Cargando…

Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm

Loot boxes are items in video games that may be paid for with real-world money, but which contain randomised contents. There is a reliable correlation between loot box spending and problem gambling severity: the more money gamers spend on loot boxes, the more severe their problem gambling tends to b...

Descripción completa

Detalles Bibliográficos
Autor principal: Zendle, David
Formato: Online Artículo Texto
Lenguaje:English
Publicado: PeerJ Inc. 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6824327/
https://www.ncbi.nlm.nih.gov/pubmed/31681510
http://dx.doi.org/10.7717/peerj.7700
_version_ 1783464716845187072
author Zendle, David
author_facet Zendle, David
author_sort Zendle, David
collection PubMed
description Loot boxes are items in video games that may be paid for with real-world money, but which contain randomised contents. There is a reliable correlation between loot box spending and problem gambling severity: the more money gamers spend on loot boxes, the more severe their problem gambling tends to be. However, it is unclear whether this link represents a case in which loot box spending causes problem gambling; a case in which the gambling-like nature of loot boxes cause problem gamblers to spend more money; or whether it simply represents a case in which there is a general dysregulation in in-game spending amongst problem gamblers, nonspecific to loot boxes. The multiplayer video game Heroes of the Storm recently removed loot boxes. In order to better understand links between loot boxes and problem gambling, we conducted an analysis of players of Heroes of the Storm (n = 112) both before and after the removal of loot boxes. There were a complex pattern of results. In general, when loot boxes were removed from Heroes of the Storm, problem gamblers appeared to spend significantly less money in-game in contrast to other groups. These results suggest that the presence of loot boxes in a game may lead to problem gamblers spending more money in-game. It therefore seems possible that links between loot box spending and problem gambling are not due to a general dysregulation in in-game spending amongst problem gamblers, but rather are to do with specific features of loot boxes themselves.
format Online
Article
Text
id pubmed-6824327
institution National Center for Biotechnology Information
language English
publishDate 2019
publisher PeerJ Inc.
record_format MEDLINE/PubMed
spelling pubmed-68243272019-11-01 Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm Zendle, David PeerJ Psychiatry and Psychology Loot boxes are items in video games that may be paid for with real-world money, but which contain randomised contents. There is a reliable correlation between loot box spending and problem gambling severity: the more money gamers spend on loot boxes, the more severe their problem gambling tends to be. However, it is unclear whether this link represents a case in which loot box spending causes problem gambling; a case in which the gambling-like nature of loot boxes cause problem gamblers to spend more money; or whether it simply represents a case in which there is a general dysregulation in in-game spending amongst problem gamblers, nonspecific to loot boxes. The multiplayer video game Heroes of the Storm recently removed loot boxes. In order to better understand links between loot boxes and problem gambling, we conducted an analysis of players of Heroes of the Storm (n = 112) both before and after the removal of loot boxes. There were a complex pattern of results. In general, when loot boxes were removed from Heroes of the Storm, problem gamblers appeared to spend significantly less money in-game in contrast to other groups. These results suggest that the presence of loot boxes in a game may lead to problem gamblers spending more money in-game. It therefore seems possible that links between loot box spending and problem gambling are not due to a general dysregulation in in-game spending amongst problem gamblers, but rather are to do with specific features of loot boxes themselves. PeerJ Inc. 2019-10-29 /pmc/articles/PMC6824327/ /pubmed/31681510 http://dx.doi.org/10.7717/peerj.7700 Text en ©2019 Zendle https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, reproduction and adaptation in any medium and for any purpose provided that it is properly attributed. For attribution, the original author(s), title, publication source (PeerJ) and either DOI or URL of the article must be cited.
spellingShingle Psychiatry and Psychology
Zendle, David
Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm
title Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm
title_full Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm
title_fullStr Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm
title_full_unstemmed Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm
title_short Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm
title_sort problem gamblers spend less money when loot boxes are removed from a game: a before and after study of heroes of the storm
topic Psychiatry and Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6824327/
https://www.ncbi.nlm.nih.gov/pubmed/31681510
http://dx.doi.org/10.7717/peerj.7700
work_keys_str_mv AT zendledavid problemgamblersspendlessmoneywhenlootboxesareremovedfromagameabeforeandafterstudyofheroesofthestorm