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The Same or Different? Convergence of Skin Gambling and Other Gambling Among Children

There is increasing attention on the introduction of gambling-like practices within video games. Termed convergence, this has been explored from the viewpoint of the product, examining similarities in game/gambling mechanics. Understanding convergence of practice is essential to map the epidemiology...

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Autor principal: Wardle, Heather
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6828622/
https://www.ncbi.nlm.nih.gov/pubmed/30852730
http://dx.doi.org/10.1007/s10899-019-09840-5
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author Wardle, Heather
author_facet Wardle, Heather
author_sort Wardle, Heather
collection PubMed
description There is increasing attention on the introduction of gambling-like practices within video games. Termed convergence, this has been explored from the viewpoint of the product, examining similarities in game/gambling mechanics. Understanding convergence of practice is essential to map the epidemiology of these behaviours, especially among children. This paper focuses on the betting of skins within video games to explore co-occurrence with other forms of gambling among British children aged 11–16. Analysing the British Youth Gambling Survey showed that 39% of children who bet on skins in the past month had also gambled on other activities. Betting on skins and other forms of gambling increased with age and concordance of skin gambling/betting was greatest for those who also gambled online. Among gamblers, those who bet skins had higher rates of at-risk and problem gambling than those who did not (23% vs. 8%), though they had a greater breath of gambling involvement. Skin gambling alone was not significantly associated with at-risk gambling when other forms of gambling activity were taken into account. Skin betting and gambling on other activities cluster together, especially where the medium underpinning the behaviours is the same. Children who engage in both skin gambling/betting and other forms of gambling should be considered at-risk for the experience of harms because of their heightened engagement in gambling and gambling-like activities.
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spelling pubmed-68286222019-11-18 The Same or Different? Convergence of Skin Gambling and Other Gambling Among Children Wardle, Heather J Gambl Stud Original Paper There is increasing attention on the introduction of gambling-like practices within video games. Termed convergence, this has been explored from the viewpoint of the product, examining similarities in game/gambling mechanics. Understanding convergence of practice is essential to map the epidemiology of these behaviours, especially among children. This paper focuses on the betting of skins within video games to explore co-occurrence with other forms of gambling among British children aged 11–16. Analysing the British Youth Gambling Survey showed that 39% of children who bet on skins in the past month had also gambled on other activities. Betting on skins and other forms of gambling increased with age and concordance of skin gambling/betting was greatest for those who also gambled online. Among gamblers, those who bet skins had higher rates of at-risk and problem gambling than those who did not (23% vs. 8%), though they had a greater breath of gambling involvement. Skin gambling alone was not significantly associated with at-risk gambling when other forms of gambling activity were taken into account. Skin betting and gambling on other activities cluster together, especially where the medium underpinning the behaviours is the same. Children who engage in both skin gambling/betting and other forms of gambling should be considered at-risk for the experience of harms because of their heightened engagement in gambling and gambling-like activities. Springer US 2019-03-09 2019 /pmc/articles/PMC6828622/ /pubmed/30852730 http://dx.doi.org/10.1007/s10899-019-09840-5 Text en © The Author(s) 2019 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
spellingShingle Original Paper
Wardle, Heather
The Same or Different? Convergence of Skin Gambling and Other Gambling Among Children
title The Same or Different? Convergence of Skin Gambling and Other Gambling Among Children
title_full The Same or Different? Convergence of Skin Gambling and Other Gambling Among Children
title_fullStr The Same or Different? Convergence of Skin Gambling and Other Gambling Among Children
title_full_unstemmed The Same or Different? Convergence of Skin Gambling and Other Gambling Among Children
title_short The Same or Different? Convergence of Skin Gambling and Other Gambling Among Children
title_sort same or different? convergence of skin gambling and other gambling among children
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6828622/
https://www.ncbi.nlm.nih.gov/pubmed/30852730
http://dx.doi.org/10.1007/s10899-019-09840-5
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