Cargando…

Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health

The aim of the study is to assess the enjoyment and intensity of physical exercise while practicing physical activity (PA) in immersive virtual reality (IVR) using innovative training devices (omni-directional Omni treadmill and Icaros Pro flight simulator). The study also contains the results of su...

Descripción completa

Detalles Bibliográficos
Autores principales: Dębska, Małgorzata, Polechoński, Jacek, Mynarski, Arkadiusz, Polechoński, Piotr
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6801661/
https://www.ncbi.nlm.nih.gov/pubmed/31574911
http://dx.doi.org/10.3390/ijerph16193673
_version_ 1783460628327825408
author Dębska, Małgorzata
Polechoński, Jacek
Mynarski, Arkadiusz
Polechoński, Piotr
author_facet Dębska, Małgorzata
Polechoński, Jacek
Mynarski, Arkadiusz
Polechoński, Piotr
author_sort Dębska, Małgorzata
collection PubMed
description The aim of the study is to assess the enjoyment and intensity of physical exercise while practicing physical activity (PA) in immersive virtual reality (IVR) using innovative training devices (omni-directional Omni treadmill and Icaros Pro flight simulator). The study also contains the results of subjective research on the usefulness of such a form of PA in the opinion of users. In total, 61 adults (10 women and 51 men) took part in the study. To assess the enjoyment level (EL) Interest/Enjoyment subscale of Intrinsic Motivation Inventory (IMI) was used. Exercise intensity was assessed during 10-min sessions of active video games (AVGs) in IVR based on heart rate (HR). The average enjoyment level during physical exercise in IVR on the tested training devices was high (Omni 5.74 points, Icaros 5.60 points on a 1–7 Likert scale) and differed significantly in favor of PA on Omni. In the opinion of the majority of participants, AVGs in IVR on the tested devices constitute a sufficiently useful form of PA to meet the needs of leisure time activities, and they can even replace some forms of physical effort performed in a classic way. The intensity of PA during games on training devices was at the level recommended for health benefits for 80.55% (Omni) and 50.77% (Icaros Pro) of its duration. Based on the conducted research, it can be assumed that AVGs in IVR using a multi-directional treadmill and a flight simulator can be an effective tool for increasing participation in health-oriented PA.
format Online
Article
Text
id pubmed-6801661
institution National Center for Biotechnology Information
language English
publishDate 2019
publisher MDPI
record_format MEDLINE/PubMed
spelling pubmed-68016612019-10-31 Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health Dębska, Małgorzata Polechoński, Jacek Mynarski, Arkadiusz Polechoński, Piotr Int J Environ Res Public Health Article The aim of the study is to assess the enjoyment and intensity of physical exercise while practicing physical activity (PA) in immersive virtual reality (IVR) using innovative training devices (omni-directional Omni treadmill and Icaros Pro flight simulator). The study also contains the results of subjective research on the usefulness of such a form of PA in the opinion of users. In total, 61 adults (10 women and 51 men) took part in the study. To assess the enjoyment level (EL) Interest/Enjoyment subscale of Intrinsic Motivation Inventory (IMI) was used. Exercise intensity was assessed during 10-min sessions of active video games (AVGs) in IVR based on heart rate (HR). The average enjoyment level during physical exercise in IVR on the tested training devices was high (Omni 5.74 points, Icaros 5.60 points on a 1–7 Likert scale) and differed significantly in favor of PA on Omni. In the opinion of the majority of participants, AVGs in IVR on the tested devices constitute a sufficiently useful form of PA to meet the needs of leisure time activities, and they can even replace some forms of physical effort performed in a classic way. The intensity of PA during games on training devices was at the level recommended for health benefits for 80.55% (Omni) and 50.77% (Icaros Pro) of its duration. Based on the conducted research, it can be assumed that AVGs in IVR using a multi-directional treadmill and a flight simulator can be an effective tool for increasing participation in health-oriented PA. MDPI 2019-09-30 2019-10 /pmc/articles/PMC6801661/ /pubmed/31574911 http://dx.doi.org/10.3390/ijerph16193673 Text en © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Dębska, Małgorzata
Polechoński, Jacek
Mynarski, Arkadiusz
Polechoński, Piotr
Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health
title Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health
title_full Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health
title_fullStr Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health
title_full_unstemmed Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health
title_short Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health
title_sort enjoyment and intensity of physical activity in immersive virtual reality performed on innovative training devices in compliance with recommendations for health
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6801661/
https://www.ncbi.nlm.nih.gov/pubmed/31574911
http://dx.doi.org/10.3390/ijerph16193673
work_keys_str_mv AT debskamałgorzata enjoymentandintensityofphysicalactivityinimmersivevirtualrealityperformedoninnovativetrainingdevicesincompliancewithrecommendationsforhealth
AT polechonskijacek enjoymentandintensityofphysicalactivityinimmersivevirtualrealityperformedoninnovativetrainingdevicesincompliancewithrecommendationsforhealth
AT mynarskiarkadiusz enjoymentandintensityofphysicalactivityinimmersivevirtualrealityperformedoninnovativetrainingdevicesincompliancewithrecommendationsforhealth
AT polechonskipiotr enjoymentandintensityofphysicalactivityinimmersivevirtualrealityperformedoninnovativetrainingdevicesincompliancewithrecommendationsforhealth