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Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm
Loot boxes are items in video games that may be paid for with real-world money, but which contain randomised contents. There is a reliable correlation between loot box spending and problem gambling severity: the more money gamers spend on loot boxes, the more severe their problem gambling tends to b...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
PeerJ Inc.
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6824327/ https://www.ncbi.nlm.nih.gov/pubmed/31681510 http://dx.doi.org/10.7717/peerj.7700 |
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author | Zendle, David |
author_facet | Zendle, David |
author_sort | Zendle, David |
collection | PubMed |
description | Loot boxes are items in video games that may be paid for with real-world money, but which contain randomised contents. There is a reliable correlation between loot box spending and problem gambling severity: the more money gamers spend on loot boxes, the more severe their problem gambling tends to be. However, it is unclear whether this link represents a case in which loot box spending causes problem gambling; a case in which the gambling-like nature of loot boxes cause problem gamblers to spend more money; or whether it simply represents a case in which there is a general dysregulation in in-game spending amongst problem gamblers, nonspecific to loot boxes. The multiplayer video game Heroes of the Storm recently removed loot boxes. In order to better understand links between loot boxes and problem gambling, we conducted an analysis of players of Heroes of the Storm (n = 112) both before and after the removal of loot boxes. There were a complex pattern of results. In general, when loot boxes were removed from Heroes of the Storm, problem gamblers appeared to spend significantly less money in-game in contrast to other groups. These results suggest that the presence of loot boxes in a game may lead to problem gamblers spending more money in-game. It therefore seems possible that links between loot box spending and problem gambling are not due to a general dysregulation in in-game spending amongst problem gamblers, but rather are to do with specific features of loot boxes themselves. |
format | Online Article Text |
id | pubmed-6824327 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | PeerJ Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-68243272019-11-01 Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm Zendle, David PeerJ Psychiatry and Psychology Loot boxes are items in video games that may be paid for with real-world money, but which contain randomised contents. There is a reliable correlation between loot box spending and problem gambling severity: the more money gamers spend on loot boxes, the more severe their problem gambling tends to be. However, it is unclear whether this link represents a case in which loot box spending causes problem gambling; a case in which the gambling-like nature of loot boxes cause problem gamblers to spend more money; or whether it simply represents a case in which there is a general dysregulation in in-game spending amongst problem gamblers, nonspecific to loot boxes. The multiplayer video game Heroes of the Storm recently removed loot boxes. In order to better understand links between loot boxes and problem gambling, we conducted an analysis of players of Heroes of the Storm (n = 112) both before and after the removal of loot boxes. There were a complex pattern of results. In general, when loot boxes were removed from Heroes of the Storm, problem gamblers appeared to spend significantly less money in-game in contrast to other groups. These results suggest that the presence of loot boxes in a game may lead to problem gamblers spending more money in-game. It therefore seems possible that links between loot box spending and problem gambling are not due to a general dysregulation in in-game spending amongst problem gamblers, but rather are to do with specific features of loot boxes themselves. PeerJ Inc. 2019-10-29 /pmc/articles/PMC6824327/ /pubmed/31681510 http://dx.doi.org/10.7717/peerj.7700 Text en ©2019 Zendle https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, reproduction and adaptation in any medium and for any purpose provided that it is properly attributed. For attribution, the original author(s), title, publication source (PeerJ) and either DOI or URL of the article must be cited. |
spellingShingle | Psychiatry and Psychology Zendle, David Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm |
title | Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm |
title_full | Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm |
title_fullStr | Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm |
title_full_unstemmed | Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm |
title_short | Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm |
title_sort | problem gamblers spend less money when loot boxes are removed from a game: a before and after study of heroes of the storm |
topic | Psychiatry and Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6824327/ https://www.ncbi.nlm.nih.gov/pubmed/31681510 http://dx.doi.org/10.7717/peerj.7700 |
work_keys_str_mv | AT zendledavid problemgamblersspendlessmoneywhenlootboxesareremovedfromagameabeforeandafterstudyofheroesofthestorm |