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Analysis of the Usefulness of a Serious Game to Raise Awareness about Mental Health Problems in a Sample of High School and University Students: Relationship with Familiarity and Time Spent Playing Video Games

Background: One of the main challenges in the field of mental health today is the stigma towards individuals who have psychological disorders. Aims: This study aims to analyse the usefulness of applying a serious game developed for the purpose of raising awareness among students about mental health...

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Detalles Bibliográficos
Autores principales: Cangas, Adolfo J., Navarro, Noelia, Aguilar-Parra, José M., Trigueros, Rubén, Gallego, José, Zárate, Roberto, Gregg, Melanie
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6832220/
https://www.ncbi.nlm.nih.gov/pubmed/31547017
http://dx.doi.org/10.3390/jcm8101504

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