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Labeling images with facial emotion and the potential for pediatric healthcare
Autism spectrum disorder (ASD) is a neurodevelopmental disorder characterized by repetitive behaviors, narrow interests, and deficits in social interaction and communication ability. An increasing emphasis is being placed on the development of innovative digital and mobile systems for their potentia...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier Science Publishing
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6855300/ https://www.ncbi.nlm.nih.gov/pubmed/31521254 http://dx.doi.org/10.1016/j.artmed.2019.06.004 |
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author | Kalantarian, Haik Jedoui, Khaled Washington, Peter Tariq, Qandeel Dunlap, Kaiti Schwartz, Jessey Wall, Dennis P. |
author_facet | Kalantarian, Haik Jedoui, Khaled Washington, Peter Tariq, Qandeel Dunlap, Kaiti Schwartz, Jessey Wall, Dennis P. |
author_sort | Kalantarian, Haik |
collection | PubMed |
description | Autism spectrum disorder (ASD) is a neurodevelopmental disorder characterized by repetitive behaviors, narrow interests, and deficits in social interaction and communication ability. An increasing emphasis is being placed on the development of innovative digital and mobile systems for their potential in therapeutic applications outside of clinical environments. Due to recent advances in the field of computer vision, various emotion classifiers have been developed, which have potential to play a significant role in mobile screening and therapy for developmental delays that impair emotion recognition and expression. However, these classifiers are trained on datasets of predominantly neurotypical adults and can sometimes fail to generalize to children with autism. The need to improve existing classifiers and develop new systems that overcome these limitations necessitates novel methods to crowdsource labeled emotion data from children. In this paper, we present a mobile charades-style game, Guess What?, from which we derive egocentric video with a high density of varied emotion from a 90-second game session. We then present a framework for semi-automatic labeled frame extraction from these videos using meta information from the game session coupled with classification confidence scores. Results show that 94%, 81%, 92%, and 56% of frames were automatically labeled correctly for categories disgust, neutral, surprise, and scared respectively, though performance for angry and happy did not improve significantly from the baseline. |
format | Online Article Text |
id | pubmed-6855300 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Elsevier Science Publishing |
record_format | MEDLINE/PubMed |
spelling | pubmed-68553002019-11-21 Labeling images with facial emotion and the potential for pediatric healthcare Kalantarian, Haik Jedoui, Khaled Washington, Peter Tariq, Qandeel Dunlap, Kaiti Schwartz, Jessey Wall, Dennis P. Artif Intell Med Article Autism spectrum disorder (ASD) is a neurodevelopmental disorder characterized by repetitive behaviors, narrow interests, and deficits in social interaction and communication ability. An increasing emphasis is being placed on the development of innovative digital and mobile systems for their potential in therapeutic applications outside of clinical environments. Due to recent advances in the field of computer vision, various emotion classifiers have been developed, which have potential to play a significant role in mobile screening and therapy for developmental delays that impair emotion recognition and expression. However, these classifiers are trained on datasets of predominantly neurotypical adults and can sometimes fail to generalize to children with autism. The need to improve existing classifiers and develop new systems that overcome these limitations necessitates novel methods to crowdsource labeled emotion data from children. In this paper, we present a mobile charades-style game, Guess What?, from which we derive egocentric video with a high density of varied emotion from a 90-second game session. We then present a framework for semi-automatic labeled frame extraction from these videos using meta information from the game session coupled with classification confidence scores. Results show that 94%, 81%, 92%, and 56% of frames were automatically labeled correctly for categories disgust, neutral, surprise, and scared respectively, though performance for angry and happy did not improve significantly from the baseline. Elsevier Science Publishing 2019-07 /pmc/articles/PMC6855300/ /pubmed/31521254 http://dx.doi.org/10.1016/j.artmed.2019.06.004 Text en © 2019 The Authors http://creativecommons.org/licenses/by/4.0/ This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Kalantarian, Haik Jedoui, Khaled Washington, Peter Tariq, Qandeel Dunlap, Kaiti Schwartz, Jessey Wall, Dennis P. Labeling images with facial emotion and the potential for pediatric healthcare |
title | Labeling images with facial emotion and the potential for pediatric healthcare |
title_full | Labeling images with facial emotion and the potential for pediatric healthcare |
title_fullStr | Labeling images with facial emotion and the potential for pediatric healthcare |
title_full_unstemmed | Labeling images with facial emotion and the potential for pediatric healthcare |
title_short | Labeling images with facial emotion and the potential for pediatric healthcare |
title_sort | labeling images with facial emotion and the potential for pediatric healthcare |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6855300/ https://www.ncbi.nlm.nih.gov/pubmed/31521254 http://dx.doi.org/10.1016/j.artmed.2019.06.004 |
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