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An Experimental Study On Usefulness Of Virtual Reality 360° In Undergraduate Medical Education
PURPOSE: Various smartphone-based virtual reality (VR) applications allow the users to view 360° videos of real or simulated places. A 360° VR is captured with a special camera that simultaneously records all 360° of a scene unlike the standard video recording. An experimental study was conducted wh...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Dove
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6826194/ https://www.ncbi.nlm.nih.gov/pubmed/31802964 http://dx.doi.org/10.2147/AMEP.S219344 |
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author | Sultan, Lama Abuznadah, Wesam Al-Jifree, Hatim Khan, Muhammad Anwar Alsaywid, Basim Ashour, Faisal |
author_facet | Sultan, Lama Abuznadah, Wesam Al-Jifree, Hatim Khan, Muhammad Anwar Alsaywid, Basim Ashour, Faisal |
author_sort | Sultan, Lama |
collection | PubMed |
description | PURPOSE: Various smartphone-based virtual reality (VR) applications allow the users to view 360° videos of real or simulated places. A 360° VR is captured with a special camera that simultaneously records all 360° of a scene unlike the standard video recording. An experimental study was conducted where 4th-year medical students participated in a workshop. PATIENTS AND METHODS: The study was conducted at College of Medicine (COM-J), King Saud bin Abdul-Aziz University for Health Sciences (KSAU-HS) in Jeddah, Saudi Arabia. 360° VR videos including, pre-briefing and debriefing sessions were held for the experimental group, whereas group two (control group) was provided with the interactive lecture. A total of 169 undergraduate medical students attend the 4th year at the College of Medicine (KSAU-HS) Jeddah. RESULTS: The response rate was 88% for 169 participants, 57 (VR) and 112 (conventional method). The majority of students (93%) thought that VR can be used in medical education. Post-MCQs score (out of 20) was significantly higher in the VR group, when compared to the conventional group (17.4+2.1 vs 15.9+2.9, p-value <0.001). The OSCE score was also better with the VR group (12.9+4.1 vs 9.8+4.2, p-value <0.001). Overall rating of VR satisfaction experience showed a mean of 7.26 of 10. CONCLUSION: VR provides a rich, interactive, and engaging educational context that supports experiential learning-by-doing. In fact, it raises interest and motivation for student and effectively supports knowledge retention and skills acquisition. |
format | Online Article Text |
id | pubmed-6826194 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Dove |
record_format | MEDLINE/PubMed |
spelling | pubmed-68261942019-12-04 An Experimental Study On Usefulness Of Virtual Reality 360° In Undergraduate Medical Education Sultan, Lama Abuznadah, Wesam Al-Jifree, Hatim Khan, Muhammad Anwar Alsaywid, Basim Ashour, Faisal Adv Med Educ Pract Original Research PURPOSE: Various smartphone-based virtual reality (VR) applications allow the users to view 360° videos of real or simulated places. A 360° VR is captured with a special camera that simultaneously records all 360° of a scene unlike the standard video recording. An experimental study was conducted where 4th-year medical students participated in a workshop. PATIENTS AND METHODS: The study was conducted at College of Medicine (COM-J), King Saud bin Abdul-Aziz University for Health Sciences (KSAU-HS) in Jeddah, Saudi Arabia. 360° VR videos including, pre-briefing and debriefing sessions were held for the experimental group, whereas group two (control group) was provided with the interactive lecture. A total of 169 undergraduate medical students attend the 4th year at the College of Medicine (KSAU-HS) Jeddah. RESULTS: The response rate was 88% for 169 participants, 57 (VR) and 112 (conventional method). The majority of students (93%) thought that VR can be used in medical education. Post-MCQs score (out of 20) was significantly higher in the VR group, when compared to the conventional group (17.4+2.1 vs 15.9+2.9, p-value <0.001). The OSCE score was also better with the VR group (12.9+4.1 vs 9.8+4.2, p-value <0.001). Overall rating of VR satisfaction experience showed a mean of 7.26 of 10. CONCLUSION: VR provides a rich, interactive, and engaging educational context that supports experiential learning-by-doing. In fact, it raises interest and motivation for student and effectively supports knowledge retention and skills acquisition. Dove 2019-10-30 /pmc/articles/PMC6826194/ /pubmed/31802964 http://dx.doi.org/10.2147/AMEP.S219344 Text en © 2019 Sultan et al. http://creativecommons.org/licenses/by-nc/3.0/ This work is published and licensed by Dove Medical Press Limited. The full terms of this license are available at https://www.dovepress.com/terms.php and incorporate the Creative Commons Attribution – Non Commercial (unported, v3.0) License (http://creativecommons.org/licenses/by-nc/3.0/). By accessing the work you hereby accept the Terms. Non-commercial uses of the work are permitted without any further permission from Dove Medical Press Limited, provided the work is properly attributed. For permission for commercial use of this work, please see paragraphs 4.2 and 5 of our Terms (https://www.dovepress.com/terms.php). |
spellingShingle | Original Research Sultan, Lama Abuznadah, Wesam Al-Jifree, Hatim Khan, Muhammad Anwar Alsaywid, Basim Ashour, Faisal An Experimental Study On Usefulness Of Virtual Reality 360° In Undergraduate Medical Education |
title | An Experimental Study On Usefulness Of Virtual Reality 360° In Undergraduate Medical Education |
title_full | An Experimental Study On Usefulness Of Virtual Reality 360° In Undergraduate Medical Education |
title_fullStr | An Experimental Study On Usefulness Of Virtual Reality 360° In Undergraduate Medical Education |
title_full_unstemmed | An Experimental Study On Usefulness Of Virtual Reality 360° In Undergraduate Medical Education |
title_short | An Experimental Study On Usefulness Of Virtual Reality 360° In Undergraduate Medical Education |
title_sort | experimental study on usefulness of virtual reality 360° in undergraduate medical education |
topic | Original Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6826194/ https://www.ncbi.nlm.nih.gov/pubmed/31802964 http://dx.doi.org/10.2147/AMEP.S219344 |
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