Cargando…
Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm
Loot boxes are items in video games that may be paid for with real-world money, but which contain randomised contents. There is a reliable correlation between loot box spending and problem gambling severity: the more money gamers spend on loot boxes, the more severe their problem gambling tends to b...
Autor principal: | Zendle, David |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
PeerJ Inc.
2019
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6824327/ https://www.ncbi.nlm.nih.gov/pubmed/31681510 http://dx.doi.org/10.7717/peerj.7700 |
Ejemplares similares
-
Links between problem gambling and spending on booster packs in collectible card games: A conceptual replication of research on loot boxes
por: Zendle, David, et al.
Publicado: (2021) -
Video game loot boxes are linked to problem gambling: Results of a large-scale survey
por: Zendle, David, et al.
Publicado: (2018) -
Beyond loot boxes: a variety of gambling-like practices in video games are linked to both problem gambling and disordered gaming
por: Zendle, David
Publicado: (2020) -
Correction: Video game loot boxes are linked to problem gambling: Results of a large-scale survey
por: Zendle, David, et al.
Publicado: (2019) -
Loot box spending is associated with problem gambling but not mental wellbeing
por: Etchells, Peter J., et al.
Publicado: (2022)