Cargando…

A feasibility study of ‘The StepSmart Challenge’ to promote physical activity in adolescents

BACKGROUND: Inactive lifestyles are becoming the norm and creative approaches to encourage adolescents to be more physically active are needed. Little is known about how gamification techniques can be used in physical activity interventions for young people. Such approaches may stimulate interest an...

Descripción completa

Detalles Bibliográficos
Autores principales: Corepal, Rekesh, Best, Paul, O’Neill, Roisin, Kee, Frank, Badham, Jennifer, Dunne, Laura, Miller, Sarah, Connolly, Paul, Cupples, Margaret E., van Sluijs, Esther M. F., Tully, Mark A., Hunter, Ruth F.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6859606/
https://www.ncbi.nlm.nih.gov/pubmed/31832227
http://dx.doi.org/10.1186/s40814-019-0523-5
_version_ 1783471150422032384
author Corepal, Rekesh
Best, Paul
O’Neill, Roisin
Kee, Frank
Badham, Jennifer
Dunne, Laura
Miller, Sarah
Connolly, Paul
Cupples, Margaret E.
van Sluijs, Esther M. F.
Tully, Mark A.
Hunter, Ruth F.
author_facet Corepal, Rekesh
Best, Paul
O’Neill, Roisin
Kee, Frank
Badham, Jennifer
Dunne, Laura
Miller, Sarah
Connolly, Paul
Cupples, Margaret E.
van Sluijs, Esther M. F.
Tully, Mark A.
Hunter, Ruth F.
author_sort Corepal, Rekesh
collection PubMed
description BACKGROUND: Inactive lifestyles are becoming the norm and creative approaches to encourage adolescents to be more physically active are needed. Little is known about how gamification techniques can be used in physical activity interventions for young people. Such approaches may stimulate interest and encourage physical activity behaviour. The study investigated the feasibility of implementing and evaluating a physical activity intervention for adolescents which included gamification techniques within schools. We tested recruitment and retention strategies for schools and participants, the use of proposed outcome measures, and explored intervention acceptability. METHODS: This school-based feasibility study of a randomised cluster trial recruited adolescents aged 12–14 years (n = 224) from five schools (three intervention; two control) in Belfast, Northern Ireland. The 22-week intervention (The StepSmart Challenge) informed by self-determination theory and incorporating gamification strategies involved a school-based pedometer competition. Outcomes, measured at baseline, and post-intervention (at 22 weeks post-baseline and 52 weeks post-baseline) included daily minutes of moderate to vigorous physical activity (MVPA) (measured using ActiGraph accelerometer), mental wellbeing (Warwick-Edinburgh Mental Wellbeing Scale), social support for physical activity, time preference (for delayed and larger rewards or immediate and smaller rewards), pro-social behaviour (Strengths and Difficulties Questionnaire (SDQ)) and the influence of social networks. The intervention’s acceptability was explored in focus groups. RESULTS: We invited 14 schools to participate; eight showed interest in participating. We recruited the first five who responded; all five completed the trial. Of the 236 pupils invited, 224 participated (94.9%): 84.8% (190/224) provided valid MVPA (minutes/day) at baseline and 57.2% (123/215) at 52 weeks. All other outcomes were well completed apart from the SDQ (65% at baseline). Qualitative data highlighted that participants and teachers found The StepSmart Challenge to be an acceptable intervention. CONCLUSIONS: The level of interest and high recruitment and retention rates provide support for the feasibility of this trial. The intervention, incorporating gamification strategies and the recruitment methods, using parental opt-out procedures, were acceptable to participants and teachers. Teachers also suggested that the implementation of The StepSmart Challenge could be embedded in a lifelong learning approach to health within the school curriculum. As young people’s lives become more intertwined with technology, the use of innovative gamified interventions could be one approach to engage and motivate health behavioural change in this population. TRIAL REGISTRATION: NCT02455986 (date of registration: 28 May 2015).
format Online
Article
Text
id pubmed-6859606
institution National Center for Biotechnology Information
language English
publishDate 2019
publisher BioMed Central
record_format MEDLINE/PubMed
spelling pubmed-68596062019-12-12 A feasibility study of ‘The StepSmart Challenge’ to promote physical activity in adolescents Corepal, Rekesh Best, Paul O’Neill, Roisin Kee, Frank Badham, Jennifer Dunne, Laura Miller, Sarah Connolly, Paul Cupples, Margaret E. van Sluijs, Esther M. F. Tully, Mark A. Hunter, Ruth F. Pilot Feasibility Stud Research BACKGROUND: Inactive lifestyles are becoming the norm and creative approaches to encourage adolescents to be more physically active are needed. Little is known about how gamification techniques can be used in physical activity interventions for young people. Such approaches may stimulate interest and encourage physical activity behaviour. The study investigated the feasibility of implementing and evaluating a physical activity intervention for adolescents which included gamification techniques within schools. We tested recruitment and retention strategies for schools and participants, the