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Feasibility of Eye Tracking Assisted Vestibular Rehabilitation Strategy Using Immersive Virtual Reality

OBJECTIVES: Even though vestibular rehabilitation therapy (VRT) using head-mounted display (HMD) has been highlighted recently as a popular virtual reality platform, we should consider that HMD itself do not provide interactive environment for VRT. This study aimed to test the feasibility of interac...

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Autores principales: Park, Jeong Hye, Jeon, Han Jae, Lim, Eun-Cheon, Koo, Ja-Won, Lee, Hyo-Jeong, Kim, Hyung-Jong, Lee, Jung Seop, Song, Chang-Geun, Hong, Sung Kwang
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Korean Society of Otorhinolaryngology-Head and Neck Surgery 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6787482/
https://www.ncbi.nlm.nih.gov/pubmed/31066247
http://dx.doi.org/10.21053/ceo.2018.01592
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author Park, Jeong Hye
Jeon, Han Jae
Lim, Eun-Cheon
Koo, Ja-Won
Lee, Hyo-Jeong
Kim, Hyung-Jong
Lee, Jung Seop
Song, Chang-Geun
Hong, Sung Kwang
author_facet Park, Jeong Hye
Jeon, Han Jae
Lim, Eun-Cheon
Koo, Ja-Won
Lee, Hyo-Jeong
Kim, Hyung-Jong
Lee, Jung Seop
Song, Chang-Geun
Hong, Sung Kwang
author_sort Park, Jeong Hye
collection PubMed
description OBJECTIVES: Even though vestibular rehabilitation therapy (VRT) using head-mounted display (HMD) has been highlighted recently as a popular virtual reality platform, we should consider that HMD itself do not provide interactive environment for VRT. This study aimed to test the feasibility of interactive components using eye tracking assisted strategy through neurophysiologic evidence. METHODS: HMD implemented with an infrared-based eye tracker was used to generate a virtual environment for VRT. Eighteen healthy subjects participated in our experiment, wherein they performed a saccadic eye exercise (SEE) under two conditions of feedback-on (F-on, visualization of eye position) and feedback-off (F-off, non-visualization of eye position). Eye position was continuously monitored in real time on those two conditions, but this information was not provided to the participants. Electroencephalogram recordings were used to estimate neural dynamics and attention during SEE, in which only valid trials (correct responses) were included in electroencephalogram analysis. RESULTS: SEE accuracy was higher in the F-on than F-off condition (P=0.039). The power spectral density of beta band was higher in the F-on condition on the frontal (P=0.047), central (P=0.042), and occipital areas (P=0.045). Beta–event-related desynchronization was significantly more pronounced in the F-on (–0.19 on frontal and –0.22 on central clusters) than in the F-off condition (0.23 on frontal and 0.05 on central) on preparatory phase (P=0.005 for frontal and P=0.024 for central). In addition, more abundant functional connectivity was revealed under the F-on condition. CONCLUSION: Considering substantial gain may come from goal directed attention and activation of brain-network while performing VRT, our preclinical study from SEE suggests that eye tracking algorithms may work efficiently in vestibular rehabilitation using HMD.
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spelling pubmed-67874822019-11-01 Feasibility of Eye Tracking Assisted Vestibular Rehabilitation Strategy Using Immersive Virtual Reality Park, Jeong Hye Jeon, Han Jae Lim, Eun-Cheon Koo, Ja-Won Lee, Hyo-Jeong Kim, Hyung-Jong Lee, Jung Seop Song, Chang-Geun Hong, Sung Kwang Clin Exp Otorhinolaryngol Original Article OBJECTIVES: Even though vestibular rehabilitation therapy (VRT) using head-mounted display (HMD) has been highlighted recently as a popular virtual reality platform, we should consider that HMD itself do not provide interactive environment for VRT. This study aimed to test the feasibility of interactive components using eye tracking assisted strategy through neurophysiologic evidence. METHODS: HMD implemented with an infrared-based eye tracker was used to generate a virtual environment for VRT. Eighteen healthy subjects participated in our experiment, wherein they performed a saccadic eye exercise (SEE) under two conditions of feedback-on (F-on, visualization of eye position) and feedback-off (F-off, non-visualization of eye position). Eye position was continuously monitored in real time on those two conditions, but this information was not provided to the participants. Electroencephalogram recordings were used to estimate neural dynamics and attention during SEE, in which only valid trials (correct responses) were included in electroencephalogram analysis. RESULTS: SEE accuracy was higher in the F-on than F-off condition (P=0.039). The power spectral density of beta band was higher in the F-on condition on the frontal (P=0.047), central (P=0.042), and occipital areas (P=0.045). Beta–event-related desynchronization was significantly more pronounced in the F-on (–0.19 on frontal and –0.22 on central clusters) than in the F-off condition (0.23 on frontal and 0.05 on central) on preparatory phase (P=0.005 for frontal and P=0.024 for central). In addition, more abundant functional connectivity was revealed under the F-on condition. CONCLUSION: Considering substantial gain may come from goal directed attention and activation of brain-network while performing VRT, our preclinical study from SEE suggests that eye tracking algorithms may work efficiently in vestibular rehabilitation using HMD. Korean Society of Otorhinolaryngology-Head and Neck Surgery 2019-11 2019-05-09 /pmc/articles/PMC6787482/ /pubmed/31066247 http://dx.doi.org/10.21053/ceo.2018.01592 Text en Copyright © 2019 by Korean Society of Otorhinolaryngology-Head and Neck Surgery This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Article
Park, Jeong Hye
Jeon, Han Jae
Lim, Eun-Cheon
Koo, Ja-Won
Lee, Hyo-Jeong
Kim, Hyung-Jong
Lee, Jung Seop
Song, Chang-Geun
Hong, Sung Kwang
Feasibility of Eye Tracking Assisted Vestibular Rehabilitation Strategy Using Immersive Virtual Reality
title Feasibility of Eye Tracking Assisted Vestibular Rehabilitation Strategy Using Immersive Virtual Reality
title_full Feasibility of Eye Tracking Assisted Vestibular Rehabilitation Strategy Using Immersive Virtual Reality
title_fullStr Feasibility of Eye Tracking Assisted Vestibular Rehabilitation Strategy Using Immersive Virtual Reality
title_full_unstemmed Feasibility of Eye Tracking Assisted Vestibular Rehabilitation Strategy Using Immersive Virtual Reality
title_short Feasibility of Eye Tracking Assisted Vestibular Rehabilitation Strategy Using Immersive Virtual Reality
title_sort feasibility of eye tracking assisted vestibular rehabilitation strategy using immersive virtual reality
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6787482/
https://www.ncbi.nlm.nih.gov/pubmed/31066247
http://dx.doi.org/10.21053/ceo.2018.01592
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