Cargando…

The Rehabilitative Effects of Virtual Reality Games on Balance Performance among Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials

This research aims to evaluate the effect of virtual reality (VR) games on balance recovery of children with cerebral palsy (CP) by quantitatively synthesizing the existing literature, and to further determine the impact of VR game intervention (the duration of each intervention, intervention freque...

Descripción completa

Detalles Bibliográficos
Autores principales: Wu, Jinlong, Loprinzi, Paul D., Ren, Zhanbing
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6861947/
https://www.ncbi.nlm.nih.gov/pubmed/31661938
http://dx.doi.org/10.3390/ijerph16214161
_version_ 1783471434036674560
author Wu, Jinlong
Loprinzi, Paul D.
Ren, Zhanbing
author_facet Wu, Jinlong
Loprinzi, Paul D.
Ren, Zhanbing
author_sort Wu, Jinlong
collection PubMed
description This research aims to evaluate the effect of virtual reality (VR) games on balance recovery of children with cerebral palsy (CP) by quantitatively synthesizing the existing literature, and to further determine the impact of VR game intervention (the duration of each intervention, intervention frequency, intervention cycle, and total intervention time) on the balance recovery of children with CP. To this end, relevant literature up until 3 August 2019 was retrieved from Chinese databases (CNKI and Wanfang Data) and the databases in other languages (Web of Science, Pubmed, EBSCOhost, Informit, Scopus, Science Direct, and ProQuest), and bias analysis was conducted with the PEDro scale in this research. Randomized controlled trials (RCTs) were selected and underwent meta-analysis, and combined effect size was calculated with a random effects model. The results showed that VR games may improve the balance of children with CP (Hedge’s g = 0.29; 95% CI 0.10–0.48), and no significant influence of the intervention on balance of children with CP was shown in the subgroup analysis. In conclusion, VR games played a positive role in the improvement of balance of children with CP, but these results should be viewed with caution owing to current methodological defects (difference in measurement, heterogeneity of control groups, intervention combined with other treatments, etc.).
format Online
Article
Text
id pubmed-6861947
institution National Center for Biotechnology Information
language English
publishDate 2019
publisher MDPI
record_format MEDLINE/PubMed
spelling pubmed-68619472019-12-05 The Rehabilitative Effects of Virtual Reality Games on Balance Performance among Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials Wu, Jinlong Loprinzi, Paul D. Ren, Zhanbing Int J Environ Res Public Health Review This research aims to evaluate the effect of virtual reality (VR) games on balance recovery of children with cerebral palsy (CP) by quantitatively synthesizing the existing literature, and to further determine the impact of VR game intervention (the duration of each intervention, intervention frequency, intervention cycle, and total intervention time) on the balance recovery of children with CP. To this end, relevant literature up until 3 August 2019 was retrieved from Chinese databases (CNKI and Wanfang Data) and the databases in other languages (Web of Science, Pubmed, EBSCOhost, Informit, Scopus, Science Direct, and ProQuest), and bias analysis was conducted with the PEDro scale in this research. Randomized controlled trials (RCTs) were selected and underwent meta-analysis, and combined effect size was calculated with a random effects model. The results showed that VR games may improve the balance of children with CP (Hedge’s g = 0.29; 95% CI 0.10–0.48), and no significant influence of the intervention on balance of children with CP was shown in the subgroup analysis. In conclusion, VR games played a positive role in the improvement of balance of children with CP, but these results should be viewed with caution owing to current methodological defects (difference in measurement, heterogeneity of control groups, intervention combined with other treatments, etc.). MDPI 2019-10-28 2019-11 /pmc/articles/PMC6861947/ /pubmed/31661938 http://dx.doi.org/10.3390/ijerph16214161 Text en © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Review
Wu, Jinlong
Loprinzi, Paul D.
Ren, Zhanbing
The Rehabilitative Effects of Virtual Reality Games on Balance Performance among Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials
title The Rehabilitative Effects of Virtual Reality Games on Balance Performance among Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials
title_full The Rehabilitative Effects of Virtual Reality Games on Balance Performance among Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials
title_fullStr The Rehabilitative Effects of Virtual Reality Games on Balance Performance among Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials
title_full_unstemmed The Rehabilitative Effects of Virtual Reality Games on Balance Performance among Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials
title_short The Rehabilitative Effects of Virtual Reality Games on Balance Performance among Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials
title_sort rehabilitative effects of virtual reality games on balance performance among children with cerebral palsy: a meta-analysis of randomized controlled trials
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6861947/
https://www.ncbi.nlm.nih.gov/pubmed/31661938
http://dx.doi.org/10.3390/ijerph16214161
work_keys_str_mv AT wujinlong therehabilitativeeffectsofvirtualrealitygamesonbalanceperformanceamongchildrenwithcerebralpalsyametaanalysisofrandomizedcontrolledtrials
AT loprinzipauld therehabilitativeeffectsofvirtualrealitygamesonbalanceperformanceamongchildrenwithcerebralpalsyametaanalysisofrandomizedcontrolledtrials
AT renzhanbing therehabilitativeeffectsofvirtualrealitygamesonbalanceperformanceamongchildrenwithcerebralpalsyametaanalysisofrandomizedcontrolledtrials
AT wujinlong rehabilitativeeffectsofvirtualrealitygamesonbalanceperformanceamongchildrenwithcerebralpalsyametaanalysisofrandomizedcontrolledtrials
AT loprinzipauld rehabilitativeeffectsofvirtualrealitygamesonbalanceperformanceamongchildrenwithcerebralpalsyametaanalysisofrandomizedcontrolledtrials
AT renzhanbing rehabilitativeeffectsofvirtualrealitygamesonbalanceperformanceamongchildrenwithcerebralpalsyametaanalysisofrandomizedcontrolledtrials