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Effects of computer gaming on cognition, brain structure, and function: a critical reflection on existing literature
Video gaming as a popular form of leisure activity and its effect on cognition, brain function, and structure has come into focus in the field of neuroscience. Visuospatial cognition and attention seem to benefit the most, whereas for executive functions, memory, and general cognition, the results a...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Les Laboratoires Servier
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6829166/ https://www.ncbi.nlm.nih.gov/pubmed/31749656 http://dx.doi.org/10.31887/DCNS.2019.21.3/skuehn |
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author | Kühn, Simone Gallinat, Jürgen Mascherek, Anna |
author_facet | Kühn, Simone Gallinat, Jürgen Mascherek, Anna |
author_sort | Kühn, Simone |
collection | PubMed |
description | Video gaming as a popular form of leisure activity and its effect on cognition, brain function, and structure has come into focus in the field of neuroscience. Visuospatial cognition and attention seem to benefit the most, whereas for executive functions, memory, and general cognition, the results are contradictory. The particular characteristics of video games driving these effects remain poorly understood. We critically discuss major challenges for the existing research, namely, the lack of precise definitions of video gaming, the lack of distinct choice of cognitive ability under study, and the lack of standardized study protocols. Less research exists on neural changes in addition to cognitive changes due to video gaming. Existing studies reveal evidence for the involvement of similar brain regions in functional and structural changes. There seems to be a predominance in the hippocampal, prefrontal, and parietal brain regions; however, studies differ immensely, which makes a meta-analytic interpretation vulnerable. We conclude that theoretical work is urgently needed.
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format | Online Article Text |
id | pubmed-6829166 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Les Laboratoires Servier |
record_format | MEDLINE/PubMed |
spelling | pubmed-68291662019-11-20 Effects of computer gaming on cognition, brain structure, and function: a critical reflection on existing literature
Kühn, Simone Gallinat, Jürgen Mascherek, Anna Dialogues Clin Neurosci Original Article Video gaming as a popular form of leisure activity and its effect on cognition, brain function, and structure has come into focus in the field of neuroscience. Visuospatial cognition and attention seem to benefit the most, whereas for executive functions, memory, and general cognition, the results are contradictory. The particular characteristics of video games driving these effects remain poorly understood. We critically discuss major challenges for the existing research, namely, the lack of precise definitions of video gaming, the lack of distinct choice of cognitive ability under study, and the lack of standardized study protocols. Less research exists on neural changes in addition to cognitive changes due to video gaming. Existing studies reveal evidence for the involvement of similar brain regions in functional and structural changes. There seems to be a predominance in the hippocampal, prefrontal, and parietal brain regions; however, studies differ immensely, which makes a meta-analytic interpretation vulnerable. We conclude that theoretical work is urgently needed.
Les Laboratoires Servier 2019-09 /pmc/articles/PMC6829166/ /pubmed/31749656 http://dx.doi.org/10.31887/DCNS.2019.21.3/skuehn Text en © 2019, AICH – Servier GroupCopyright © 2019 AICH – Servier Group. All rights reserved http://creativecommons.org/licenses/by-nc-nd/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by-nc-nd/3.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Original Article Kühn, Simone Gallinat, Jürgen Mascherek, Anna Effects of computer gaming on cognition, brain structure, and function: a critical reflection on existing literature |
title | Effects of computer gaming on cognition, brain structure, and function: a critical
reflection on existing literature
|
title_full | Effects of computer gaming on cognition, brain structure, and function: a critical
reflection on existing literature
|
title_fullStr | Effects of computer gaming on cognition, brain structure, and function: a critical
reflection on existing literature
|
title_full_unstemmed | Effects of computer gaming on cognition, brain structure, and function: a critical
reflection on existing literature
|
title_short | Effects of computer gaming on cognition, brain structure, and function: a critical
reflection on existing literature
|
title_sort | effects of computer gaming on cognition, brain structure, and function: a critical
reflection on existing literature
|
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6829166/ https://www.ncbi.nlm.nih.gov/pubmed/31749656 http://dx.doi.org/10.31887/DCNS.2019.21.3/skuehn |
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