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A Systems Factorial Technology dataset using visual and tactile cues to guide balance
This data contains response times for 19 participants from a Systems Factorial Technology paradigm using visual and vibratory cues, as described in “The Balance Between Vision and Touch [1]”. These cues could indicate one of four directions, and participants responded by shifting their weight in tha...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2019
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6817600/ https://www.ncbi.nlm.nih.gov/pubmed/31673580 http://dx.doi.org/10.1016/j.dib.2019.104573 |
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author | Burns, Devin |
author_facet | Burns, Devin |
author_sort | Burns, Devin |
collection | PubMed |
description | This data contains response times for 19 participants from a Systems Factorial Technology paradigm using visual and vibratory cues, as described in “The Balance Between Vision and Touch [1]”. These cues could indicate one of four directions, and participants responded by shifting their weight in that direction. This was detected using a Wii Balance Board. Each participant has 720 trials: 1/3 with only a haptic cue, 1/3 with only vision, and 1/3 with both. Cues were equally divided into high and low salience versions. |
format | Online Article Text |
id | pubmed-6817600 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-68176002019-10-31 A Systems Factorial Technology dataset using visual and tactile cues to guide balance Burns, Devin Data Brief Psychology This data contains response times for 19 participants from a Systems Factorial Technology paradigm using visual and vibratory cues, as described in “The Balance Between Vision and Touch [1]”. These cues could indicate one of four directions, and participants responded by shifting their weight in that direction. This was detected using a Wii Balance Board. Each participant has 720 trials: 1/3 with only a haptic cue, 1/3 with only vision, and 1/3 with both. Cues were equally divided into high and low salience versions. Elsevier 2019-09-26 /pmc/articles/PMC6817600/ /pubmed/31673580 http://dx.doi.org/10.1016/j.dib.2019.104573 Text en © 2019 The Author(s) http://creativecommons.org/licenses/by/4.0/ This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Psychology Burns, Devin A Systems Factorial Technology dataset using visual and tactile cues to guide balance |
title | A Systems Factorial Technology dataset using visual and tactile cues to guide balance |
title_full | A Systems Factorial Technology dataset using visual and tactile cues to guide balance |
title_fullStr | A Systems Factorial Technology dataset using visual and tactile cues to guide balance |
title_full_unstemmed | A Systems Factorial Technology dataset using visual and tactile cues to guide balance |
title_short | A Systems Factorial Technology dataset using visual and tactile cues to guide balance |
title_sort | systems factorial technology dataset using visual and tactile cues to guide balance |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6817600/ https://www.ncbi.nlm.nih.gov/pubmed/31673580 http://dx.doi.org/10.1016/j.dib.2019.104573 |
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