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Embodiment and Presence in Virtual Reality After Stroke. A Comparative Study With Healthy Subjects

The ability of virtual reality (VR) to recreate controlled, immersive, and interactive environments that provide intensive and customized exercises has motivated its therapeutic use after stroke. Interaction and bodily presence in VR-based interventions is usually mediated through virtual selves, wh...

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Autores principales: Borrego, Adrián, Latorre, Jorge, Alcañiz, Mariano, Llorens, Roberto
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6795691/
https://www.ncbi.nlm.nih.gov/pubmed/31649608
http://dx.doi.org/10.3389/fneur.2019.01061
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author Borrego, Adrián
Latorre, Jorge
Alcañiz, Mariano
Llorens, Roberto
author_facet Borrego, Adrián
Latorre, Jorge
Alcañiz, Mariano
Llorens, Roberto
author_sort Borrego, Adrián
collection PubMed
description The ability of virtual reality (VR) to recreate controlled, immersive, and interactive environments that provide intensive and customized exercises has motivated its therapeutic use after stroke. Interaction and bodily presence in VR-based interventions is usually mediated through virtual selves, which synchronously represent body movements or responses to events on external input devices. Embodied self-representations in the virtual world not only provide an anchor for visuomotor tasks, but their morphologies can have behavioral implications. While research has focused on the underlying subjective mechanisms of exposure to VR on healthy individuals, the transference of these findings to individuals with stroke is not evident and remains unexplored, which could affect the experience and, ultimately, the clinical effectiveness of neurorehabilitation interventions. This study determined and compared the sense of embodiment and presence elicited by a virtual environment under different perspectives and levels of immersion in healthy subjects and individuals with stroke. Forty-six healthy subjects and 32 individuals with stroke embodied a gender-matched neutral avatar in a virtual environment that was displayed in a first-person perspective with a head-mounted display and in a third-person perspective with a screen, and the participants were asked to interact in a virtual task for 10 min under each condition in counterbalanced order, and to complete two questionnaires about the sense of embodiment and presence experienced during the interaction. The sense of body-ownership, self-location, and presence were more vividly experienced in a first-person than in a third-person perspective by both healthy subjects (p < 0.001, [Formula: see text] = 0.212; p = 0.005, [Formula: see text] = 0.101; p = 0.001, [Formula: see text] = 0.401, respectively) and individuals with stroke (p = 0.019, [Formula: see text] = 0.070; p = 0.001, [Formula: see text] = 0.135; p = 0.014, [Formula: see text] = 0.077, respectively). In contrast, no agency perspective-related differences were found in any group. All measures were consistently higher for healthy controls than for individuals with stroke, but differences between groups only reached statistical significance in presence under the first-person condition (p < 0.010, η [Formula: see text] = 0.084). In spite of these differences, the participants experienced a vivid sense of embodiment and presence in almost all conditions. These results provide first evidence that, although less intensively, embodiment and presence are similarly experienced by individuals who have suffered a stroke and by healthy individuals, which could support the vividness of their experience and, consequently, the effectiveness of VR-based interventions.
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spelling pubmed-67956912019-10-24 Embodiment and Presence in Virtual Reality After Stroke. A Comparative Study With Healthy Subjects Borrego, Adrián Latorre, Jorge Alcañiz, Mariano Llorens, Roberto Front Neurol Neurology The ability of virtual reality (VR) to recreate controlled, immersive, and interactive environments that provide intensive and customized exercises has motivated its therapeutic use after stroke. Interaction and bodily presence in VR-based interventions is usually mediated through virtual selves, which synchronously represent body movements or responses to events on external input devices. Embodied self-representations in the virtual world not only provide an anchor for visuomotor tasks, but their morphologies can have behavioral implications. While research has focused on the underlying subjective mechanisms of exposure to VR on healthy individuals, the transference of these findings to individuals with stroke is not evident and remains unexplored, which could affect the experience and, ultimately, the clinical effectiveness of neurorehabilitation interventions. This study determined and compared the sense of embodiment and presence elicited by a virtual environment under different perspectives and levels of immersion in healthy subjects and individuals with stroke. Forty-six healthy subjects and 32 individuals with stroke embodied a gender-matched neutral avatar in a virtual environment that was displayed in a first-person perspective with a head-mounted display and in a third-person perspective with a screen, and the participants were asked to interact in a virtual task for 10 min under each condition in counterbalanced order, and to complete two questionnaires about the sense of embodiment and presence experienced during the interaction. The sense of body-ownership, self-location, and presence were more vividly experienced in a first-person than in a third-person perspective by both healthy subjects (p < 0.001, [Formula: see text] = 0.212; p = 0.005, [Formula: see text] = 0.101; p = 0.001, [Formula: see text] = 0.401, respectively) and individuals with stroke (p = 0.019, [Formula: see text] = 0.070; p = 0.001, [Formula: see text] = 0.135; p = 0.014, [Formula: see text] = 0.077, respectively). In contrast, no agency perspective-related differences were found in any group. All measures were consistently higher for healthy controls than for individuals with stroke, but differences between groups only reached statistical significance in presence under the first-person condition (p < 0.010, η [Formula: see text] = 0.084). In spite of these differences, the participants experienced a vivid sense of embodiment and presence in almost all conditions. These results provide first evidence that, although less intensively, embodiment and presence are similarly experienced by individuals who have suffered a stroke and by healthy individuals, which could support the vividness of their experience and, consequently, the effectiveness of VR-based interventions. Frontiers Media S.A. 2019-10-10 /pmc/articles/PMC6795691/ /pubmed/31649608 http://dx.doi.org/10.3389/fneur.2019.01061 Text en Copyright © 2019 Borrego, Latorre, Alcañiz and Llorens. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neurology
Borrego, Adrián
Latorre, Jorge
Alcañiz, Mariano
Llorens, Roberto
Embodiment and Presence in Virtual Reality After Stroke. A Comparative Study With Healthy Subjects
title Embodiment and Presence in Virtual Reality After Stroke. A Comparative Study With Healthy Subjects
title_full Embodiment and Presence in Virtual Reality After Stroke. A Comparative Study With Healthy Subjects
title_fullStr Embodiment and Presence in Virtual Reality After Stroke. A Comparative Study With Healthy Subjects
title_full_unstemmed Embodiment and Presence in Virtual Reality After Stroke. A Comparative Study With Healthy Subjects
title_short Embodiment and Presence in Virtual Reality After Stroke. A Comparative Study With Healthy Subjects
title_sort embodiment and presence in virtual reality after stroke. a comparative study with healthy subjects
topic Neurology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6795691/
https://www.ncbi.nlm.nih.gov/pubmed/31649608
http://dx.doi.org/10.3389/fneur.2019.01061
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