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EXERGAMES IN ADOLESCENTS: ASSOCIATED FACTORS AND POSSIBLE REDUCTION IN SEDENTARY TIME

OBJECTIVE: To describe the use of exergames, associated factors and to quantify the time attributed to the use of exergames within the time spent on video games in a sample of adolescents from Curitiba, Paraná, Brazil. METHODS: This was a cross-sectional study that evaluated frequency and weekly vol...

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Autores principales: Custódio, Iazana Garcia, Hino, Adriano Akira Ferreira, Rodriguez, Cristiano Copetti, de Camargo, Edina Maria, Reis, Rodrigo Siqueira
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Sociedade de Pediatria de São Paulo 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6821487/
https://www.ncbi.nlm.nih.gov/pubmed/31621789
http://dx.doi.org/10.1590/1984-0462/;2019;37;4;00019
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author Custódio, Iazana Garcia
Hino, Adriano Akira Ferreira
Rodriguez, Cristiano Copetti
de Camargo, Edina Maria
Reis, Rodrigo Siqueira
author_facet Custódio, Iazana Garcia
Hino, Adriano Akira Ferreira
Rodriguez, Cristiano Copetti
de Camargo, Edina Maria
Reis, Rodrigo Siqueira
author_sort Custódio, Iazana Garcia
collection PubMed
description OBJECTIVE: To describe the use of exergames, associated factors and to quantify the time attributed to the use of exergames within the time spent on video games in a sample of adolescents from Curitiba, Paraná, Brazil. METHODS: This was a cross-sectional study that evaluated frequency and weekly volume of physical activities using the Physical Activity Questionnaire for Adolescents. Weekly frequency and daily time of use of exergames and videogames were self-reported. Mann-Whitney and Kruskal Wallis tests were used to compare the time spent playing exergames, and Poisson regression was used to test the associations (p<0.05). RESULTS: 495 adolescents were interviewed (51.3% girls), predominantly aged between 12 and 13 years (41.3%), under/normal weight (60.4%), medium socioeconomic status (39.8 %) and from public schools (69.3%). Most of the participants did not have video games in their bedroom (74.3%) and did not reach recommended levels of physical activity (55.5%). One in five adolescents used exergames (16.4%). Age (RP: 0.54; 95%CI 0.30-0.97, p=0.039) and having a console in the bedroom (RP: 1.89; 95%CI 1.27- 2.81, p=0.002) were associated with exergame use. Male sex (X_: 195.0; AIQ: 486.3; p=0.024) practice of leisure time physical activity (X_: 160.0; AIQ: 350.0; p=0.048) were associated with weekly volume of exergame use. CONCLUSIONS: Overall, less than two out of ten adolescents used exergames, and the use was higher among young adolescents and those who had a console in their bedrooms. Volume of use was higher among boys and those performing more than five hours of leisure time physical activity per week. In addition, a considerable part of the time devoted to the use of video games, was in fact, destined to the use of exergames.
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spelling pubmed-68214872019-11-05 EXERGAMES IN ADOLESCENTS: ASSOCIATED FACTORS AND POSSIBLE REDUCTION IN SEDENTARY TIME Custódio, Iazana Garcia Hino, Adriano Akira Ferreira Rodriguez, Cristiano Copetti de Camargo, Edina Maria Reis, Rodrigo Siqueira Rev Paul Pediatr Original Article OBJECTIVE: To describe the use of exergames, associated factors and to quantify the time attributed to the use of exergames within the time spent on video games in a sample of adolescents from Curitiba, Paraná, Brazil. METHODS: This was a cross-sectional study that evaluated frequency and weekly volume of physical activities using the Physical Activity Questionnaire for Adolescents. Weekly frequency and daily time of use of exergames and videogames were self-reported. Mann-Whitney and Kruskal Wallis tests were used to compare the time spent playing exergames, and Poisson regression was used to test the associations (p<0.05). RESULTS: 495 adolescents were interviewed (51.3% girls), predominantly aged between 12 and 13 years (41.3%), under/normal weight (60.4%), medium socioeconomic status (39.8 %) and from public schools (69.3%). Most of the participants did not have video games in their bedroom (74.3%) and did not reach recommended levels of physical activity (55.5%). One in five adolescents used exergames (16.4%). Age (RP: 0.54; 95%CI 0.30-0.97, p=0.039) and having a console in the bedroom (RP: 1.89; 95%CI 1.27- 2.81, p=0.002) were associated with exergame use. Male sex (X_: 195.0; AIQ: 486.3; p=0.024) practice of leisure time physical activity (X_: 160.0; AIQ: 350.0; p=0.048) were associated with weekly volume of exergame use. CONCLUSIONS: Overall, less than two out of ten adolescents used exergames, and the use was higher among young adolescents and those who had a console in their bedrooms. Volume of use was higher among boys and those performing more than five hours of leisure time physical activity per week. In addition, a considerable part of the time devoted to the use of video games, was in fact, destined to the use of exergames. Sociedade de Pediatria de São Paulo 2019-10-10 /pmc/articles/PMC6821487/ /pubmed/31621789 http://dx.doi.org/10.1590/1984-0462/;2019;37;4;00019 Text en https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License
spellingShingle Original Article
Custódio, Iazana Garcia
Hino, Adriano Akira Ferreira
Rodriguez, Cristiano Copetti
de Camargo, Edina Maria
Reis, Rodrigo Siqueira
EXERGAMES IN ADOLESCENTS: ASSOCIATED FACTORS AND POSSIBLE REDUCTION IN SEDENTARY TIME
title EXERGAMES IN ADOLESCENTS: ASSOCIATED FACTORS AND POSSIBLE REDUCTION IN SEDENTARY TIME
title_full EXERGAMES IN ADOLESCENTS: ASSOCIATED FACTORS AND POSSIBLE REDUCTION IN SEDENTARY TIME
title_fullStr EXERGAMES IN ADOLESCENTS: ASSOCIATED FACTORS AND POSSIBLE REDUCTION IN SEDENTARY TIME
title_full_unstemmed EXERGAMES IN ADOLESCENTS: ASSOCIATED FACTORS AND POSSIBLE REDUCTION IN SEDENTARY TIME
title_short EXERGAMES IN ADOLESCENTS: ASSOCIATED FACTORS AND POSSIBLE REDUCTION IN SEDENTARY TIME
title_sort exergames in adolescents: associated factors and possible reduction in sedentary time
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6821487/
https://www.ncbi.nlm.nih.gov/pubmed/31621789
http://dx.doi.org/10.1590/1984-0462/;2019;37;4;00019
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