales: Holzmann, Sophie Laura, Schäfer, Hanna, Groh, Georg, Plecher, David Alexander, Klinker, Gudrun, Schauberger, Gunther, Hauner, Hans, Holzapfel, Christina
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6770093/
https://www.ncbi.nlm.nih.gov/pubmed/31480257
http://dx.doi.org/10.3390/nu11092031
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author Holzmann, Sophie Laura
Schäfer, Hanna
Groh, Georg
Plecher, David Alexander
Klinker, Gudrun
Schauberger, Gunther
Hauner, Hans
Holzapfel, Christina
author_facet Holzmann, Sophie Laura
Schäfer, Hanna
Groh, Georg
Plecher, David Alexander
Klinker, Gudrun
Schauberger, Gunther
Hauner, Hans
Holzapfel, Christina
author_sort Holzmann, Sophie Laura
collection PubMed
description “Serious games” are a novel and entertaining approach for nutritional education. The aim of this pilot study was to evaluate the short-term effectiveness of “Fit, Food, Fun” (FFF), a serious game to impart nutritional knowledge among children and adolescents. Data collection was conducted at two secondary schools in Bavaria, Germany. The gameplay intervention (gameplay group; GG) consisted of a 15-minute FFF gameplay session during each of three consecutive days. The teaching intervention (teaching group; TG) was performed in a classic lecture format. Nutritional knowledge was evaluated via questionnaires at baseline and post-intervention. Statistical analyses were performed using R (R Core Team, 2018). In total, baseline data were available for 39 participants in the GG and 44 participants in the TG. The mean age was 13.5 ± 0.7 years in the GG and 12.8 ± 0.9 years in the TG. There was a significant (p-value < 0.001) improvement in nutritional knowledge in both intervention groups. Moreover, a between-group difference with a significantly (p-value = 0.01) higher increase in nutritional knowledge was detected for the TG. This pilot study provides evidence for the short-term effectiveness of both educational interventions on the improvement in nutritional knowledge. Finally, the FFF game might be an adequate educational tool for the transfer of nutritional knowledge among children and adolescents.
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spelling pubmed-67700932019-10-30 Short-Term Effects of the Serious Game “Fit, Food, Fun” on Nutritional Knowledge: A Pilot Study among Children and Adolescents Holzmann, Sophie Laura Schäfer, Hanna Groh, Georg Plecher, David Alexander Klinker, Gudrun Schauberger, Gunther Hauner, Hans Holzapfel, Christina Nutrients Article “Serious games” are a novel and entertaining approach for nutritional education. The aim of this pilot study was to evaluate the short-term effectiveness of “Fit, Food, Fun” (FFF), a serious game to impart nutritional knowledge among children and adolescents. Data collection was conducted at two secondary schools in Bavaria, Germany. The gameplay intervention (gameplay group; GG) consisted of a 15-minute FFF gameplay session during each of three consecutive days. The teaching intervention (teaching group; TG) was performed in a classic lecture format. Nutritional knowledge was evaluated via questionnaires at baseline and post-intervention. Statistical analyses were performed using R (R Core Team, 2018). In total, baseline data were available for 39 participants in the GG and 44 participants in the TG. The mean age was 13.5 ± 0.7 years in the GG and 12.8 ± 0.9 years in the TG. There was a significant (p-value < 0.001) improvement in nutritional knowledge in both intervention groups. Moreover, a between-group difference with a significantly (p-value = 0.01) higher increase in nutritional knowledge was detected for the TG. This pilot study provides evidence for the short-term effectiveness of both educational interventions on the improvement in nutritional knowledge. Finally, the FFF game might be an adequate educational tool for the transfer of nutritional knowledge among children and adolescents. MDPI 2019-08-30 /pmc/articles/PMC6770093/ /pubmed/31480257 http://dx.doi.org/10.3390/nu11092031 Text en © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Holzmann, Sophie Laura
Schäfer, Hanna
Groh, Georg
Plecher, David Alexander
Klinker, Gudrun
Schauberger, Gunther
Hauner, Hans
Holzapfel, Christina
Short-Term Effects of the Serious Game “Fit, Food, Fun” on Nutritional Knowledge: A Pilot Study among Children and Adolescents
title Short-Term Effects of the Serious Game “Fit, Food, Fun” on Nutritional Knowledge: A Pilot Study among Children and Adolescents
title_full Short-Term Effects of the Serious Game “Fit, Food, Fun” on Nutritional Knowledge: A Pilot Study among Children and Adolescents
title_fullStr Short-Term Effects of the Serious Game “Fit, Food, Fun” on Nutritional Knowledge: A Pilot Study among Children and Adolescents
title_full_unstemmed Short-Term Effects of the Serious Game “Fit, Food, Fun” on Nutritional Knowledge: A Pilot Study among Children and Adolescents
title_short Short-Term Effects of the Serious Game “Fit, Food, Fun” on Nutritional Knowledge: A Pilot Study among Children and Adolescents
title_sort short-term effects of the serious game “fit, food, fun” on nutritional knowledge: a pilot study among children and adolescents
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6770093/
https://www.ncbi.nlm.nih.gov/pubmed/31480257
http://dx.doi.org/10.3390/nu11092031
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