use of proposed outcome measures, and explored intervention acceptability. METHODS: This school-based feasibility study of a randomised cluster trial recruited adolescents aged 12–14 years (n = 224) from five schools (three intervention; two control) in Belfast, Northern Ireland. The 22-week intervention (The StepSmart Challenge) informed by self-determination theory and incorporating gamification strategies involved a school-based pedometer competition. Outcomes, measured at baseline, and post-intervention (at 22 weeks post-baseline and 52 weeks post-baseline) included daily minutes of moderate to vigorous physical activity (MVPA) (measured using ActiGraph accelerometer), mental wellbeing (Warwick-Edinburgh Mental Wellbeing Scale), social support for physical activity, time preference (for delayed and larger rewards or immediate and smaller rewards), pro-social behaviour (Strengths and Difficulties Questionnaire (SDQ)) and the influence of social networks. The intervention’s acceptability was explored in focus groups. RESULTS: We invited 14 schools to participate; eight showed interest in participating. We recruited the first five who responded; all five completed the trial. Of the 236 pupils invited, 224 participated (94.9%): 84.8% (190/224) provided valid MVPA (minutes/day) at baseline and 57.2% (123/215) at 52 weeks. All other outcomes were well completed apart from the SDQ (65% at baseline). Qualitative data highlighted that participants and teachers found The StepSmart Challenge to be an acceptable intervention. CONCLUSIONS: The level of interest and high recruitment and retention rates provide support for the feasibility of this trial. The intervention, incorporating gamification strategies and the recruitment methods, using parental opt-out procedures, were acceptable to participants and teachers. Teachers also suggested that the implementation of The StepSmart Challenge could be embedded in a lifelong learning approach to health within the school curriculum. As young people’s lives become more intertwined with technology, the use of innovative gamified interventions could be one approach to engage and motivate health behavioural change in this population. TRIAL REGISTRATION: NCT02455986 (date of registration: 28 May 2015). BioMed Central 2019-11-17 /pmc/articles/PMC6859606/ /pubmed/31832227 http://dx.doi.org/10.1186/s40814-019-0523-5 Text en © The Author(s). 2019 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Research
Corepal, Rekesh
Best, Paul
O’Neill, Roisin
Kee, Frank
Badham, Jennifer
Dunne, Laura
Miller, Sarah
Connolly, Paul
Cupples, Margaret E.
van Sluijs, Esther M. F.
Tully, Mark A.
Hunter, Ruth F.
A feasibility study of ‘The StepSmart Challenge’ to promote physical activity in adolescents
title A feasibility study of ‘The StepSmart Challenge’ to promote physical activity in adolescents
title_full A feasibility study of ‘The StepSmart Challenge’ to promote physical activity in adolescents
title_fullStr A feasibility study of ‘The StepSmart Challenge’ to promote physical activity in adolescents
title_full_unstemmed A feasibility study of ‘The StepSmart Challenge’ to promote physical activity in adolescents
title_short A feasibility study of ‘The StepSmart Challenge’ to promote physical activity in adolescents
title_sort feasibility study of ‘the stepsmart challenge’ to promote physical activity in adolescents
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6859606/
https://www.ncbi.nlm.nih.gov/pubmed/31832227
http://dx.doi.org/10.1186/s40814-019-0523-5
work_keys_str_mv AT corepalrekesh afeasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT bestpaul afeasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT oneillroisin afeasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT keefrank afeasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT badhamjennifer afeasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT dunnelaura afeasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT millersarah afeasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT connollypaul afeasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT cupplesmargarete afeasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT vansluijsesthermf afeasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT tullymarka afeasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT hunterruthf afeasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT corepalrekesh feasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT bestpaul feasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT oneillroisin feasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT keefrank feasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT badhamjennifer feasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT dunnelaura feasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT millersarah feasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT connollypaul feasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT cupplesmargarete feasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT vansluijsesthermf feasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT tullymarka feasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents
AT hunterruthf feasibilitystudyofthestepsmartchallengetopromotephysicalactivityinadolescents