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The effectiveness of intervention with board games: a systematic review
To examine the effectiveness of board games and programs that use board games, the present study conducted a systematic review using the PsycINFO and PubMed databases with the keywords “board game” AND “trial;” in total, 71 studies were identified. Of these 71 studies, 27 satisfied the inclusion cri...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6802304/ https://www.ncbi.nlm.nih.gov/pubmed/31641371 http://dx.doi.org/10.1186/s13030-019-0164-1 |
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author | Noda, Shota Shirotsuki, Kentaro Nakao, Mutsuhiro |
author_facet | Noda, Shota Shirotsuki, Kentaro Nakao, Mutsuhiro |
author_sort | Noda, Shota |
collection | PubMed |
description | To examine the effectiveness of board games and programs that use board games, the present study conducted a systematic review using the PsycINFO and PubMed databases with the keywords “board game” AND “trial;” in total, 71 studies were identified. Of these 71 studies, 27 satisfied the inclusion criteria in terms of program content, intervention style, and pre–post comparisons and were subsequently reviewed. These 27 studies were divided into the following three categories regarding the effects of board games and programs that use board games: educational knowledge (11 articles), cognitive functions (11 articles), and other conditions (five articles). The effect sizes between pre- and post-tests or pre-tests and follow-up tests were 0.12–1.81 for educational knowledge, 0.04–2.60 and − 1.14 – − 0.02 for cognitive functions, 0.06–0.65 for physical activity, and − 0.87 – − 0.61 for symptoms of attention-deficit hyperactivity disorder (ADHD). The present findings showed that, as a tool, board games can be expected to improve the understanding of knowledge, enhance interpersonal interactions among participants, and increase the motivation of participants. However, because the number of published studies in this area remains limited, the possibility of using board games as treatment for clinical symptoms requires further discussion. |
format | Online Article Text |
id | pubmed-6802304 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-68023042019-10-22 The effectiveness of intervention with board games: a systematic review Noda, Shota Shirotsuki, Kentaro Nakao, Mutsuhiro Biopsychosoc Med Review To examine the effectiveness of board games and programs that use board games, the present study conducted a systematic review using the PsycINFO and PubMed databases with the keywords “board game” AND “trial;” in total, 71 studies were identified. Of these 71 studies, 27 satisfied the inclusion criteria in terms of program content, intervention style, and pre–post comparisons and were subsequently reviewed. These 27 studies were divided into the following three categories regarding the effects of board games and programs that use board games: educational knowledge (11 articles), cognitive functions (11 articles), and other conditions (five articles). The effect sizes between pre- and post-tests or pre-tests and follow-up tests were 0.12–1.81 for educational knowledge, 0.04–2.60 and − 1.14 – − 0.02 for cognitive functions, 0.06–0.65 for physical activity, and − 0.87 – − 0.61 for symptoms of attention-deficit hyperactivity disorder (ADHD). The present findings showed that, as a tool, board games can be expected to improve the understanding of knowledge, enhance interpersonal interactions among participants, and increase the motivation of participants. However, because the number of published studies in this area remains limited, the possibility of using board games as treatment for clinical symptoms requires further discussion. BioMed Central 2019-10-21 /pmc/articles/PMC6802304/ /pubmed/31641371 http://dx.doi.org/10.1186/s13030-019-0164-1 Text en © The Author(s). 2019 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. |
spellingShingle | Review Noda, Shota Shirotsuki, Kentaro Nakao, Mutsuhiro The effectiveness of intervention with board games: a systematic review |
title | The effectiveness of intervention with board games: a systematic review |
title_full | The effectiveness of intervention with board games: a systematic review |
title_fullStr | The effectiveness of intervention with board games: a systematic review |
title_full_unstemmed | The effectiveness of intervention with board games: a systematic review |
title_short | The effectiveness of intervention with board games: a systematic review |
title_sort | effectiveness of intervention with board games: a systematic review |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6802304/ https://www.ncbi.nlm.nih.gov/pubmed/31641371 http://dx.doi.org/10.1186/s13030-019-0164-1 |
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