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Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study

BACKGROUND: Non-immersive video games are currently being used as technological rehabilitation tools for individuals with Parkinson’s disease (PD). The aim of this feasibility study was to evaluate the effectiveness of the Leap Motion Controller® (LMC) system used with serious games designed for the...

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Autores principales: Fernández-González, Pilar, Carratalá-Tejada, María, Monge-Pereira, Esther, Collado-Vázquez, Susana, Sánchez-Herrera Baeza, Patricia, Cuesta-Gómez, Alicia, Oña-Simbaña, Edwin Daniel, Jardón-Huete, Alberto, Molina-Rueda, Francisco, Balaguer-Bernaldo de Quirós, Carlos, Miangolarra-Page, Juan Carlos, Cano-de la Cuerda, Roberto
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6836460/
https://www.ncbi.nlm.nih.gov/pubmed/31694653
http://dx.doi.org/10.1186/s12984-019-0593-x
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author Fernández-González, Pilar
Carratalá-Tejada, María
Monge-Pereira, Esther
Collado-Vázquez, Susana
Sánchez-Herrera Baeza, Patricia
Cuesta-Gómez, Alicia
Oña-Simbaña, Edwin Daniel
Jardón-Huete, Alberto
Molina-Rueda, Francisco
Balaguer-Bernaldo de Quirós, Carlos
Miangolarra-Page, Juan Carlos
Cano-de la Cuerda, Roberto
author_facet Fernández-González, Pilar
Carratalá-Tejada, María
Monge-Pereira, Esther
Collado-Vázquez, Susana
Sánchez-Herrera Baeza, Patricia
Cuesta-Gómez, Alicia
Oña-Simbaña, Edwin Daniel
Jardón-Huete, Alberto
Molina-Rueda, Francisco
Balaguer-Bernaldo de Quirós, Carlos
Miangolarra-Page, Juan Carlos
Cano-de la Cuerda, Roberto
author_sort Fernández-González, Pilar
collection PubMed
description BACKGROUND: Non-immersive video games are currently being used as technological rehabilitation tools for individuals with Parkinson’s disease (PD). The aim of this feasibility study was to evaluate the effectiveness of the Leap Motion Controller® (LMC) system used with serious games designed for the upper limb (UL), as well as the levels of satisfaction and compliance among patients in mild-to-moderate stages of the disease. METHODS: A non-probabilistic sampling of non-consecutive cases was performed. 23 PD patients, in stages II-IV of the Hoehn & Yahr scale, were randomized into two groups: an experimental group (n = 12) who received treatment based on serious games designed by the research team using the LMC system for the UL, and a control group (n = 11) who received a specific intervention for the UL. Grip muscle strength, coordination, speed of movements, fine and gross UL dexterity, as well as satisfaction and compliance, were assessed in both groups pre-treatment and post-treatment. RESULTS: Within the experimental group, significant improvements were observed in all post-treatment assessments, except for Box and Blocks test for the less affected side. Clinical improvements were observed for all assessments in the control group. Statistical intergroup analysis showed significant improvements in coordination, speed of movements and fine motor dexterity scores on the more affected side of patients in the experimental group. CONCLUSIONS: The LMC system and the serious games designed may be a feasible rehabilitation tool for the improvement of coordination, speed of movements and fine UL dexterity in PD patients. Further studies are needed to confirm these preliminary findings.
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spelling pubmed-68364602019-11-08 Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study Fernández-González, Pilar Carratalá-Tejada, María Monge-Pereira, Esther Collado-Vázquez, Susana Sánchez-Herrera Baeza, Patricia Cuesta-Gómez, Alicia Oña-Simbaña, Edwin Daniel Jardón-Huete, Alberto Molina-Rueda, Francisco Balaguer-Bernaldo de Quirós, Carlos Miangolarra-Page, Juan Carlos Cano-de la Cuerda, Roberto J Neuroeng Rehabil Research BACKGROUND: Non-immersive video games are currently being used as technological rehabilitation tools for individuals with Parkinson’s disease (PD). The aim of this feasibility study was to evaluate the effectiveness of the Leap Motion Controller® (LMC) system used with serious games designed for the upper limb (UL), as well as the levels of satisfaction and compliance among patients in mild-to-moderate stages of the disease. METHODS: A non-probabilistic sampling of non-consecutive cases was performed. 23 PD patients, in stages II-IV of the Hoehn & Yahr scale, were randomized into two groups: an experimental group (n = 12) who received treatment based on serious games designed by the research team using the LMC system for the UL, and a control group (n = 11) who received a specific intervention for the UL. Grip muscle strength, coordination, speed of movements, fine and gross UL dexterity, as well as satisfaction and compliance, were assessed in both groups pre-treatment and post-treatment. RESULTS: Within the experimental group, significant improvements were observed in all post-treatment assessments, except for Box and Blocks test for the less affected side. Clinical improvements were observed for all assessments in the control group. Statistical intergroup analysis showed significant improvements in coordination, speed of movements and fine motor dexterity scores on the more affected side of patients in the experimental group. CONCLUSIONS: The LMC system and the serious games designed may be a feasible rehabilitation tool for the improvement of coordination, speed of movements and fine UL dexterity in PD patients. Further studies are needed to confirm these preliminary findings. BioMed Central 2019-11-06 /pmc/articles/PMC6836460/ /pubmed/31694653 http://dx.doi.org/10.1186/s12984-019-0593-x Text en © The Author(s). 2019 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Research
Fernández-González, Pilar
Carratalá-Tejada, María
Monge-Pereira, Esther
Collado-Vázquez, Susana
Sánchez-Herrera Baeza, Patricia
Cuesta-Gómez, Alicia
Oña-Simbaña, Edwin Daniel
Jardón-Huete, Alberto
Molina-Rueda, Francisco
Balaguer-Bernaldo de Quirós, Carlos
Miangolarra-Page, Juan Carlos
Cano-de la Cuerda, Roberto
Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study
title Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study
title_full Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study
title_fullStr Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study
title_full_unstemmed Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study
title_short Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study
title_sort leap motion controlled video game-based therapy for upper limb rehabilitation in patients with parkinson’s disease: a feasibility study
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6836460/
https://www.ncbi.nlm.nih.gov/pubmed/31694653
http://dx.doi.org/10.1186/s12984-019-0593-x
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