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Active View and Passive View in Virtual Reality Have Different Impacts on Memory and Impression

Virtual reality (VR) through a head-mounted display (HMD) can provide new experiences. However, it remains unclear how the characteristics of HMDs affect users’ memory. To use HMDs more effectively and appropriately in several applied fields, including education, it is necessary to clarify what char...

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Detalles Bibliográficos
Autores principales: Hine, Kyoko, Tasaki, Hodaka
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6838773/
https://www.ncbi.nlm.nih.gov/pubmed/31736823
http://dx.doi.org/10.3389/fpsyg.2019.02416
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author Hine, Kyoko
Tasaki, Hodaka
author_facet Hine, Kyoko
Tasaki, Hodaka
author_sort Hine, Kyoko
collection PubMed
description Virtual reality (VR) through a head-mounted display (HMD) can provide new experiences. However, it remains unclear how the characteristics of HMDs affect users’ memory. To use HMDs more effectively and appropriately in several applied fields, including education, it is necessary to clarify what characteristics of HMDs affect users’ memory. A head-tracking function mounted on an HMD helps to detect the user’s head direction to enable a simulation experience akin to the real world. When we experience a simulation on an HMD, we actively perceive the visual world. In this study, we assessed how active/passive viewing affects users’ memory of VR content. We conducted a psychological experiment in which participants watched a movie on an HMD. In the active viewing condition, the presented view changed depending on the participant’s head direction. In the passive viewing condition, the presented view was a recorded movie that was shown to the participants in the active viewing condition. All participants took a memory test about the content presented in the movie on the day of viewing and 2 weeks later. The results showed that performance on the memory test in the active viewing condition was significantly lower than that in the passive viewing condition after 2 weeks. This result indicated that active viewing in VR inhibited users’ memory compared to passive viewing. The current study contributes to the development of new VR techniques, such as educational learning.
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spelling pubmed-68387732019-11-15 Active View and Passive View in Virtual Reality Have Different Impacts on Memory and Impression Hine, Kyoko Tasaki, Hodaka Front Psychol Psychology Virtual reality (VR) through a head-mounted display (HMD) can provide new experiences. However, it remains unclear how the characteristics of HMDs affect users’ memory. To use HMDs more effectively and appropriately in several applied fields, including education, it is necessary to clarify what characteristics of HMDs affect users’ memory. A head-tracking function mounted on an HMD helps to detect the user’s head direction to enable a simulation experience akin to the real world. When we experience a simulation on an HMD, we actively perceive the visual world. In this study, we assessed how active/passive viewing affects users’ memory of VR content. We conducted a psychological experiment in which participants watched a movie on an HMD. In the active viewing condition, the presented view changed depending on the participant’s head direction. In the passive viewing condition, the presented view was a recorded movie that was shown to the participants in the active viewing condition. All participants took a memory test about the content presented in the movie on the day of viewing and 2 weeks later. The results showed that performance on the memory test in the active viewing condition was significantly lower than that in the passive viewing condition after 2 weeks. This result indicated that active viewing in VR inhibited users’ memory compared to passive viewing. The current study contributes to the development of new VR techniques, such as educational learning. Frontiers Media S.A. 2019-11-01 /pmc/articles/PMC6838773/ /pubmed/31736823 http://dx.doi.org/10.3389/fpsyg.2019.02416 Text en Copyright © 2019 Hine and Tasaki. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Hine, Kyoko
Tasaki, Hodaka
Active View and Passive View in Virtual Reality Have Different Impacts on Memory and Impression
title Active View and Passive View in Virtual Reality Have Different Impacts on Memory and Impression
title_full Active View and Passive View in Virtual Reality Have Different Impacts on Memory and Impression
title_fullStr Active View and Passive View in Virtual Reality Have Different Impacts on Memory and Impression
title_full_unstemmed Active View and Passive View in Virtual Reality Have Different Impacts on Memory and Impression
title_short Active View and Passive View in Virtual Reality Have Different Impacts on Memory and Impression
title_sort active view and passive view in virtual reality have different impacts on memory and impression
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6838773/
https://www.ncbi.nlm.nih.gov/pubmed/31736823
http://dx.doi.org/10.3389/fpsyg.2019.02416
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